https://cat2.optus.nu/cat2/campingrifle.blend
Open in blender and tell me wha6t you think.
Moderators: Nexuiz Moderators, Moderators
take_this_cup_of_poison wrote:There are screenshots of what I had done the night after last on nexuiz ninjaz.
What I am planning for this weapon is death on headshots (minstanex seems to beable to detect headshots, ill base the code on that and the machinegun's code), and other shots do 70 dmg). The ammo willl be nomal bullets.
The primary fire will be 0.00000 accurate (100%) single fire (slow reload). The secondary will be full auto, maybe 0.02 reload time and have an accuracy of 0.01 or maybe 0.02 or 0.05.
I am thinking of having the second mouse button if clicked quickly change the primary firing mode from primary to seconday and have the seconf mouse key, if held down, just zoom so this will be a convienent sniping platform but have the capability to be used full auto too.
The magazine is to hold 50 rounds and if I can manage it Ill have it pause once it deplets the mag before firing again (you'd have to depress the mouse button again).
The design is based on a tank barrel.
I'm sure you will all hate it while lauding models made completly of boxes with praise because you dislike me personally
There are pics on the nexuiz ninjaz picture gallary.
I may start uv mapping (texturing) the model tonight. The stock will be wood, The trigger gaurd may be brass, and the barrel will be dark grey. The small (thin) barrel will be ribbed like that of a steyr aug A-1.
take_this_cup_of_poison wrote:Div said that if I made a campingrifle ( a rifle for people to camp with) he'd include it.
take_this_cup_of_poison wrote:The model is not a draft. It's no better and no worse than the HLAC and Tag Seeker models.
take_this_cup_of_poison wrote:Pick out specific areas where you would add more polys and why.
take_this_cup_of_poison wrote:I'm texturing tonight.
take_this_cup_of_poison wrote:How bout you redo your flag modles. They aren't what I envision... they're what you envision... I'm not so happy with them but they are atleast flags.
take_this_cup_of_poison wrote:I'm tempted to say "fuck it, fuck the nexuiz commune and it's design by committie-men" but that's what you've been asking me to do for over a year or 2.
ai wrote:A little critique to your first model that I've seen ever and you lash out like that. What did you expect? That we'd say "Great model, it fits perfectly! I LOVE it!!!". Well I cannot say that if it isn't true.
You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.


ai wrote:take_this_cup_of_poison wrote:You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.
torus wrote:ai wrote:Honestly, I don't have a problem with a sort of 'weapon from the distant past' intrusion into Nexuiz. In fact, I think it would be quite neat. However, this one needs quite a bit of work, and I don't think that ANOTHER SNIPER RIFLE is what Nexuiz needs (much less an antique one).
torus wrote:Since when does he take critique for his maps? He is utterly resistant to any exterior input whatsoever; and for this reason, most of his endevours amount to little more than masturbation.
pavlvs327 wrote:If you're going to make it powerful and tracerless, make it a projectile, as the MinstaNex already fills the powerful tracered niche. Maybe a speed near 18000 would be appropriate..
http://en.wikipedia.org/wiki/Sniper_equ ... per_bullet
As seen here, actual sniper rifle bullets travel at 33000 in/s from the muzzle, and decay to 13500 in/s at a range of 1km.
take_this_cup_of_poison wrote:ai wrote:take_this_cup_of_poison wrote:You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.
Screw you. Don't tell me what to work on/not work on.
I'm just trying to improve your work, that's what critique is all about. Some people think that critique is bad thing said by people only to hurt the artists/creators. Really, I am trying to help. I hope you'll see that before you use the same language and manner on someone that's as not as tolerant as me, I can take this kind of behavior directed at me. Others minght not, and that will give you enemies (as I'm sure you already have some).take_this_cup_of_poison wrote:I figured you'd all try to discourage me.
Again, at least in my case I'm not trying to discourage you, I'm trying to improve your work. Sometimes it's a good thing to listen to others and take their advice. Don't let your pride in your work turn into arrogance and bad behavior.
I learned something very valuable one day from 3D Buzz: "Always be prepared to dissect your work if needed. A professional artist should always be prepared that no matter how much time he/she spent on a project and how good it looks, to have it thrown out the window, spit on and burned"
To take an example. A guy at Dice when Battlefield 2042 wasn't even out yet, one modeler made an AWESOME vehicle, I think it was included in one of the original posters. However it wasn't included in the game. This artist had spent a lot of time on this and was VERY proud of it. But then for some reason (I think it wasn't fully rigged and time was out and they had to ship the game or something) they just threw that model out of the game. That guy was crushed but he swallowed his pride in his work and continues on to do more stuff.
I know this as they personally told my class when they visited the university I was studying at. Our university was the only one who had to opportunity to see behind the scenes, deleted stuff and their workflow, was quite cool as Dice is a leading game company in Sweden.
So, to sum up. You should always be prepared to redo anything you do for whatever (good) reason, or to simply throw it out no matter how good it looks or how well it works. I go by that motto that's why I DO have pride, but not so much pride that I lash out on the people criticizing my work. In my field of work I HAVE to be able to take critique or I won't make it.
I gotta tell you, it was hard at the beginning when people criticized my work, I felt like giving up. But I'm a stubborn guy and want to prove everyone wrong so I keep improving and learn to listen and adaptI think this is one of the reasons why I'm so tolerant with people.
take_this_cup_of_poison wrote:If I listened to or followed the nexuiz community I'd be making worthless spacefloaters and posting topics such as "let's tally how many times we took a SHIT or a PISS... BEER BERR BEEERRRRJRJRJRJJRJR" which is more idioic than I've seen on any form ever (seriously... wtf?).
First to 1000 pisses winziors!!!11'
A professional artist should
take_this_cup_of_poison wrote:A professional artist should
I'm not gay)); I'm not an artist.
Definition of an artist:
A person who is skilled at something
A person whose creative work shows sensitivity and imagination
The definition of an artist is wide-ranging and covers a broad spectrum of activities to do with creating art, practicing the arts and/or demonstrating an art
A person whose work shows exceptional creative ability or skill
One, such as an actor or singer, who works in the performing arts.
take_this_cup_of_poison wrote:Div said he'd include a camperrifle if I made one. We're not limited to 9 weaps anymore.
take_this_cup_of_poison wrote:This is because artists commonly believe in social structures that I am against.
This is also the reason I'm shying away from the terms: "american" "westerner" etc


take_this_cup_of_poison wrote:A professional artist should
I'm not gay)); I'm not an artist.
