Maps I'm making

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Fri May 26, 2006 8:58 pm

Fri May 26, 2006 11:25 pm

  • person wrote:(all are gpld)
    {link to map "Blue Amuse"}
    {link to map "Das Tower"}

    I want to get blueamuse to high enough quality to be included with nexuiz.
    If anyone want's to colaborate I'm open for it.


    Well, we are always glad when people support our game by creating custom content and other stuff. Actually, we are short of content; actually, our shortage isn't exactly DM maps but CTF maps, but yet still - we appreciate your supporting the game by additional maps.

    Now to the maps themselves.

    Blue Amuse. Nice name, such a map needs to be tested. Well, I did, and I happen to like it. It consists of many rooms, each resembling some well-known room of other FPS games by Epic and Id, so when you play the map, you associate it with the well-tried and much-loved maps like Deck16. However, the map of course isn't just a copy and "remix" of maps of other good games - it does feature some interesting original content I've never seen before. The appearance of a pitch black room with some boxes I can't see makes me want to put down my rocket launcher and hold a flickering candle instead - not every game contains such heartbreaking moments of romantics. And the choice of textures if another positive point of the map - it would get quite boring if you would only die of falling into black void, red lava or green slime. Black, red, green, these three colors need a counterpoint - and you saw that shortcoming of classical map design and did the right thing: a blue-white patterned plane after all looks a lot more deadly and dangerous than a slightly warm red substance.

    Yet still there are some weak points about this map. The textures still look a little bit boring - but since you are quite skilled in using the free image editing software GIMP, it should be quite simple to you to improve your texture set by adding some lens flares and supernovas to them. Just try it, I think it would get quite nice. I also had interesting results when using the supernova effect on a bump map, this might be a suggestion to you. Another weak point is that the map is a little big bright - the overall environment just doesn't have a sufficient contrast to the colorful textures at some special places.

    But after all, I'd say - way to go. I think you can fix the few problems left in the map and then it will be ready for the general public.

    Of course, I haven't forgotten to test the other map you posted, Das Tower. I am not quite happy with its name, it would be more correct to call it "Der Turm" or "The Tower". But since it's all a matter of taste and others may think different about it, I won't elaborate on that any further. After all, it's also Das Keyboard.

    The overall map design is great. One location to see all - who doesn't enjoy standing on the top of a tower and killing all the unlucky respawners with a single shot? Plus you took one of the best map models of Nexuiz - the nexdm04 door - to a new use by creatively "recycling" them as crates. Good work, not everyone can come up with such brilliant ideas. You also noticed the general lack of weapons on the other maps and didn't make the same mistake as the others - by placing about ten mortars and RLs next to each other, we'll have no more fighting for weapons. A good sportsman won't egoistically take all of them for himself but leave some for his worthy opponent, and as the Nexuiz community consists of nice people and fair players, this really solved the big problem of getting a bad conscience out of taking the last mortar from the map. However, you should add some healthpacks in pentagram formations to support and amplify the cosmic radiance from the chaotic yet integer RL distribution.

    Walking around on the map also awakens nostalgic memories of old first-person shooters - when seeing four facing rooms, one of them containing four rocket launchers, the others of them being empty, you instantly think of all the good old strong words "Mine Leyben", "Mmm-Bubble!" and "Eh-vuh, ouph Veedar-Sane". Of course, mastering the map isn't made too easy; the map has a steep learning curve. You are different from the others, you have the very right to be so and since it adds to the variety, it's a good thing. Most players would expect the outer edge of the map to block you from falling down, as it happens on nexdm16. Of course, this is highly unrealistic, so you instead let players who dare to leave the eternal bounds of the map fall into endless depths of black, cold void, bestowing upon them the nemesis they wished for. Another nice thing is that the map shows Nexuiz player's great abilities to climb up stairs. In no time they can climb up almost a meter, making them by far superior to most members of the human race.

    After all, this map also is on the way to become a great success. Of course it isn't the final version yet, and there are still some points that should be changed. The overall lighting could use a bit more contrast, although the coloring of it is good as is - it does not do the mistake of putting unrealistic and partially wrong colors at every possible place, but instead resembles the hard, gray reality we are living in.

    So to conclude this posting full of criticism on your great works, some final words from me. Keep up the good work. We really appreciate your effort. When you have a release candidate, be sure to notify us. If you don't have the required time or CPU power to make a final build of the map with deluxemapping, high-quality lighting and such, you can ask us to help you out with compiling the maps as background jobs on our underutilized computers. I wish you much success!
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat May 27, 2006 2:27 am

  • Thank you for looking at the maps. I made das tower in about 2 days for a lan party we had, we enjoyed attempting to knock the guy in the tower out of the tower. I am considering removing the rocket launcher from the basement. I know the map isn't high enough quality yet. The idea came when I asked my friend on the phone "imagine a level... with a barren field... and in the middle of the field... is a tower. In the tower is the awsome guy who wins and outside of the towers are the retards who are the powned, what do you think?" his response was "lol, that's totally gay)) because if you're not in the tower you lose!" thus I said "haha yea! I'ma make it" and I did, we had fun at the lan with it, and they asked to play it again for an encore. The lighting sucks, the architecture isn't so good either, and there is a texture scaling problem where the non round-brushes on the tower and on the floor of the little temple are tiny when compiled but the correct size when in the editor (could you compile it and see if you get the same error?). I made a tower-in-the-middle map because I wanted a sniper map and we didn't really have one. It needs to be improved... somehow (ideas?). What should I do with the basement of the tower etc? Perhaps I should move one of the spawns behind the solar arrays so the respawner has some cover? I don't think I have enough skill to really "greeble" it out so it can be bundled with nexuiz, and my lighting skills suck, so could, later when it's in a more final stage, a more competent mapper give it a once or twice over to ready it for inclusion (if possible)?

    I was also thinking of having a CTF config for it where the red flag is at the very top of the tower and the blue flag is in the concrete part of the bunker system (needs to be greebled and improved too, like all the map). The blue team would spawn in the bunkers and the red either in the basement of the tower or outside the tower.

    With blue amuse... it's too small at the moment and doesn't look good enough, I was inspired by deck-16 ism. Any ideas for what I should add?

    The offer of compiling is something I will definatly need, my setup won't compile slime/water/lava etc properly.

    There is a third map, marbleness90, which I've hit mappers block with, so if anyone want's to continue and improve that map I would be very very apreciative (90 is the build number). It's theme is a castle with secret rooms etc. I'm not really a good mapper :(, my favorite map in nex is aneurism, that's an awsomely detailed map.
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Sat May 27, 2006 4:10 pm

  • I really, really like how those maps are put together. Das Tower could use some tweaking before being ready, and Blue Amuse looks like maybe it could use some shaders for the slime, though you said it wouldn't compile properly so that's okay :)

    Really quality work here, though.
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Sat May 27, 2006 5:42 pm

  • I havent had the chance to test yet, but I'll just add a small comment.

    please.. please.. pretty please..

    Ignore diverrents request for lens flares. Lens flares are ugly, stupid things, and all photographers and producers of any real-life stuff is desperatly trying to avoid them. Nothing looks as stupid as fake lense-flares.
    the spice extend life!
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Sun May 28, 2006 12:36 am

Sun May 28, 2006 3:20 am

  • I found the dam trigger (dammage trigger) and deleted it.
    person
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Mon May 29, 2006 6:51 am

Mon May 29, 2006 7:37 am

  • tChr wrote:Lens flares are ugly, stupid things, and all photographers and producers of any real-life stuff is desperatly trying to avoid them. Nothing looks as stupid as fake lense-flares.

    graphist approval :D
    [NSB] ppwer !
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    obi_wan
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Mon May 29, 2006 2:30 pm

Mon May 29, 2006 6:14 pm

  • I've been working more on my map, a bsp error cropped up and I fixed that. I also added a new room/area and such.
    https://caethaver2.dynu.ca/data/blueamuse23.pk3

    What do you think? What need's improvement. Any suggestions on new areas etc, anything you would add? Likes/Dislikes. What kind of details should be added (so it can be included in nexuiz).

    I saw something called botcookies (a quake3 thing) in the editor, do the NeXuIz bots follow these?

    Everything is GPLd.
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Tue May 30, 2006 3:48 pm

  • person wrote:I saw something called botcookies (a quake3 thing) in the editor, do the NeXuIz bots follow these?


    No, urrebots use another type of navigation files, but don't bother with these - the next version of Nexuiz will come out soon with a new type of bot and navigation. Then you have an in-game editor for waypoints. Waypoints are linked together automatically, so all you do is walking around and dropping waypoints all the time so that you can walk from each waypoint to some other visible ones easily.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Jun 01, 2006 5:09 am

  • https://caethaver2.dynu.ca/data/blueamuse30.pk3
    1.8 MBytes

    I have added new rooms, stairs, and details. The detail level isn't up to what I want it yet (suggestions, what details should I put in to get it to nexuiz quality? where?), the ending grates to the sewer pipes need detail etc, the pipe underneath the map (the long one) should maybe atleast go to some room with goop in it I guess, maybe with some electro ammo?. I have the 2 powerups at opposite sides of the map, both with areas you can camp at keeping your crosshair on the powerup. I have the rocket launcher and the grenade launcher at opposite sides of the map aswell. I have the mega health in an open location. The nexuiz is a perilous jump away (there are 2 jumps you can reliably make, though you have to do them right). I hope the lighting smooths out with a better compile (I used light faster).

    Could someone compile the .map into blueamuse30a.bsp , my compiler is... messed up and thus ignores shaders, thus the blue goop has no shader and I think the rotating thing is hitting into it (as a solid) and causing that constant SV_PushMove error.

    Everything is GPLd

    (Btw, is there any new GPLd nexuiz music tracks in the works, we need more I think, too much recycling on the maps allready).

    Anyone have thoughts and suggestions? I want to get this up in quality so it can be included with nexuiz.
    person2
     

Thu Jun 01, 2006 2:43 pm

  • https://caethaver2.dynu.ca/data/blueamuse30.map if you just want the source file.
    1.84 MB again (not compressed, though the webserver has zlib turned on).

    Anyone have criticizims? I would like to make this map as good as I can, so please, let loose.
    person2
     

Thu Jun 01, 2006 4:07 pm

  • Well this message spaming is very bad :) But as i have no clue about mapping i'll let others give you tips about it..
    The map is a bit too dark for my taste, even with my high gamma settings. In some parts this might be fun but not at such a large scale. The map needs lots more weapons. Its a big map that might be great fun for DOM, CTF and TDM but with more weapons.
    Right now one jumppad is broken. Coming from the nexgun going the the round section with two jumppads and the crylink at the top. The bottom jumppad pushes you into death :).
    Last edited by esteel on Thu Aug 31, 2006 8:13 pm, edited 1 time in total.
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Thu Jun 01, 2006 4:58 pm

  • Hmm, are you playing revision 30? I don't have a problem with the jumppad on the bottom, I did at previous revisions but fixed it. Any thoughts on where to put new weapons and details?
    person2
     

Thu Jun 01, 2006 5:19 pm

  • Yes i'm using revision 30. It seems that sometimes one gets pushed against the ceiling above and falls down into the void. And those parts were this small beam gets more narrow at the ends its possible to get killed by walking to close to the edge.. (tested mostly with nexuiz svn and a few short runs in 1.5) Also those ends should be longer so that one can more easily drop down (for example the end below the 100health)
    Last edited by esteel on Thu Aug 31, 2006 8:13 pm, edited 1 time in total.
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Fri Jun 02, 2006 7:26 pm

  • I've never hit my head when I've played. Btw does the "void" look blue to you (it's blue goop).

    I need more criticism, and not sarcastic CRAP from people like divergent. Sarcasm does not travel over text well unless you are a rather good writer (which divergent is not, his sarcasm isn't clear, he gives no tips etc, he just does not want people to map for nexuiz I suppose, divergent: I am doing this for the nex commuinity, if YOU continue to be sarcastic with me here or on other threads I will move to some other game and I will not continue work on these maps, maps don't start out awsome-for-consumption, they are refined, so screw off with your scarcasm ok? OK?).

    I need stuff like "here you should have another room/area", "there is not enough cover here" (not "there is enough cover here (snicker snicker)" that I get from divergent, is there a way to /ignore on PHPBB as I don't want to read sarcam that isn't even tagged because I can't make heads or tails weather something is truthful or not often), "this area needs more detail, maybe add a xyz", "more weapons are needed, maybe add some here and here".

    The place is supposed to be a holding plant for the energy goop in the energy cells.
    Please I need more criticism, but not sarcastic, scathing is ok, anything but sarcastic because sometimes the sarcasm isn't clear and I might be like "ok I won't fix that because divergent likes it" etc. I need clear criticism, I would like to make this map into a good map.

    More criticism please! (note: I test the map on gamma 1.00)
    person2
     

Fri Jun 02, 2006 7:45 pm

  • Dude, chill out. I'm not attacking you, but this is the most respectable community you will ever find around so I really don't know what your issues are with div. A bit of sarcasm hasn't killed anyone.

    As far as getting your map reviewed, make a few screenshots so people have an idea what to expect before the check it out.

    We all apprechiate your effort, so don't take this as anything personal. Just simple advise from someone who's been here a long time.
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Fri Jun 02, 2006 8:17 pm

  • person2 wrote:I need more criticism, and not sarcastic CRAP from people like divergent.


    Oh, you got offended by my sarcastic post? Well, shit happens, but life goes on. Well, I'll solve that tiny question for you: ALL of the post was sarcastic. However, I had a reason to do that. If it weren't _you_, I would have given a serious criticism. It wasn't MEANT to offend you, but sorry - I could not resist after reading your website.

    Well, as you might understand, others might get offended by YOUR posts under your previous nicknames. Or by the content on your website. Discriminating against almost half the world population, and they aren't even close together on the world map, but evenly spread throughout all the countries... good luck, really good luck in your fight... about that topic, one last comment:

    "I pray you understand [...] that those which appear there are no giants, but windmills; and that which seems in them to be arms, are their sails, that, swung about by the wind, do also make the mill go."

    No, personally I am not directly offended by your posts. However, I do know why Nexuiz isn't in Debian yet. And I hope you know the true reason behind that too.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Jun 02, 2006 8:46 pm

  • First: ALWAYS do screenshots first !
    You want people to test your map ?
    Show it !

    After this is quite a large topic by now i got interested and took a look.
    I could already have told you some points just from screenshots.

    So here we go:
    Layout:
    Well it's large and i really had trouble to find my way through the map. The totally unlit black parts in the map are annoying for me as i can't find my way easily through it (and crates block me off there). Bad for gameflow imo.
    The connectivity is bad as well. It seems like you just added rooms and connected them with smaller or larger hallways. Fast action won't happen here. Have a look at some of your favorite Nexuiz or Quake3 maps and study how and why the layout there works for you.
    Maybe it's exactly how you wanted the layout to be but it doesn't feel good for me.

    Visuals and stuff:
    Image
    prettiest room in your map so far !
    rotate the texture to match the rotation of the step.
    You'll never find a step that's completely made out of lights. find another solution for that. but the idea of having the lights come from the stairs is good.
    Use trims !

    Image
    same room. texture doessn't fit here. try something else.
    I located many places that need texture work. not just this one.

    Image
    The blue swamp casting purple light looks weird. change this.
    The walls and the whole room looks empty. add stuff. too dark.

    Image
    Missing the light source for the blue light.
    Players always get distracted from things that don't look natural. light out of nowhere just looks wrong. Same for oversaturated lights (pure blue; pure red; pure green for example) as long as you don't have a light source that casts exactly and believably this kind of light.
    There's a good read about general lighting stuff over here
    http://www.itchy-animation.co.uk/light.htm

    Image
    This one's a annoying place. It's too hard to jump over the gap in a fast match. Also the instant death when you touch the blue slime doesn't feel right and is annoying.

    Image
    Once again bad lighting. This room also feels very empty. add some stuff to the walls.

    Image
    This is the only room that has some nice architecture to fight around.
    But lighting and texturing need much more work.

    Image
    Please please please align these lights at the top or screw them and go for a skybox. And these are just too many lights ! cut a half of them and paste them somewhere else in your map ;)

    Overall this map needs a LOT of work if you want it to be included with an official nexuiz-release.
    I would recommend that you start another map and first try to finish the layout. Then you can release a early gameplay-beta. after that add details and stuff at will and get more feedback.
    And see how others did their maps!
    Take a look here for more (q3)levels: http://lvlworld.com/top.php?v=40
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Fri Jun 02, 2006 9:42 pm

  • divVerent wrote:
    person2 wrote:I need more criticism, and not sarcastic CRAP from people like divergent.


    Oh, you got offended by my sarcastic post? Well, shit happens, but life goes on. Well, I'll solve that tiny question for you: ALL of the post was sarcastic. However, I had a reason to do that. If it weren't _you_, I would have given a serious criticism. It wasn't MEANT to offend you, but sorry - I could not resist after reading your website.

    Well, as you might understand, others might get offended by YOUR posts under your previous nicknames. Or by the content on your website. Discriminating against almost half the world population, and they aren't even close together on the world map, but evenly spread throughout all the countries... good luck, really good luck in your fight... about that topic, one last comment:

    "I pray you understand [...] that those which appear there are no giants, but windmills; and that which seems in them to be arms, are their sails, that, swung about by the wind, do also make the mill go."

    No, personally I am not directly offended by your posts. However, I do know why Nexuiz isn't in Debian yet. And I hope you know the true reason behind that too.


    I don't know why nexuiz isn't in debian yet (they were complaining about the data being too big etc), is it because debian is being taken over by women (who are feminists, worthless feminists). There are alot of packages that have been dropped from debian, it seems people are becoming less enthused with debian proper... I wonder if it's not because of debian-women, alot of men may not be anti-women's rights but they are tired of feminists... when a feminist group is welcomed into the project you loved... maybe you don't love that project so much (note: I hate women's rights, so this is just a hypothetical).

    Strahlemann: Thankyou for the criticism.
    I will add the light sources, thank you for the outlines showing what you would do aswell! I'll do them maybe with the exception of the border around the steps. The insta kill was because my shaders don't work, if someone else compiled the map the dmg could be set to 100 or 75 for a 2 hit death or so as the person would be immersed in the liquid.

    I will continue working on this map to get it up to snuff.

    Thank you for the criticism, I welcome more.
    Deviance: the problem was I didn't know which was sacrasm and which was not. Scathing criticism is good, I just need to know.
    person2
     

Sat Jun 03, 2006 5:16 am

  • person2 wrote: ... is it because debian is being taken over by women (who are feminists, worthless feminists). ...

    Theres no place for that bullshit here. you can think what you want abt whoever you but dont post abt it here. ever.
    HOF:
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    <Diablo> quake1 never had a weapon like that.
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    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jun 03, 2006 7:07 am

  • Is this dude serious???
    Person, this is the nexuiz forum. If you don't know the difference between nex and other game forums (CS comes to mind) you might wan't to move somewhere else.
    The anti feminist remarks, racial or religious bullshit, etc will not be tolerated here. I don't care how many maps you make "for us". You can voice you shit like you did on your website, which offended me as a muslim, yet I chose to ignore it since this is Nex. Grow up, educate you self, get laid and stop mapping. At least for Nex.

    "Ich drink kein pillz mit dir du sau"

    Adios
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Sat Jun 03, 2006 9:17 am

  • note: I hate women's rights

    Ah, I can already imagine under which circumstances you grew up ... well I mean physically, as the mental process seems to be suppressed
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    [kojn] she took it the dirty way
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Sat Jun 03, 2006 9:45 am

  • person2 wrote:(note: I hate women's rights, so this is just a hypothetical).


    If you'd actually take your medication I'm sure the pharmaceutical industry could improve gross margins by a considerable amount. ;-)

    Joking aside I assume you could have a much easier stand here in this community if you'd think twice before posting discriminatory content.
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    SavageX
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Sat Jun 03, 2006 9:52 am

  • /OFF

    what is the fuck with this thing? Remember Chauvinist? He's been suffering from the same thing... I don't get it...

    /ON
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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Sat Jun 03, 2006 10:52 am

  • person2 wrote:I don't know why nexuiz isn't in debian yet (they were complaining about the data being too big etc), is it because debian is being taken over by women (who are feminists, worthless feminists).


    I don't believe you are so insensitive that you didn't notice why the maintainership on the Nexuiz package was given up. The reason was none other than YOUR FLAMING.

    Let me summarize.

    • A member of the Debian project, let's call him AS, intends to package Nexuiz.
    • He posts a status report on the bug tracker that it's a problem that apparently Nexuiz needs to be compiled with a non-free compiler and therefore cannot go into 'main' - but very well qualifies for 'contrib'. Plus the high data size will be a problem for packaging on CDs, a CD set of Debian is already large enough, which can be solved by only including a downloader into Debian that pulls the data files from Sourceforge (it wouldn't be the first game package that does that).
    • Some others, me included, told him that fteqcc is in fact free, but not yet in Debian. So an ITP for fteqcc was "awakened".
    • However (personal communication with AS) the license issue was still valid - Nexuiz could not be compiled without using non-free software - since q3map2 at that time wasn't free yet (now it is). Which isn't an actual problem - actually about nobody cares if a package is in main or in contrib anyway.
    • You flamed on the debian-wnpp mailing list over this issue. Apparently you thought "contrib" and "data downloader" would mean "not in Debian", but you were wrong. Instead of trying to help, you thought it was appropriate to write:
      WHAT THE FUCK. IT IS 100% GPL YET YOU ARE SCRAPPING IT
      TO THE JUNK HEAP? GO FUCK YOURSELVES YOU PRO-WOMEN'S
      RIGHTS PIECES OF SHIT.

      THE GAME IS 100% GPL MOTHER FUCKERS.

      I repeat: the point about qcc2 was in fact not valid, but the one about q3map2 was at that time. But they never tought of "scrapping it to the junk heap".
    • After these mails (and some personal ones with more insults if I remember correctly what he told me), AS gave up maintainership on the Nexuiz package. He had no interest in such flamewars.


    Neither AS nor us have ever seen an excuse about that yet. And an excuse would be the VERY LEAST the Nexuiz community can expect from you after that.

    Think about it a little.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
    Site admin and keyboard killer
     
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Sat Jun 03, 2006 10:04 pm

  • PHREAK wrote:Is this dude serious???
    Person, this is the nexuiz forum. If you don't know the difference between nex and other game forums (CS comes to mind) you might wan't to move somewhere else.
    The anti feminist remarks, racial or religious bullshit, etc will not be tolerated here. I don't care how many maps you make "for us". You can voice you shit like you did on your website, which offended me as a muslim, yet I chose to ignore it since this is Nex. Grow up, educate you self, get laid and stop mapping. At least for Nex.

    "Ich drink kein pillz mit dir du sau"

    Adios


    You won't tolerate anti-feminism? Go fuck yourself.
    Death To women's Rights.
    Death To women's Freedoms.
    Death To women's Liberties.

    Death To Nexuiz (It's almost there) for being a community of pro women's rights faggots.
    person2
     

Sat Jun 03, 2006 10:26 pm

  • person2 wrote:You won't tolerate anti-feminism? Go fuck yourself.


    Tolerate, as in granting people like you free speech? Yes.

    But, THIS is not the right place for that. Furthermore, all I see from you is mindless propaganda. You never had any actual ARGUMENTS. All you are doing is repeating the same line over and over.

    If you want, you may very well have a serious discussion about political things in the "General discussion" forum. However, don't expect many of us to share your views. This forum however is NOT the right place for that. Insults, however, don't even have their place in the "General discussion" forum...

    Hm... is this thread over due to Godwin's law when I mention a time at which another phrase was mindlessly repeated over and over. This time was until about sixty years ago and most of that happened in Evil Germany. Enough, Godwin?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
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