Light map problem that is unresolvable (on dual towers versi

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Fri Oct 17, 2008 2:08 am

  • /usr/games/q3map2 -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath /usr/share/games/nexuiz/ -fs_game data -light -lomem -fast -scale 1.2 /home/r00t/.nexuiz/data/maps/frankishtowerctf15.map

    is the compile options.
    take_this_cup_of_poison
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Fri Oct 17, 2008 5:23 am

  • If you had a map that is faster to compile, I'd look into it and debug it. But waiting for multiple hours after every code change to see if it still surfaces is not my thing.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Oct 17, 2008 12:19 pm

  • I'm making the vis simpler.
    Recompiling again.

    One thing that might be oneday useful for netradiant is an in-editor lightmapeditor and triangle surface editor, maybe save the edits to a seperate file so they will keep over diffrent compiles. That way transprent triangles and no-lightmap ones could be edited by hand rather than praying that q3map2 doesn't hit a bug :).
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