Furry fox player model

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Mon Nov 24, 2008 12:22 am

  • This is my first player model for Nexuiz. Though I mainly made it for personal use and to have a character of my own to play with I thought it would be fun sharing it here as well. This pack is a set of furry characters for the game, 3 vixens and an anthro male fox. On an off topic note if anyone was curious, I am indeed a furry so this is one thing I really wanted around the game :)

    I made the characters off the pyria model posted in a tutorial from another topic. Sadly I couldn't get everything the way I wanted since I'm not so good with modeling atm but it should look good. I also noticed there's a small texture offset on the model in-game then it renders in Blender, but fortunately that won't be noticeable in-game.

    Feel free to download and tell me what you think. I also included the .blend sources so if anyone wants to modify them or make other characters from these you can do so (feel free to redistribute it). Download locations on MediaFire or FileDen (V2.11). Have fun :D

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    Last edited by MirceaKitsune on Sat May 30, 2009 10:52 pm, edited 4 times in total.
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    MirceaKitsune
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Mon Nov 24, 2008 12:53 am

  • >_>
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Mon Nov 24, 2008 1:00 am

  • Looks good! I'll check out the animations when I'm back home, probably toss it on the NN servers as well :D

    Cool, looks good. I hope you don't mind, I've updated the package to have a vixen.txt in the root (credits to you) and named the package with the prefix nxmdl, which seems to be the current standard.

    I've mirrored it here: http://maps.nexuizninjaz.com/nxmdl-vixen.pk3 and will begin using it on the NN servers shortly
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Mon Nov 24, 2008 5:13 am

  • Somehow... I was expecting this :P
    Anyway, looking good, but could you give me some closeups? If you used the Pyria model as base, the things you changed are only the head and that tail, right? No skin changes by any chance?
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    HarryButt
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Mon Nov 24, 2008 5:15 am

  • I'd like to see more detail in the tail. It's like an obscure bedpost right now. If you added just a few chunks of hair I think it would look even better.
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Mon Nov 24, 2008 6:06 am

  • MirceaKitsune wrote:The vixen warrior player model is one of the first furry character for the game, the player being a female anthro fox.

    Well, there was an anthro wolf before. :)
    (although the descriptions for the Lycanthrope range from "dog-pig-hybrid" to "sort of a dragon")
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Mon Nov 24, 2008 6:43 am

  • Make the fox have more aggressive look in pair to lycanthrope (wolf). Seems too innocent to be made a pile of gibs now.
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Mon Nov 24, 2008 10:06 am

  • :D
    Ain't bad for a first aproach :)
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Mon Nov 24, 2008 10:37 am

  • HarryButt wrote:Anyway, looking good, but could you give me some closeups? If you used the Pyria model as base, the things you changed are only the head and that tail, right? No skin changes by any chance?


    I have of course changed the skin too, but I initially started the model and skin off the pyria ones. As for more closeups, the only ones I can get are in the mirror on Greenbox but I made two more.

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    [-z-] wrote:I'd like to see more detail in the tail. It's like an obscure bedpost right now. If you added just a few chunks of hair I think it would look even better.


    The problem is I made the tail by stretching 7 verticles from the back which were very close to one another. Therefore the texture on the tail is very stretched since I didn't yet learn the UV mapping part so that's currently a model thing. The length of the tail is made of a few pixels (20 or so)... that's one thing I couldn't avoid.
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Mon Nov 24, 2008 12:23 pm

  • Woohoo! :D

    There seems to be some ugly texture-stretching artifacts in the eyes, I guess this needs some UV tweakage. Looks like you can increase the polycount somewhat as well.

    I think "werefox" is more Nexuiz than "furry fox" - A more slender, agile and cunning counterpart to lycanthrope (with the 1.2.1 werewolf skin of course, not the current "teddy bear" skin)

    Ooh, and make it augmented with some mechanical parts too, half-way between a typical furry anthropomorphic vixen and a typical twisted hybrid of flesh and steel you find in DOOM3 or Quake4.

    Kinda like an anthro vixen analogue to a cyberdemon. Or a hunter from Prey with canine features. Something that's furry and utterly horrific at the same time.
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Mon Nov 24, 2008 2:04 pm

  • Taiyo.uk wrote:Woohoo! :D

    There seems to be some ugly texture-stretching artifacts in the eyes, I guess this needs some UV tweakage. Looks like you can increase the polycount somewhat as well.

    I think "werefox" is more Nexuiz than "furry fox" - A more slender, agile and cunning counterpart to lycanthrope (with the 1.2.1 werewolf skin of course, not the current "teddy bear" skin)

    Ooh, and make it augmented with some mechanical parts too, half-way between a typical furry anthropomorphic vixen and a typical twisted hybrid of flesh and steel you find in DOOM3 or Quake4.

    Kinda like an anthro vixen analogue to a cyberdemon. Or a hunter from Prey with canine features. Something that's furry and utterly horrific at the same time.


    Could probably be a nice idea. I didn't really want to make something zombie-like either though, but more like a warrior / solider fox with armor and probably some wounds over the body and such... something that looks more like the female soldiers or cops you see in movies :) I used Photoshop to make the skin but probably shouldn't have put so much sharpness effects on it. As for making it more agile, I'd need to change the animation and bone movement too which would probably be a bit more difficult (the animation is unchanged from the pyria model).
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Mon Nov 24, 2008 4:12 pm

  • Well, I meant agile more in appearance than in movement - slimmer and more nimble looking than the relatively heavily built lycanthrope. I guess the actual "agility" is down to the player :wink: All of the current playermodels use the same animation set for now.
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Wed May 06, 2009 9:41 pm

  • I've recontinued working on this player model and thought to post my update here as well. For the time being I reworked the model and heavily improved the head design as well as some texture changes. Most of all I created another model and added more skins, so now this pack contains 4 different characters :D

    The 4th vixen is fully colorable from shirt / pants colors, so her fur and body can be colored any way you want (apart from team games). I also added gloss maps for shiny eyes and silky fur. Here's a screenshot of each character:

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    Once again feel free to put this on your server and redistribute it if you wish. I'd actually appreciate it if other servers had it running in case anyone's interested in these chars :)
    Last edited by MirceaKitsune on Tue May 26, 2009 3:23 pm, edited 1 time in total.
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Thu May 07, 2009 11:26 am

  • Good work! :D

    Now I just need to whip up a more nexuizy skin and it'd be perfect!
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Thu May 07, 2009 5:11 pm

  • Nice, it looks alot better now.

    (I need to start 3d modeling.. :|)
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Tue May 26, 2009 3:40 pm

  • Updated to version 2.1 (previous was V2 but I forgot to version it). New changes include:

    - Added species category in txt files for the new per-species gibs in SVN. If you aren't running Nexuiz from SVN you'll see a "species human" line in the character chooser so don't worry (human because that's red gibs and blood).

    - Fixed .zym.sounds files, had forgotten these.

    - Set the first player model to use Specop's female voice, it's more suited with that. Second still uses the Pyria voices.

    - Silver fox: Fixed overly sharp eyes by blurring them a bit, eyes looked like tattoos when you looked too close.

    - Silver fox: Though the character looked male, setting gender to that was wrong as the model's voice was still female and can't be changed per character. Since I didn't want them to be all female either, I took the risk and marked her as shemale in description :P

    - Blue fox: Instead of blue & purple I recolored her to purple & gold because blue was very confusing in team games. Purple is the color between red and blue so it should look perfectly even in team games now.

    Download links updated in first post.

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Tue May 26, 2009 4:18 pm

  • Dang youve got alot of projects!

    It looks alot nicer now. Good job!

    (Nice Crosshair. :lol: )
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Sat May 30, 2009 11:16 pm

  • Updated to 2.11. Fixed outdated .zym.sounds file and added bots file for the new customizable bots in SVN.

    To use the new bots, start the game and set bot_config_file to foxbots.txt (it's not stored between sessions so it reverts to bots.txt next time you start the game). I included 5 bots named after similar characters I made in UT2k4. If you wish to have both the fox bots and the default bots, copy the bots from foxbots.txt into the official bots.txt (don't leave any empty lines, just paste them right after). Since I always like posting shots of what I do, here's some pictures from the fox party :)

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