Grand HOWTO: Training videos, create models, mapping, etc.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators


  • This thread exist as a overview of what useful threads there is. So that some doesn't get lost which aren't stickied, and that there won't be so many stickies in the first place.
    If there is anything you want to learn you should check this thread first. As times goes on, more stuff will be added here to the first post, so you won't have to scroll or search through pages (if they happen to come).

    Tools/Applications:
    Blender - 3D application: Click me
    NetRadiant - Mapping/Level Design application (designed for Nexuiz): Click me
    MaPZone - Create your own procedural textures: Click me

    Models/Player models:
    How to Create Player Models: Click me
    How to Create Models: Click me

    Mapping/Level Design:
    Shader Manual: Click me
    Shaders - Explanation: Click me
    Level Design Training Videos: Click me
    Hint brushes - Explanation: Click me
    Onslaught Tutorial: Click me
    Map .pk3 Layout and Information About .mapinfo: Click me

    Tutorials:
    Blender Video Tutorials - With focus on games (Very good): Click me

    -----------

    PS. Any admins and moderators with power can feel free to add and change stuff in this post as well.
    Last edited by ai on Sat May 02, 2009 10:43 am, edited 8 times in total.
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    ai
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Tue Mar 31, 2009 6:47 pm

  • Great AI, I've been waiting for this :D

    I think it would be nice to put these content in a single document so it can be distributed easily
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    mand1nga
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Tue Mar 31, 2009 7:40 pm

  • I suggest to add this link collection to the OUNS wiki as well, if that was not already done.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Wed Apr 01, 2009 5:50 am

  • this is good . i have been collecting things for nexuiz mapping for a while now and i think will go in my thread over at NN . here is the link . it includes all things mapping . modeling / tutorials / maping / etc . and if anyone has anymore for editing please let me know . maybe i should gather things for AT also . link to NN resources http://www.nexuizninjaz.com/forum/showt ... hp?tid=441
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
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    Grasshopper
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Wed Apr 01, 2009 10:05 am

  • Hmm, there's some nice stuff in there. I'm gonna steal some of those ideas and links :wink:
    Just keep in mind that I created this thread to make it simple and easy and most importantly, relevant. When on different forums there's almost some kind of thread with tons and tons of links to various sites for tutorials and such. Some of which may not work, some of which are unnecessary (cause another tutorial brought that up or is completely irrelevant) and so on. Such things scare me away more than help me. I personally would rather google myself the stuff I want to learn than browsing each promising link.

    So it's not so important to have this thread filled up with tons of link, but only fill up with the most relevant ones.
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    ai
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Sun Apr 19, 2009 12:54 am

Sun Apr 19, 2009 9:51 am

Fri Jun 26, 2009 5:39 pm

  • So im starting to learn blender . and i am wondering how to export to ase , md3 . i see in the export menu in blender the options for obj and md2, and .map .

    Also what is best for nexuiz as far as exporting formats go ? do large items run better under one format than smaller ones ( terrain vs lamp ) ?

    oh and if you have any tips to give concerning blender to nexuiz it would be great
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
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    Grasshopper
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Sat Jun 27, 2009 2:34 am

  • Grasshopper wrote:So im starting to learn blender . and i am wondering how to export to ase , md3 . i see in the export menu in blender the options for obj and md2, and .map .

    Also what is best for nexuiz as far as exporting formats go ? do large items run better under one format than smaller ones ( terrain vs lamp ) ?

    oh and if you have any tips to give concerning blender to nexuiz it would be great


    All the exporters and importers in blender are just python scripts which reside in your scripts directory (location depends on installation settings).
    Get the scripts you need for blender:
    http://toolz.nexuizninjaz.com/modeling/ishan/justscripts.zip
    use "update menus" in a scripts frame to make them visible or just download the whole deal
    http://toolz.nexuizninjaz.com/modeling/ishan/NexuizBlender.zip

    This will give you md3 import&export, md5 import&export, zmodel compatible smd import&export, zym import, ase import&export and a script to help export nexuiz guns.

    My advice is to check out the video tutorials. Blender is incredibly unintuitive. Also, experiment with the quake map exporter. It is probably the best way to do terrain.
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    ihsan
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Sat Jun 27, 2009 3:04 am

  • Thank you , i knew there was something i needed to add in blender . currently I'm wrapping up Iamar's level 1 tut . and would like to experiment with what ive made so far by importing them into nexuiz . ok well back to studying.

    edit: SCRIPTS : fyi for any one trying to find scripts folder in windows , aaaand if you installed blender without changing anything . C:\documents settings\<name>\app data\blender foundation\blender\.blender is where you add scripts and themes . it took me a while to figure this out . so here is a reference for future users .
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
    NO ! Because you are Ugree , Rike insect !
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    Grasshopper
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Wed Aug 05, 2009 4:39 pm



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