Some Weapon blend files I'd like to submit to you guys.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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  • I have a bunch of old guns, one a big minigun, a cannon, and a top loading pistol thing. I made them for a game I was developing a year ago, but had to be canceled, for a number of reasons. Anyway, I don't know how to attach a file here, but any help would be appreciated. I already have all three UV mapped, with textures, although they are not that great. I'd love some help on this, thanks!
    xakh
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Sun Apr 19, 2009 7:12 pm

  • Are they GPL?
    tundramagi
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Sun Apr 19, 2009 7:20 pm

  • Well, they're mine, so I can release them under anything. So, yeah. I'll put them under gpl, if someone would help me post them, I'll put up a rar with all of their textures and weapons.
    xakh
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Sun Apr 19, 2009 7:30 pm

Sun Apr 19, 2009 7:48 pm

  • Sure. I just wish there was a way to browse and put an image into the board.
    http://imgur.com/1EPb.jpg
    ^Image of minigun
    http://imgur.com/1EP.jpg
    ^Image of top loading pistol.
    http://imgur.com/1EQH.jpg
    And image of the cannon.

    I'm pretty bad at taking pics, but I'll put up a .rar, so you guys can check them out. The images don't load on the models, so you just have to select the texture from blender's menu to place them on. Anyone interested?
    Last edited by xakh on Sun Apr 19, 2009 7:58 pm, edited 1 time in total.
    xakh
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Sun Apr 19, 2009 7:52 pm

  • xakh wrote:Sure. I just wish there was a way to browse and put an image into the board.
    Post the pics over at http://pics.nexuizninjaz.com/ then use the links to your images and with the "Message body - Img" function when you make the post. :)
    [Want to develop? Look HERE]. Image Image Gif sauce.
    paperclips
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Sun Apr 19, 2009 7:53 pm

Sun Apr 19, 2009 7:59 pm

  • I just put links from Imgur up, I hope that's okay, for images anyway.
    xakh
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Sun Apr 19, 2009 8:28 pm

  • Have you done any modeling before? I'm trying to be constructive in this criticism, so here are a few tips:

    1. Try to avoid tris (triangular faces) if at all possible
    2. Turn on smoothshading
    3. Don't UV if you aren't sure about the texture, sometimes models look better before texturing at all. These textures are also very procedural-looking, try to turn the cloud-size down.
    4. Use more polygons! Your limit should be around 1000, but really well-optimized models can go down to around 500.

    If you need some examples, unzip the Nexuiz pk3, download PakRat (an old Quake model viewer), and use it to export some of the weapons to .obj. It's a lot of steps, but it will give you a good idea of how Nexuiz models are actually constructed. I think there was a direct .zym importer floating around for a while, too.

    Don't be discouraged, you will get better if you keep working. Here's my first weapon models and the thread I commandeered to post it :)
    http://forums.alientrap.local/viewtopic.php?t=2888&
    iSuck
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Sun Apr 19, 2009 8:33 pm

  • iSuck wrote:Have you done any modeling before? I'm trying to be constructive in this criticism, so here are a few tips:

    1. Try to avoid tris (triangular faces) if at all possible
    2. Turn on smoothshading
    3. Don't UV if you aren't sure about the texture, sometimes models look better before texturing at all. These textures are also very procedural-looking, try to turn the cloud-size down.
    4. Use more polygons! Your limit should be around 1000, but really well-optimized models can go down to around 500.

    If you need some examples, unzip the Nexuiz pk3, download PakRat (an old Quake model viewer), and use it to export some of the weapons to .obj. It's a lot of steps, but it will give you a good idea of how Nexuiz models are actually constructed. I think there was a direct .zym importer floating around for a while, too.

    Don't be discouraged, you will get better if you keep working. Here's my first weapon models and the thread I commandeered to post it :)
    http://forums.alientrap.local/viewtopic.php?t=2888&


    Well, I've been modeling for about three to four years, but my models were for a game that had a very low polygon count, so the models are somewhat low quality. At any rate, the UV's are pretty much disposable, so you guys could work with it how you want. I just need a good place to drop this .zip file to get it out to you guys.
    xakh
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Sun Apr 19, 2009 9:41 pm

  • I found 2 xakhs on Google. Are you the one who makes ultra-high-poly swords, or the one who made the youtube videos "Guy with a wristblade" and "Strix"?

    Another tip: Models don't have to be one continuous object. It's okay to make a new cylinder object for the barrels rather than just extruding them from the existing object.

    This one that I made (for the Source-engine), for instance, contains around 10 independent objects, which also makes it highly modular. If I wanted, say, to have a scope on it, or swap the handle out for a more... ergonomic grip, I could just move or replace an object, rather than trying to rebuild the model entirely:
    Image
    iSuck
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Sun Apr 19, 2009 10:54 pm

  • Unfortunately, I am both of those people. Also, the GearGrinder only has 332 faces, hardly ultra high poly. The other ones are from my youtube account, and are horrible.
    And, I use tons of cylinders and other parts in my models, I just keep them connected. I do swap out parts quite often that way.
    xakh
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Mon Apr 20, 2009 12:21 am

  • If you email me the models at mikeeusa@yahoo.com I'll put them on my server and post links.

    This will give me a little more protection from everyone attempting to delete every file on my server: if they take me down, they take down your files too.. they won't want to do that.
    tundramagi
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Mon Apr 20, 2009 10:16 pm

  • Yah... I figured out you were both of the xakhs about 3:00 today when I browsed your deviantart. You rendered some of those objects really well even if they were low poly (I had only looked at the image icons before). The variant shadowing and stuff was nice. Also, seeing this thread reminded me that I need to keep doing 3D, so thanks!
    iSuck
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Mon Apr 20, 2009 10:22 pm

  • No problem. Glad I could be some help.
    xakh
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Thu Apr 23, 2009 7:04 am

Fri Apr 24, 2009 4:09 am

  • Thank you very much for hosting!
    xakh
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