Working on new weapon: camping-rifle

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Nov 01, 2008 9:24 pm

Sat Nov 01, 2008 9:33 pm

  • Would be easier to get comments if you took a picture of it and posted. Not all have Blender or care to install it. Currently only modelers or people with interest in Blender would download and look at it.
    Oh, and even people with Blender might not want to download and look at it (too much effort :P)
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Sat Nov 01, 2008 9:42 pm

  • There are screenshots of what I had done the night after last on nexuiz ninjaz.

    What I am planning for this weapon is death on headshots (minstanex seems to beable to detect headshots, ill base the code on that and the machinegun's code), and other shots do 70 dmg). The ammo willl be nomal bullets.

    The primary fire will be 0.00000 accurate (100%) single fire (slow reload). The secondary will be full auto, maybe 0.02 reload time and have an accuracy of 0.01 or maybe 0.02 or 0.05.

    I am thinking of having the second mouse button if clicked quickly change the primary firing mode from primary to seconday and have the seconf mouse key, if held down, just zoom so this will be a convienent sniping platform but have the capability to be used full auto too.

    The magazine is to hold 50 rounds and if I can manage it Ill have it pause once it deplets the mag before firing again (you'd have to depress the mouse button again).

    The design is based on a tank barrel.

    I'm sure you will all hate it while lauding models made completly of boxes with praise because you dislike me personally :)

    There are pics on the nexuiz ninjaz picture gallary.

    I may start uv mapping (texturing) the model tonight. The stock will be wood, The trigger gaurd may be brass, and the barrel will be dark grey. The small (thin) barrel will be ribbed like that of a steyr aug A-1.
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Sat Nov 01, 2008 10:02 pm

Sat Nov 01, 2008 10:38 pm

Sat Nov 01, 2008 10:45 pm

Sat Nov 01, 2008 11:27 pm

  • take_this_cup_of_poison wrote:There are screenshots of what I had done the night after last on nexuiz ninjaz.

    What I am planning for this weapon is death on headshots (minstanex seems to beable to detect headshots, ill base the code on that and the machinegun's code), and other shots do 70 dmg). The ammo willl be nomal bullets.

    It does? Cool! how does it know what part is the head of model by the impact the collision BBOX? :D minstanex does no such thing. it kills without discriminating. head, foot, man, woman or alien. Damage(...) does light up the headshot global if the impact point is at the rough estimate of the head's location. i say rough because is uses view_ofs, which is fixed for all player models while the actually visuals differ from model to model. in other words its good enough for some cool etc sounds, but not reliable as a gameplay element.

    The primary fire will be 0.00000 accurate (100%) single fire (slow reload). The secondary will be full auto, maybe 0.02 reload time and have an accuracy of 0.01 or maybe 0.02 or 0.05.

    So, a powerful long-range AND short-range gun? that would be like 250 dmg / sec even is each bullet just did 5 dmg :|

    I am thinking of having the second mouse button if clicked quickly change the primary firing mode from primary to seconday and have the seconf mouse key, if held down, just zoom so this will be a convienent sniping platform but have the capability to be used full auto too.

    The magazine is to hold 50 rounds and if I can manage it Ill have it pause once it deplets the mag before firing again (you'd have to depress the mouse button again).

    The design is based on a tank barrel.

    I'm sure you will all hate it while lauding models made completly of boxes with praise because you dislike me personally :)

    There are pics on the nexuiz ninjaz picture gallary.

    I may start uv mapping (texturing) the model tonight. The stock will be wood, The trigger gaurd may be brass, and the barrel will be dark grey. The small (thin) barrel will be ribbed like that of a steyr aug A-1.

    zoom switch secondary could be nice if done right, but could also mess up easily with packet loss, so you'd better implement that with csqc. reloading sounds like it would suc ass since all other guns are devoid of it. otoh this long-short-range-headshot gun could certainly use some drawbacks to balance it out :D Model tbh looks like a draft at best. and like AI pointed out, like something that belongs in a WW2 game rather then nexuiz. i mean iron sights and wooden stock in a scifi sniper gun? :S
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    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Sat Nov 01, 2008 11:51 pm

  • Div said that if I made a campingrifle ( a rifle for people to camp with) he'd include it.

    So I'm making one. The two important asthetic features are: the muzzle break, and the side loading magazine.
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Sun Nov 02, 2008 12:29 am

  • Unreal had a few "relic from the past" weapons, it was a scifi game. Why iron sights? VIrtually all weapons today still have them and nexuiz can't do the weapons scope thing so there's no point putting a fake scope on there, also since it would need render to texture to work well that's another problem. So, like the minstanex, scope is excluded.
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Sun Nov 02, 2008 12:32 am

  • The model is not a draft. It's no better and no worse than the HLAC and Tag Seeker models. Why do you want me to waste polys on what bumpmaps and normalmaps can do? I guess some people want it to be round and cuddly and look like something organic.

    Pick out specific areas where you would add more polys and why.

    I'm texturing tonight.
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Sun Nov 02, 2008 12:49 am

  • take_this_cup_of_poison wrote:Div said that if I made a campingrifle ( a rifle for people to camp with) he'd include it.

    That doesn't mean we should take the first best model no matter how it looks. The style still needs to fit to Nexuiz.

    take_this_cup_of_poison wrote:The model is not a draft. It's no better and no worse than the HLAC and Tag Seeker models.

    Actually it IS worse than both HLAC and the Seeker. At least those two models do fit the Nexuiz style (even though I agree those models aren't the best and could be improved).

    take_this_cup_of_poison wrote:Pick out specific areas where you would add more polys and why.

    Redo the whole model, adding detail to this would not be a good idea unless you would put so much that the whole design would change.

    take_this_cup_of_poison wrote:I'm texturing tonight.

    Do it ONLY if you're prepared to REDO the whole model AND texture.
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Sun Nov 02, 2008 1:45 am

  • I am NOT going to redo the whole modle because the design is NOT going to fundamentally change. I want a camping rifle that fires tracerless ammo that has: side loading magazine and: that kind of muzzle break that it has on it.. aswell as tapering barrell

    Those things aren't going to change. I'm not going to build this to please a community of players: you allready have your nex and minsta nex and endless demands. This is for those who want to camp stealthly on servers that want that... and for me to enjoy the asthetics of.

    How bout you redo your flag modles. They aren't what I envision... they're what you envision... I'm not so happy with them but they are atleast flags.

    The idea of cartrige loaded ammunition in a "scifi" game is antequated... thus shall this rifle be aswell.

    This is ___most_definitly____ in the ball park of the HLAC modle.
    (BTW: those new weapons are tons of fun, the modles do fit, they need textures though :P)

    I'm tempted to say "fuck it, fuck the nexuiz commune and it's design by committie-men" but that's what you've been asking me to do for over a year or 2.

    When I join a server and there is this weapon that shoots a nex beam AND a lazer... I don't complain that that comes with nexuiz. I accept that it's a nice option.
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Sun Nov 02, 2008 1:53 am

  • take_this_cup_of_poison wrote:How bout you redo your flag modles. They aren't what I envision... they're what you envision... I'm not so happy with them but they are atleast flags.

    No, they are not what I envision, they are what the community, and most importantly Sev envisioned. I just took his design and made a model out of it, granted I also created another "version" which has 3 flags. But I'll be releasing both the original and my little addon.
    And this design is based on the community opinion, I go with them, not what I want (for the most part).

    take_this_cup_of_poison wrote:I'm tempted to say "fuck it, fuck the nexuiz commune and it's design by committie-men" but that's what you've been asking me to do for over a year or 2.

    A little critique to your first model that I've seen ever and you lash out like that. What did you expect? That we'd say "Great model, it fits perfectly! I LOVE it!!!". Well I cannot say that if it isn't true.
    You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.
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Sun Nov 02, 2008 2:18 am

  • ai wrote:A little critique to your first model that I've seen ever and you lash out like that. What did you expect? That we'd say "Great model, it fits perfectly! I LOVE it!!!". Well I cannot say that if it isn't true.
    You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.


    Since when does he take critique for his maps? He is utterly resistant to any exterior input whatsoever; and for this reason, most of his endevours amount to little more than masturbation.

    This model is no different- it doesnt even make sense in the context of the model itself. Single shot rifle with a side magazine, and ironsights? Rifles like those are breach-loaded, and the sights are much more elegant.

    Honestly, I don't have a problem with a sort of 'weapon from the distant past' intrusion into Nexuiz. In fact, I think it would be quite neat. However, this one needs quite a bit of work, and I don't think that ANOTHER SNIPER RIFLE is what Nexuiz needs (much less an antique one).
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Sun Nov 02, 2008 2:39 am

Sun Nov 02, 2008 2:46 am

  • ai wrote:
    take_this_cup_of_poison wrote:You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.


    Screw you. Don't tell me what to work on/not work on.

    It's not my first model btw.
    It's my 10th and it is coming out how I envisioned it.

    If I listened to or followed the nexuiz community I'd be making worthless spacefloaters and posting topics such as "let's tally how many times we took a SHIT or a PISS... BEER BERR BEEERRRRJRJRJRJJRJR" which is more idioic than I've seen on any form ever (seriously... wtf?).
    First to 1000 pisses winziors!!!11

    Ai: make the flag of YOUR dreams.
    The 3x version is more "Chronicals of Riddickish" (more dark scifi) and thus more fitting then a single flag. If you make what _you_ want then it will come out better. If you make what the community wants then every weapons will be a black pole and every flag a white + red/blue neon sign posts.... and then you'll never get a new idea in the game ever.
    '
    Last edited by take_this_cup_of_poison on Sun Nov 02, 2008 3:21 am, edited 1 time in total.
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Sun Nov 02, 2008 2:51 am

  • torus wrote:
    ai wrote:Honestly, I don't have a problem with a sort of 'weapon from the distant past' intrusion into Nexuiz. In fact, I think it would be quite neat. However, this one needs quite a bit of work, and I don't think that ANOTHER SNIPER RIFLE is what Nexuiz needs (much less an antique one).


    Div said he'd include a camperrifle if I made one. We're not limited to 9 weaps anymore.

    I figured you'd all try to discourage me.

    Torus: I was mapping for nex before you came around. Who are you to deny people the option of serverswitching the nex with very-difficult-to-trace sniper rifles? Why should you or others of the commune decide what options are avaiable in the default pack or not.

    And about what rifles were side loaded... unreal's one for one. It looked good. Why would you want to sideload a sniper rifle: so it can be semi-auto, quick reloadable, and NOT get in the way of the prone position.

    As it stands I think a good texture and bumpmap would make this a good looking modle.
    How do you make such things tho... it's more difficult than making the modle itself!

    See. You're discoraging possible development. If I made this rifle work I would learn quakeC and beable to better help out those who do dev. I've allready been screwing around with making rotating doors work..

    Maybe I just should say fuck it.

    I think may potential devs come to the forum, go in general forum, and see "First to 1000 piss contest" etc and think "childish ingrate idiots" and never come back. Not too diffrent then the fabled "CS" community.
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Sun Nov 02, 2008 2:56 am

  • torus wrote:Since when does he take critique for his maps? He is utterly resistant to any exterior input whatsoever; and for this reason, most of his endevours amount to little more than masturbation.


    Says the who made Arboria. Who cares if it's pretty, that map has poor item placement and limited to no flow. You rip on other maps that have great flow because they aren't "up to your standards". I just don't see the point in critiquing it so negatively with such a patronizing attitude.

    If you can help, help. If not, why put others down for THEIR endeavors. I don't feel like you respect the pace others learn at. You just want them to met your ideal expectations which are very blurry. Which I find incredibly annoying because as I've pointed out above, it's not like your maps (or otherwise contributions) are perfect.
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Sun Nov 02, 2008 4:05 am

  • If you're going to make it powerful and tracerless, make it a projectile, as the MinstaNex already fills the powerful tracered niche. Maybe a speed near 18000 would be appropriate..

    http://en.wikipedia.org/wiki/Sniper_equ ... per_bullet

    As seen here, actual sniper rifle bullets travel at 33000 in/s from the muzzle, and decay to 13500 in/s at a range of 1km.
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Sun Nov 02, 2008 5:08 am

  • pavlvs327 wrote:If you're going to make it powerful and tracerless, make it a projectile, as the MinstaNex already fills the powerful tracered niche. Maybe a speed near 18000 would be appropriate..

    http://en.wikipedia.org/wiki/Sniper_equ ... per_bullet

    As seen here, actual sniper rifle bullets travel at 33000 in/s from the muzzle, and decay to 13500 in/s at a range of 1km.


    Good idea. That's like how infultration did things (unreal and UT mod). It would require leading etc at longer yardage, requireing more skill :D.
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Sun Nov 02, 2008 6:25 am

  • take_this_cup_of_poison wrote:
    ai wrote:
    take_this_cup_of_poison wrote:You have no problems taking critique for your maps, maybe you should stick with that if you cannot take critique for anything else.

    Screw you. Don't tell me what to work on/not work on.

    I'm just trying to improve your work, that's what critique is all about. Some people think that critique is bad thing said by people only to hurt the artists/creators. Really, I am trying to help. I hope you'll see that before you use the same language and manner on someone that's as not as tolerant as me, I can take this kind of behavior directed at me. Others minght not, and that will give you enemies (as I'm sure you already have some).

    take_this_cup_of_poison wrote:I figured you'd all try to discourage me.

    Again, at least in my case I'm not trying to discourage you, I'm trying to improve your work. Sometimes it's a good thing to listen to others and take their advice. Don't let your pride in your work turn into arrogance and bad behavior.
    I learned something very valuable one day from 3D Buzz: "Always be prepared to dissect your work if needed. A professional artist should always be prepared that no matter how much time he/she spent on a project and how good it looks, to have it thrown out the window, spit on and burned"

    To take an example. A guy at Dice when Battlefield 2042 wasn't even out yet, one modeler made an AWESOME vehicle, I think it was included in one of the original posters. However it wasn't included in the game. This artist had spent a lot of time on this and was VERY proud of it. But then for some reason (I think it wasn't fully rigged and time was out and they had to ship the game or something) they just threw that model out of the game. That guy was crushed but he swallowed his pride in his work and continues on to do more stuff.
    I know this as they personally told my class when they visited the university I was studying at. Our university was the only one who had to opportunity to see behind the scenes, deleted stuff and their workflow, was quite cool as Dice is a leading game company in Sweden.

    So, to sum up. You should always be prepared to redo anything you do for whatever (good) reason, or to simply throw it out no matter how good it looks or how well it works. I go by that motto that's why I DO have pride, but not so much pride that I lash out on the people criticizing my work. In my field of work I HAVE to be able to take critique or I won't make it.

    I gotta tell you, it was hard at the beginning when people criticized my work, I felt like giving up. But I'm a stubborn guy and want to prove everyone wrong so I keep improving and learn to listen and adapt :) I think this is one of the reasons why I'm so tolerant with people.

    take_this_cup_of_poison wrote:If I listened to or followed the nexuiz community I'd be making worthless spacefloaters and posting topics such as "let's tally how many times we took a SHIT or a PISS... BEER BERR BEEERRRRJRJRJRJJRJR" which is more idioic than I've seen on any form ever (seriously... wtf?).
    First to 1000 pisses winziors!!!11'

    I do agree that those topics are worthless and I do not participate in such. Only the most recent one (Funny things thread) where I posted 1 post. I may have participated when those where something new, exciting and fun, but now they've been done to death IMO. I even rarely go into the Alientrap General category as I don't think anything else have been posted but in those categories.
    Last edited by ai on Sun Nov 02, 2008 7:10 pm, edited 1 time in total.
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Sun Nov 02, 2008 5:18 pm

  • A professional artist should


    I'm not gay)); I'm not an artist.
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Sun Nov 02, 2008 5:53 pm

  • take_this_cup_of_poison wrote:
    A professional artist should


    I'm not gay)); I'm not an artist.

    Definition of an artist:
    A person who is skilled at something
    A person whose creative work shows sensitivity and imagination
    The definition of an artist is wide-ranging and covers a broad spectrum of activities to do with creating art, practicing the arts and/or demonstrating an art
    A person whose work shows exceptional creative ability or skill
    One, such as an actor or singer, who works in the performing arts.

    Ok my bad, you are NO artist. You don't have skill or imagination of any kind. If you do, you are gay)), right?

    EDIT: Oh and btw, that model STILL doesn't fit the Nexuiz style and looks like something from WW2.
    Last edited by ai on Sun Nov 02, 2008 7:11 pm, edited 2 times in total.
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Sun Nov 02, 2008 6:05 pm

  • I never understood why you continually "shoot yourself in the foot" so to speak when people are genuinely trying to help you. Is the act of repulsing people to the point they no longer wish to pay attention to you more rewarding then learning?
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Sun Nov 02, 2008 7:27 pm

  • take_this_cup_of_poison wrote:Div said he'd include a camperrifle if I made one. We're not limited to 9 weaps anymore.


    It does have to fit the Nexuiz style somehow.

    However, even if it does not fit, you'll be able to put it on your server. I do volunteer to make the code for it, so you can patch your server to include the rifle - even if it does not fit Nexuiz style at all.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Sun Nov 02, 2008 8:48 pm

  • Ok, I'll make it look more futuristic... though that is mostly in the realm of texturing (I'm not good at that). I'll see if I can make the buttstock better and more futurey... does that also mean a scope? It's still going to have side loading magazine and the muzzle break as these are the key asthetic features I wanted in the model.
    ...
    It just won't have any wood now.
    Can you give ideas for texturing and futuristic stuff?


    AI: Thankyou :)
    I would never want to be thought of as an ... "enlightened" individual. Thus I abhor the artist lable and seek to avoid it (and successfully).

    This is because artists commonly believe in social structures that I am against.
    This is also the reason I'm shying away from the terms: "american" "westerner" etc
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Sun Nov 02, 2008 9:01 pm

  • take_this_cup_of_poison wrote:This is because artists commonly believe in social structures that I am against.
    This is also the reason I'm shying away from the terms: "american" "westerner" etc


    So does the rest of the civilized world.
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Sun Nov 02, 2008 9:12 pm

  • This is kinda weird. May I have an explanation what these social structures are, that you are against and in which artists do believe? :P Because I consider myself an "artist". At least some kind of, cause if I had to put a label on my face, I'd choose this one. And I'd be very interested to hear your opinion. But please don't take this thread off topic, gimme a PM instead.

    Sincerely yours,
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Sun Nov 02, 2008 10:28 pm

  • take_this_cup_of_poison wrote:
    A professional artist should


    I'm not gay)); I'm not an artist.


    I'm gay)) and I'm an artist, neither american, nor a westerner. And I take that incredibly dumb homophobic comment as an insult.

    (Although I can also take it as a compliment that you think gay)) guys have better imagination than straight guys, ROFLMAO. At least with your model that's true)

    If you can't accept criticism for your work, I doubt you'll ever have anything usable by Nexuiz. You might as well just make your own game, which doesn't use artists just 'normal' unskilled people you seem to adore. :roll:

    I'm also from a mod team, and the way we work there is very rigid but rewarding. Everything must fit the game universe. We either work from concepts other people made, or we made with approval of the bosses, but either way, we don't just make something and insist it's good because it's ours. Our art director can say redo the model entirely anytime and we'd do it too.

    The rifle looks like a bad hybrid of a steam punk, WW2, and the jetsons. That's me being brutally honest. No amount of texture, bump maps, nor normal maps can change that. I should know too, since I'm also a texture artist.

    Does that make me elitist?

    If your definition of an ideal is mediocrity (not even that, as I can see) try Communist North Korea. They hate artists, scholars, and whatnot. You'll fit right in. :D

    Another pointless rebel. Bah. When did Simple Simon join the ranks of teenage heroes these days?

    Go back to playing WoW or something.

    P.S. I'm mildly anarchist and idealist. Does that fit into your view of a 'gay))' artist?
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