mikeeusa, this compile is taking forever!

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  • I'm trying to compile my remix of your map and it seems to be freeze here everytime. It reports "Connection closed." in NetRadiant, but in my terminal it's just stopping where I paste below.

    Code: Select all
    --- CreateLights ---
    Sun: textures/castlebunker/greatestwallorange_skybox
        87408 point lights
            0 spotlights
       687432 diffuse (area) lights
            1 sun/sky lights
    --- SetupEnvelopes (fast) ---
       445175 total lights
       329666 culled lights



    I try out the map and the lighting is crap so it's clearly not compiling properly. Is it just going to take a really long time or and I'm doing something wrong?

    I followed your compile instructions in the readme.


    http://z.nexuizninjaz.com/maps/alpha/ninja_run_1.map
    http://z.nexuizninjaz.com/maps/alpha/ninja_run_1.bsp


    maps only ~60% done but I want to put a properly lighted version out there to play with.




    EDIT: I've tried all sorts of compile options and it's not compiling with light, what the hell am I doing wrong?


    looks like this every time
    Image
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    Site Admin and Nexuiz Ninja
     
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Mon Apr 13, 2009 1:27 am

  • I increased the samplesize and it compiled. You can check it out on nns race
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    Site Admin and Nexuiz Ninja
     
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Mon Apr 13, 2009 2:09 pm

  • In big open maps like this one what takes that huge time is usually the light grid. Doubling the lightgrid size should make the compile fast again. Taking up empty space with sky brushes where they aren't reachable (in short, making the sky box as small as possible) helps a lot.
    jal
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Sat Apr 18, 2009 7:18 am

  • You can also increase the _blocksize to speed things up alot. Look at alot of my larger maps to see this.
    tundramagi
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