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Wed Dec 03, 2008 12:47 pm

  • Hi, I really love nexuiz, but there is one thing I always miss! Plants!
    I know these things eat up fps but what about some low poly models?
    Is this possible?

    I'm currently not really willing to learn GTK-Radiant and all the mapping technics, but I have some ( nice?) low poly tree models ( in blender ).
    I made them for the free game glest and you can see them in the attached screenshots.
    Does Anyone needs/wants them to create (the first?) nice green nexuiz map ( if its possible with that )
    By the way if you are looking for raw texture fotos for mapping have a look at http://www.burningwell.org . I uploaded a lot of photos there and created a texture section. All these (texture)photos are freeware and can be used for everything without any need to credit ( but I would be happy if you do it ).

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    Last edited by titi on Wed Dec 03, 2008 7:54 pm, edited 1 time in total.
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Wed Dec 03, 2008 3:05 pm

  • Nice trees.
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Wed Dec 03, 2008 3:29 pm

  • titi wrote:Does Anyone needs/wants them to create (the first?) nice green nexuiz map ( if its possible with that )

    I'd DEFINITELY have some use of these in the map I'm working on. They look very nice indeed. Any chance I could try them? :)

    titi wrote:All these (texture)photos are freeware and can be used for everything without any need to credit ( but I would be happy if you do it ).


    Are they completely free to use, as in can I release them under the GPL for my map?

    Edit: thanks for that link! Btw, burningwell, not burningswell ;)
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Wed Dec 03, 2008 7:56 pm

  • yes, they are free to use ( but some of them might be GPL not public domain(depends on the textures )
    I can also create other plants if you want them!
    Palms for example! Here are two example downloads:
    http://www.titusgames.de/nexuiz/nextree1.zip
    http://www.titusgames.de/nexuiz/nextree2.zip
    You can test them and I can prepare the models the way you need them (size and so on)
    And I think soem nice textured rocks would be good too, what do you think.
    ( I updated the link to www.burningwell.org and if you have some good photos too, please upload them there )
    Last edited by titi on Wed Dec 03, 2008 8:44 pm, edited 2 times in total.
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Wed Dec 03, 2008 8:43 pm

  • titi wrote:yes, they are free to use ( but some of them might be GPL not public domain(depends on the textures )
    I can also create other plants if you want them!
    Palms for example! I will upload some examples on weekend ok?
    So you can test them and I can prepare the models the way you need them (size and so on)
    And I think soem nice textured rocks wuld be good too, what does you think.


    I think all of your ideas sound great!

    You don't need to care about size too much, I can resize and rotate them in radiant (or blender if needed)

    Here is a screenshot of the map: http://dl2.ftpload.com/o8ujnhbghtv0/nexuiz000018.jpg
    The textures are still a bit weird, the grass one is too big for example (but if I scale it down it will have a bad tiling effect). The map by the way, is a remake of greatwall :)

    Also as you can see, it's quite empty now ;)
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Wed Dec 03, 2008 8:47 pm

Wed Dec 03, 2008 9:01 pm

  • Code: Select all
    irc.quakenet.org

    #nexuiz.editing


    For IRC.

    Plants have been used, occasionally:

    Image

    Image

    Now that we have LOD, plants are much more feasible.
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Wed Dec 03, 2008 9:16 pm

  • Ooh Nice! I don't know this map, nice! What's its name?

    Here is a fern and a palm:
    http://www.titusgames.de/nexuiz/nextree3_fern.zip
    ( and don't miss the two trees I posted above )
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Wed Dec 03, 2008 9:24 pm

  • The map is called Arboria_r2v3.

    Also, right now we can't use those texturemaps. The textures have to be base 2 dimentions (128x128, 256x256, 512x512, 1024x1042, or any combination of them (128x512).

    I've been arguing for people to use vegetation in maps for quite a while now :)
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Wed Dec 03, 2008 11:15 pm

  • ok 256x256 ... or 1024x256 or... or whatever .... :)
    I will fix that tomorrow
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Thu Dec 04, 2008 12:09 am

  • here is a new one with 512x512 texture:
    http://www.titusgames.de/nexuiz/palm2.zip

    ( it's only 123 vertices! )
    Last edited by titi on Thu Dec 04, 2008 1:15 pm, edited 1 time in total.
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Thu Dec 04, 2008 2:25 am

  • hey plants are a good thing . i would love to have many to use . ons reborn has plat life all around . and i know of a few mappers using some really nice ones in thier current projects . please make prefabs , and lots of them .
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Thu Dec 04, 2008 10:36 am

  • Nice plants there titi! tnx for sharing them. :)
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Thu Dec 04, 2008 1:57 pm

  • I found a nice screenshot of ons reborn !
    Image

    And the second one looks interisting too but you cannot see a lot on this screenshot:
    Image
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Sat Dec 06, 2008 3:56 pm

Sat Dec 06, 2008 4:21 pm

  • Can anyone establish( with screenshot ) that my palm(s) work? Textures are ok ...
    I they work I will quickly create some more plants and I hope to see an island map and a jungle map soon! :D
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Sat Dec 06, 2008 6:09 pm

Sat Dec 06, 2008 6:26 pm

  • titi, take a look at this: http://forums.alientrap.local/viewtopic.php?p=50405#50405

    I made 2d tiled sprites of your tree models, and got some nice scenery like that. I'll start adding the 3d models on the map soon, but I still need some nice looking 2D grass sprites, bushes etc.

    The models, btw, work fine after I export them into md3 from blender. Only problem is, they slow down performance a lot if you place many on a small area, especially on my open map. (hence I use the tiled 2d sprite for scenery)
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Sat Dec 06, 2008 7:58 pm

  • :D


    Is this my fern I see in the screenshot?
    I can reduce the number of vertices by half in this model!

    Can you probabaly also use my palm ( 123 vertices ) and see if it also slows down gaming dramatically?( I think 123 Vertices is not too much ).
    What are your computers hardware specs? Just to understand what you want to say with: "slow down performance a lot".

    I can try to create some really low poly models to create some forests :) .
    I start with this now, lets see what I can do ....

    @sev: nice screenshots, I really have to test this one! I never saw a nexuiz map like this before!
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Sat Dec 06, 2008 11:27 pm

  • http://www.titusgames.de/nexuiz/autumn55.zip

    Its not so easy to create something nice with very a very small amount of vertices.
    Here is an autumn tree with only 55 vertices. Try it, probably you can use it.

    What exactly ares sprites in the 3d world?
    Is that something in 2d that always faces to you ( like the things in duke nukem 3d? )?
    In Flatout 2 , I saw a nice combination of 3d models with sprites to create one lowpoly nice looking trees. If its too slow with low poly models probabaly this the way it works. But I think its tricky to create things like this.
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Sat Dec 06, 2008 11:54 pm

  • and one more:
    a pine, not really low poly but reduced compared to glests original(now 231 vertices):
    http://www.titusgames.de/nexuiz/tanne_nex.zip
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Sun Dec 07, 2008 12:01 am

  • Nexuiz has LOD you know- if you have a high, medium, and low poly version of a tree, you can easily use it, instead of that sprite crap.
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Sun Dec 07, 2008 12:14 am

  • OK, thanks for the hint!
    I will think about this:

    I updates this palm, looks a bit better now:
    http://www.titusgames.de/nexuiz/palm2.zip
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Sun Dec 07, 2008 12:20 am

  • Also a hint- when you are creating a UV map for your models, try to make each UV island take up as much space (without overlapping) as possible. The more efficient your UV maps are, the larger each part of the UV image can be, and therefore the higher your model's texture quality will be. The palm, for example, has a ton of wasted space, and the actual trunk looks pretty poor (very low res).
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Sun Dec 07, 2008 12:32 am

  • yes, I know but i took it from a small glest model/textures
    And now it looks so small in the big 512x512 area. I will fix it, I still have the original photo:

    http://www.burningwell.org/gallery2/v/t ... 7.JPG.html
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Sun Dec 07, 2008 1:10 am

Sun Dec 07, 2008 9:06 am

  • Here are all of the plants posted in this thread, ready for use in Nexuiz!
    http://hrfdesign.com/crap/plants.zip

    I removed duplicate sides from the first ones, rotated them so they are upright (makes mapping easier, long story short: bugs in radiant), separated the flowers from nextree, wrote shaders so transparency works and exported the lot as md3. :)
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Sun Dec 07, 2008 9:20 am

  • titi wrote:What exactly ares sprites in the 3d world?
    Is that something in 2d that always faces to you ( like the things in duke nukem 3d? )?


    Exactly. The 'scenery' I'm using on greatwall revisited is actually an ingame screenshot of your tree models piled next to each other, then the background removed. I made this shot tileable in GIMP, then uvmapped it to a lowpoly mesh surrounding the map. This means it's completely stationary, and in theory a model :D. I don't want to use a bunch of sprites here, nor a lot of extremely lod-ed models, beause it will run horribly bad in both cases compared to now. And in my opinion it looks quite good :P

    titi wrote:Is this my fern I see in the screenshot?
    I can reduce the number of vertices by half in this model!


    Yes, but I already did that. :D

    titi wrote:What are your computers hardware specs? Just to understand what you want to say with: "slow down performance a lot".


    I'm playing on a laptop with a GeForce 9500M GS (512MB VRAM) and a 2,4 GHz dualcore CPU. Oh and: Gentoo Linux

    titi wrote:I can try to create some really low poly models to create some forests :) .
    I start with this now, lets see what I can do ....


    Cool :)

    Oh by the way, I'd love some 2d sprites of bushes, grass and the "short stuff" in the forests, you know. :)
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Sun Dec 07, 2008 7:11 pm

Sun Dec 07, 2008 7:39 pm

  • That last palm tree is a bit short - if you lengthened the trunk, as well as lengthened the trunk island on the UV, you would get more mileage out of it.
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