Soldier player model

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Sun Oct 19, 2008 9:04 am

Sun Oct 19, 2008 11:33 am

  • YES!!
    Finally something's changing with the models!
    Now I just have to get the hang out of Blender again. I noticed, that I've forgotten pretty much everything during this month of portfolio-work :D

    It's looking amazing on the screenie, but the animations are sometimes kinda weird. Dunno, if it's just the (non-existant) animation blending thing, or something else. I see where the jump-animation was heading for, (Matrix-like uber-jump :P) but you should separate the animations, so that it's more obvious, when he's in mid-air and when he's running on the floor. Imo his legs are moving a little too much, while in air.

    That's my two cents. ;) Keep it up, man!
    Jeez. Finally a new model... A dream come true...

    Now excuse me, gentlemen. I have to watch a lot of Blender tutorials.
    I'M BATMAN!
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    HarryButt
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Sun Oct 19, 2008 1:59 pm

  • Looks like a very nice model. I love the rediculous amount of gibs in that video too :D
    Possibly not the worst mapper in the world.

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Sun Oct 19, 2008 2:19 pm

Sun Oct 19, 2008 2:41 pm

  • Oh, goodness!

    Was that done in Blender?
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    SavageX
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Sun Oct 19, 2008 2:57 pm

  • Morphed uses 3ds, iirc.
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Sun Oct 19, 2008 3:09 pm

  • There was work on a Blender .zym exporter, so I just wonder if this is connected.
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    SavageX
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Sun Oct 19, 2008 5:23 pm

  • great work Morphed *thumbs up* :)
    can you or someone redo all the models? i don't know but i think it would not be much work if 2-3 people do it. Just that they look a bit better.
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    Mirio
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Sun Oct 19, 2008 6:31 pm

  • Too bad none of this will ever be useful for Nexuiz, as he uses "non-commercial" licensed content, which is incompatible with the GPL Nexuiz is licensed under (and which can't be changed either).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Oct 19, 2008 6:49 pm

  • Whaaaat the heck?!
    Please don't let this turn into OpenArena... Which parts are licensed? The mesh or the textures? For my own model I have to learn about texturing anyway, so I could give it a try, if it's only the textures.
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    HarryButt
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Sun Oct 19, 2008 7:07 pm

  • If it's only textures I believe Morphed himself will more than suffice to create them. He is a very good 2D artist. And not so bad 3D either. However if it is a 'non-commercial' application, such as the free educational version of 3D Studio Max (if such exist) then none of that would matter anyway as anything created there would go under that license.
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    ai
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Sun Oct 19, 2008 7:14 pm

  • It is about the animations which are from a motion capture studio which released them for non-commercial uses only.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Oct 19, 2008 7:22 pm

  • Could it be re-rigged to use the animations from Nex?

    The animation was actually the one complaint I was gonna make... it looks kind of off tbh
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Sun Oct 19, 2008 8:01 pm

  • HarryButt wrote:Whaaaat the heck?!
    Please don't let this turn into OpenArena...


    There was never a problem - the website 'CGTextures' did license [special permission is counted as a license, as per terms of General Public License Version 2] those textures under General Public License Version 2, via private email to TRaK.

    Leileilol has demonstrated severe prejudice against any opposition, which is unacceptable for a FOSS project.

    Rman Vigil wrote:Lock my topics, delete my posts, edit my sig... Funny, trying to change history. Censorship has never worked in the past, and this won't be the exception.
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Sun Oct 19, 2008 8:27 pm

  • Morphed wrote:http://pics.nexuizninjaz.com/files/h5vqy4vtghoo3c89sxf5.jpg

    YES! FINALLY A NEW MODEL!!1

    Good work Morphed!


    On the topic of animations, I guess this is all the more reason why Nexuiz needs animators as re-rigging to use the current animations is only a pseudo-solution until the different playermodels have their own animations.
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Mon Oct 20, 2008 4:48 am

  • Using Nexuiz's animations wouldn't solve the issue either, as they're lifted off from Half-Life.

    TVR wrote:
    HarryButt wrote:Whaaaat the heck?!
    Please don't let this turn into OpenArena...


    There was never a problem - the website 'CGTextures' did license [special permission is counted as a license, as per terms of General Public License Version 2] those textures under General Public License Version 2, via private email to TRaK.

    Leileilol has demonstrated severe prejudice against any opposition, which is unacceptable for a FOSS project.


    Someone sure has forgotten to wear their glasses today.
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    leileilol
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Mon Oct 20, 2008 5:47 am

  • Proof, or is this hearsay?

    But anyway, we need all new models ANYWAY. However, this is never going to happen.

    Apparently all modelers want to use non-free stuff, see Morphed.

    However, IF your claims are true, please have the guts and tell Valve, so they sue us. Then MAYBE our PR people *FINALLY* start looking for modelers :(

    But given how bad our existing player animations are - some even shift the whole model by some units, making half of the player be out of his bounding box - I really doubt they are ripped from HL, or ANY commercial game. You know, they have professionals making the animations, they sure won't make SUCH bad animations as we currently have. So by what you have written, you have severely insulted Valve.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Oct 20, 2008 10:06 am

  • What is needed to create perfect animations?
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Mon Oct 20, 2008 10:37 am

Mon Oct 20, 2008 10:54 am

  • Nope.
    How does an animation made?
    Does one create a skeleton, rig it, so it can be used to attach inside a model?
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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Mon Oct 20, 2008 1:42 pm

Mon Oct 20, 2008 2:32 pm

  • Very nice work Morphed! The texture is great, very reminiscent of Kenneth Scott's Q3 work :D (KS is my hero).

    As far as animations, etc, I would hope that someone would just take the time and do original ones. I also hope that Nexuiz doesn't get to the point of being overly strict about what programs, etc are used to actually create and animate things. That's a bit over the top IMO, and it would be a shame to see the game veer down that path, which IMO would greatly hinder the chances of new art coming into the game.

    That player model is easily the best that would be in the game, and yet there seems to be a number of resistances to actually working to get it into the official game.

    Nexuiz is a wonderful game, but like all of the free FPS shooters, there is always room for improvement, and the best place to start is the player models. No amount of slick engine effects, or fancy menus would improve the game as much as having new player models of this quality.

    JMHO of course.
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Mon Oct 20, 2008 2:41 pm

Mon Oct 20, 2008 2:55 pm

  • Irritant wrote:That player model is easily the best that would be in the game, and yet there seems to be a number of resistances to actually working to get it into the official game.


    I do also share the opinion that this is a great model.

    The issue that is meeting resistance is that the animations are derived from non-free data that has an incompatible license. This is from my point of view the sole problem and absolutely doesn't mean that Morphed didn't do a great job. A version with free animations would be very very acceptable (albeit the animations wouldn't be as nice).
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    SavageX
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Mon Oct 20, 2008 3:46 pm

  • ai wrote:It's not Nexuiz that's being strict in which application to use, it's the applications that are strict of how you use them, in a way. You can use any modeling/animation program you want as long as they have the support to export into the necessary extensions that Nexuiz uses.


    Oh, yeah, I understood that, I was just saying I hope that it never goes down that extreme restrictive path in the future :)
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Tue Oct 21, 2008 6:51 am

  • It already is very restrictive, because the one widespread open source application Blender can't be used to make player models.

    However, this has a very simple reason: when the tools to make Nexuiz models were made, Blender was anything but popular (or did it even exist at the time before Nexuiz 1.0?).

    However, exactly this issue is being worked on at the moment, and there SHOULD be now a working export script for Blender. But nobody has yet made a player model with it.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Oct 22, 2008 6:05 pm

  • oh shit, sorry for the late answer :o

    I love it! <3333

    Superb model, awesome for movies and screenshots too =))))
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Sat Oct 25, 2008 11:37 pm

  • ai wrote:If it's only textures I believe Morphed himself will more than suffice to create them. He is a very good 2D artist. And not so bad 3D either. However if it is a 'non-commercial' application, such as the free educational version of 3D Studio Max (if such exist) then none of that would matter anyway as anything created there would go under that license.


    WWWWWWRONG!!!!
    As per US case law the artist owns that which he creates in the program and can do with it as he likes. If he has violated the license agreement between the company who owns the application or not has no bearing on third parties or who or how the artist decides to use or donate his work.

    PLEASE stop spreading the "all your rights are belong to owner of program" myth. PLEASE learn a thing or two about IP law before giving "advice".
    take_this_cup_of_poison
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Sat Oct 25, 2008 11:39 pm

  • Taiyo.uk wrote:
    Morphed wrote:http://pics.nexuizninjaz.com/files/h5vqy4vtghoo3c89sxf5.jpg

    YES! FINALLY A NEW MODEL!!1

    Good work Morphed!


    On the topic of animations, I guess this is all the more reason why Nexuiz needs animators as re-rigging to use the current animations is only a pseudo-solution until the different playermodels have their own animations.


    What we need is for all modeles to use the same bones so you only have to do animations once.
    take_this_cup_of_poison
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Sun Oct 26, 2008 2:07 am

  • Wow... Great work. This one is right next to ArmoredCarni in my favorite playermodels list.
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