func_rotating with .md3

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Sun Mar 15, 2009 11:49 am

  • Hi guys! I'm trying to build a map with a func_rotating but it's not how I expexted. II create a "pivot"brush, I give it a origin material, then i create the "fan" brush, I select first origin then fan and right-click :func_rotating. It appears a menu where I can put speed, model and sound.
    Speed value works but when I put the path of the .md3 model Net Radiant compiles but in game there's only the fan brush!
    I thought that I could use a fake brush and link it to a .md3 but maybe is impossible
    Any Idea?
    Thanks! :)
    User avatar
    toneddu2000
    Alien trapper
     
    Posts: 251
    Joined: Mon Mar 09, 2009 7:56 pm
    Location: Italy

Sun Mar 15, 2009 3:04 pm

  • create a misc_model, select the model and place it where you want it relative to the fan
    select first the rotating then the misc_model and link them (ctl+k).
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Mon Mar 16, 2009 4:54 pm

  • Thanks tZork !!! I made a test but it doesn't work. I used these steps
    1 I create a box brush (with height > than width) and I gave it origin tex
    2 I create a box (with width > than height> that fixes in the origin box
    3 shift -select box origin and second box and func_rotating
    4.added speed value to 100
    5.added misc_model and link to model
    6a.shift select the origin and then the misc_model and ctrl+K
    or
    6b.shift select first the second box and then the misc model and ctrl+K
    7.compile

    in 6a step it returns me the error:
    Code: Select all
    SV_PushMove: entity #10 has an invalid modelindex

    in6b step the model doesn't rotate
    Where I failed? :shock:
    User avatar
    toneddu2000
    Alien trapper
     
    Posts: 251
    Joined: Mon Mar 09, 2009 7:56 pm
    Location: Italy

Fri Apr 10, 2009 7:27 pm

  • After 3 weeks of abandon, I tried to build a map with a func rotating md3 and I had success!
    So if there's anyone who wants to know the steps, here it is:
    1 create a tall box and gave it an origin shader
    2 create a box and gave it a shader(it doesn't import which)
    3 load a misc model (i use a .md3 but it maybe works with other formats too)
    4 select FIRST the origin and THEN the box and right-click - func_rotating
    5 add to func rotating( selecting the origin box) a speed key with a 100 value
    6 select FIRST the misc_model and THEN the box and press ctrl + k
    that's it :D
    bye!
    User avatar
    toneddu2000
    Alien trapper
     
    Posts: 251
    Joined: Mon Mar 09, 2009 7:56 pm
    Location: Italy

Wed Apr 29, 2009 5:08 pm

  • Add your func_rotating entity as usual. Texture the func_rotating brushes with weaponclip if you want it to be solid or nodrawnosolid if not. Add a key model2 to the func_rotating and put the path to the md3 in there.

    Warning: I know this works for q3 and other games. I'm not sure if Nexuiz uses a modelindex2.
    jal
    Member
     
    Posts: 35
    Joined: Tue Mar 21, 2006 10:40 pm

Sun May 03, 2009 10:48 am

  • Thanks jal! According to your reply, I tried a simplier method: I created a box with an origin shader, and I trasformed it in a func rotating. Then in the bottom part of the entity, where there's a model tab, I choose the path of the .md3 object and It works!:D I don't know why the first time I did it didn't work. Maybe because this time I used 2.5 version of Nexuiz and the 1.50n Netradiant version for Ubuntu.
    The method that you gave me doesn't work for me but I'ts possible that I made a mess!
    I create first in the entity tab a classname - model2 ,then a key - model2 and then again a model2 - path of the md3 but nothing!But the method above is great!
    User avatar
    toneddu2000
    Alien trapper
     
    Posts: 251
    Joined: Mon Mar 09, 2009 7:56 pm
    Location: Italy



Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest