plants

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Dec 07, 2008 7:54 pm

  • Yes that's true, but for the current proportion it looks nice this way.( in my opinion )
    If anynone uses this palm with a long trunk he should do it.

    If you have more than one tree in your map and all trees look the same it doesn't look very natural, but if you have 3-4 different "versions" it looks ok. To create these other versions simply modify the original one a bit. ( pitch the palms head a bit for example )
    I killed OBI (Be) !!!

    .... when he was drunken
    titi
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Tue Dec 09, 2008 11:40 pm

  • A new plant "andromeda". A very spacy plant from my bureau which really exists and looks this way!

    Here it is:
    http://www.titusgames.de/nexuiz/andromeda_plant.zip

    By the way anyone has a new screenshot with one of my plants for me?
    Image

    here ingame in glest (just a test, it doesn't fit very well in size and place here ..... )
    Image
    Last edited by titi on Wed Dec 10, 2008 12:11 am, edited 1 time in total.
    I killed OBI (Be) !!!

    .... when he was drunken
    titi
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    Posts: 33
    Joined: Thu May 11, 2006 9:05 am
    Location: Northern Germany

Wed Dec 10, 2008 12:02 am

  • Hmm, I like it. I'm not sure what that bit at the bottom is though :) You might just want to remove it, to save tris.
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Wed Dec 10, 2008 12:14 am

  • This thing on the bottom is somthing to hide some problems :lol: :lol:
    If you use a small version of this plant it's useless, but if you use it as a big plant you better use this or another thing like this .....

    update: if you use it as a small model remove the lower side of the leaves. its useless to have nice looking surfaces below, you only get more useless vertices.
    I killed OBI (Be) !!!

    .... when he was drunken
    titi
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    Posts: 33
    Joined: Thu May 11, 2006 9:05 am
    Location: Northern Germany

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