New shotgun model

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Thu Jan 29, 2009 12:12 pm

  • ai wrote:
    Lamoot wrote:When was this model made? Any confirmation on this info?

    torus wrote:By Morphed, most likely.

    Yup, it's pretty much confirmed. I've seen that model and also new shotgun ammo as well. It's been finished (I believe) for some time now (talking weeks), the thing is, I don't know why no one has said anything till now, so that's why I stepped in. Maybe he wanted to keep it a surprise, dunno really.


    Makes me wonder, that there will be a new shotgun model as i somehow missed a disgussion about that.
    Even a surprise for the nex release is very uncommen for nexuiz. And as there is atm no new model committed to svn, a new model cannot be tested nor given feedback.
    I wish a discussion for that "new" model or some link me to that one.
    bye sYm PB

    #pb.nexuiz #nexuiz.de @ quakenet.org
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    sYm
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Thu Jan 29, 2009 12:51 pm

  • @sYm:
    Well the reason why it's not been discussed or brought up for feedback and critique is that that would spoil the surprise. For instance, people react more strongly to new things with new versions than if they already played with the stuff before, making the new version nothing more than a number higher.

    I happen to agree with Morphed here that some things should still be a surprise and not everything should be displayed for feedback.

    A few quotes from the IRC:
    <morphed_> they are suprise for 2.5 :)
    <Lamoot> that explain why there aren't on the forums or on de.green's server
    <morphed_> imho it will suck to release new version and show all features before, so people wont even notice release
    <Lamoot> that's true, yes

    With that I agree as well. ^_^
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    ai
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Fri Jan 30, 2009 8:15 am

  • Try monks server. I think it might be there (wild guess).

    As we have seen making suprises is no good for oss, when several people are working on the same thing without knowledge that other is doing the same thing.

    2.5 has new voices, new physics, new weapons, ext lightmaps, radar, nice menu, new game modes, new entities, better antilag, colourful names... I think that there are enough features to make it distinguishable.
    Alien
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Fri Jan 30, 2009 10:30 am

Fri Jan 30, 2009 4:26 pm

  • Alien wrote:Try monks server. I think it might be there (wild guess).

    As we have seen making suprises is no good for oss, when several people are working on the same thing without knowledge that other is doing the same thing.

    2.5 has new voices, new physics, new weapons, ext lightmaps, radar, nice menu, new game modes, new entities, better antilag, colourful names... I think that there are enough features to make it distinguishable.


    Yes, and we all know that Morphed is in no way in favor of OSS. So it's no wonder he's doing secret development now, WITHOUT EVEN TELLING THE OTHER DEVS.

    Just like he made the soldier model with non-free animations, knowing it will NEVER be able to get into Nexuiz. The animations aren't even good, it even lacks shoot animation.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Feb 01, 2009 2:56 pm

  • Though I like your original concept of the shotgun more than morphed's current shotgun, I don't think your latest model is so much a shotgun anymore. However, this gun is still very badass and I would like to see this gun make it into the game as another weapon.
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Wed Feb 04, 2009 1:17 pm

  • Yes, and we all know that Morphed is in no way in favor of OSS. So it's no wonder he's doing secret development now, WITHOUT EVEN TELLING THE OTHER DEVS.

    Does this mean Morphed's shotgun is not suitable for inclusion in official Nexuiz?
    I happen to agree with Morphed here that some things should still be a surprise and not everything should be displayed for feedback.

    Yes, I agree some things should be a nice surprise, but where does this fit if even the main developers are not aware of the goings-on?

    Though I like your original concept of the shotgun more than morphed's current shotgun, I don't think your latest model is so much a shotgun anymore. However, this gun is still very badass and I would like to see this gun make it into the game as another weapon.


    Yep, I agree, I still would like to finish this model, unfortunately I didn't have much time recently to discuss the functionality of the new weapon. Once we have that sorted out and a place in the arsenal for the model to fit in, I can continue with it.

    So for the ideas:
    I'm not too fond of a biorifle ala unreal tournament with blobs of goo sticking to walls. Nexuiz already has area denial weapons (as how I like to call them) such as the electro and the rocket launcher. These two are really useful to prevent the opponents from moving through narrow passages. I wonder how would the new weapon then be different in this respect?

    I like the idea of
    Shockwave - fire a wave that expands but looses power over distance. the wave pushes players and missiles (and maybe does some light damage)

    some form of sustained beam weapon, lightning gun / plasma lance ...

    This has potential to be fun. It would be nice as a secondary fire, also damaging allied player, so you'd need to be carefuls. Plasma lance sounds nice for the primary as a short-medium distance weapon (that looses power the further away the target is?)
    Also, what do you think of the plasma rifle to be unstable and once you kill the player wielding it, the player explodes rather than droping the gun. This could be used as a balancing element if the gun was made powerful.
    Lamoot
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Wed Feb 04, 2009 1:29 pm

  • Lamoot wrote:
    Yes, and we all know that Morphed is in no way in favor of OSS. So it's no wonder he's doing secret development now, WITHOUT EVEN TELLING THE OTHER DEVS.

    Does this mean Morphed's shotgun is not suitable for inclusion in official Nexuiz?


    No, it just means that he's annoying even the other devs with what he does.

    I happen to agree with Morphed here that some things should still be a surprise and not everything should be displayed for feedback.

    Yes, I agree some things should be a nice surprise, but where does this fit if even the main developers are not aware of the goings-on?


    Well, there simply is no way to do "secret development" in an open source project. Can't make any surprises if everyone can check out from svn, but still have the stuff tested.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Feb 14, 2009 10:30 pm

  • Sweet shotgun design :D
    Image
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    KillaGrunt
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Mon Mar 02, 2009 5:07 am

  • Hello lamoot,
    could you continue working on your shotgun from http://img529.imageshack.us/img529/9162 ... 862tr9.png that? Morphed's new shotgun does not look like a shotgun at all(more like a mg). Maybe if you could finish yours it could be an alternate model the player could download.

    Thanks
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    Agama
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Sun Mar 08, 2009 10:55 pm

  • hey coOOOOOol!!
    is the weapon allready in the game? i never see
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Sun Mar 08, 2009 11:05 pm

Sun Mar 08, 2009 11:48 pm

Mon Mar 09, 2009 11:25 am

Tue Mar 17, 2009 9:06 am

  • Hello lamoot,
    could you continue working on your shotgun from http://img529.imageshack.us/img529/9162 ... 862tr9.png that? Morphed's new shotgun does not look like a shotgun at all(more like a mg). Maybe if you could finish yours it could be an alternate model the player could download.

    Thanks


    I don't have much time these days to finish it. I'll release the source model of this earlier shotgun version as GPL when I come home (thursday probably) so it's freely available if anyone else wants to finish it.
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Tue Mar 17, 2009 12:47 pm

  • Too bad, I would wait that you actually finished (what tense should i use here?) it yourself. Otherwise, it will be yet another unfinished thing.
    Alien
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Fri Mar 20, 2009 8:23 am

  • You can find the shotgun file here:

    http://assets.parpg.net/?c=20&k=5edb67f431

    It's released under GPL 2.0. My later models based on this one however are not GPL, so the cannon-y shotgun thingy remains reserved.
    Lamoot
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Sun Mar 22, 2009 5:10 pm

  • This is some good high-poly modeling. I should be able to make normal mapped zym model out of this.
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    ihsan
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Tue Mar 31, 2009 4:38 am

  • I made a lowpoly (1.3k) ver using just blender and exported a zym. Made a matte gray texture so the normalmap could show.

    Image

    Low Poly
    Image

    Baking the normalmap
    Image

    I know norms shouldn't be mirrored like this but i just wanted to test the result in nexuiz.
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    ihsan
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Tue Mar 31, 2009 2:59 pm

  • ihsan wrote:I made a lowpoly (1.3k) ver using just blender and exported a zym. Made a matte gray texture so the normalmap could show.

    Image

    Low Poly
    Image

    Baking the normalmap
    Image

    I know norms shouldn't be mirrored like this but i just wanted to test the result in nexuiz.


    OR you guys could make a shotgun model that LOOKS LIKE A SHOTGUN like this http://www.fairchildgiftcompany.shoppin ... _style.jpg
    Image
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    Ozomahtli
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Tue Mar 31, 2009 8:20 pm

  • Ozomahtli wrote:OR you guys could make a shotgun model that LOOKS LIKE A SHOTGUN like this http://www.fairchildgiftcompany.shoppin ... _style.jpg


    Na. Morphs shotgun is great.

    The model in this thread could definitly be used for another type of energy gun. Maybe a push gun or shockwave gun.
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Fri Apr 03, 2009 9:27 pm

  • Image
    :D
    timotity
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Fri Apr 03, 2009 10:42 pm

  • epicgoo wrote:Image
    :D


    If you want that as your shotgun model for your installation or server you can make it yourself. Counterstrike, Urban Terror, True Combat Eliete are over there -->>>

    Posting a picture of what you want and then appending a smiley face won't force the "developers" to abide your command.
    tundramagi
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Fri Apr 03, 2009 11:34 pm

  • If you make your shotty model you can force it's use on your server. You can also easily edit the quakeC files to make the shotty work diffrent.
    tundramagi
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Fri Apr 03, 2009 11:46 pm

  • Lamoot's model is very good. Perhaps it can be used for a new weapon we can think up that has diffrent functionality than other weapons.

    My thought is maybe a pressure wave generator. I emits an expanding wave that pushes you back but does no damage, untill you get thrown into an obstruction with it. The expanding wave lessens in damagedone by crushing as it expands.

    That's my idea, anyone else have ideas?
    tundramagi
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Sat Apr 04, 2009 12:36 am

  • yes... you should learn to edit!
    timotity
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Sat Apr 04, 2009 2:29 am

  • epicgoo wrote:yes... you should learn to edit!


    :). I can do some things in blender. Try blender out abit, in a month or so you'll beable to easily make that shotgun model.
    tundramagi
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Sun Apr 12, 2009 4:55 pm

  • very nice shotgun but i love the skin of the shotgun 2.5 too
    Image
    azultain
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Sun Aug 23, 2009 8:32 am

  • ihsan wrote:I made a lowpoly (1.3k) ver using just blender and exported a zym. Made a matte gray texture so the normalmap could show.


    I missed this, I know it's been a while but is there any chance you still have it and going to release it?
    <Ozomahtli> what?
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