Thanks to morfar for once again helping out with some coding both in the shader and mixing with the .qc-file, the logo texture and creating the normalmap, even adding a cvar for fullbright on and off (off by default).
Here's the finished product:
Moderators: Nexuiz Moderators, Moderators
ai wrote:Thanks, now people just have to play the mode
Maybe it reminds you of the screenshots Ivan posted a long time ago?esteel wrote:Very nice.. but that face reminds me about something. Not sure what. maybe a q4 strogg?

glennxserge wrote:yeah, bone orientation is definitely important. it's one of those fairly invisible things until you compile your zym and your characters weapons is flipped all over the place (>_<)
tZork wrote:I see a slight pause in it. a guess would be that the cycle starts and ends in the same pose (rendering that frame twice)
Icarus wrote:its funny how when you laser really high its jumps again midair. otherwise VERY nice work
Icarus wrote:its funny how when you laser really high its jumps again midair. otherwise VERY nice work




C.Brutail wrote:In case you finish this model, could you please... remodel the very old 1.0 Nexgun too?