Spiderbot alpha testrelease

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Fri May 15, 2009 3:32 pm

  • Since the response has been so high on this, i decided to make a quick test release before i go away for the weekend.

    you need Nexuiz-svn or 2.5.2. may or may not work with older ones.
    then get this file and put in nexuiz/data:

    http://zdev.dvrdns.org/tmp/spiderbot.pk3
    edit: you need http://zdev.dvrdns.org/tmp/spider-config.pk3 too.

    extract the progs.* and cdprogs.* form it and place in the nexuiz/data folder.

    launch nexuiz, type "exec vehicle_spiderbot.cfg" in the console then do a "map test16" or a "map opentest"

    just run into a unoccupied spider to start driving it. bind a key to +use to exit it.

    have fun =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri May 15, 2009 5:52 pm

  • While watching the video for this, I think I peed in my pants a little.
    Dokujisan
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Fri May 15, 2009 8:12 pm

  • :( i get a quake error

    Mem_Free: data ==NULL (called at model_alias.c:584)
    Master ? Do you call me Grasshopper because I am cunning and stealthy?
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    Grasshopper
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Fri May 15, 2009 9:54 pm

  • Here too:

    Code: Select all
    ======server ERROR in spawnfunc_worldspawn:
    Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!

    server EDICT 0:
    modelindex         1.0000
    absmin         '-5632.0000 -2112.0000   -32.0000'
    absmax         ' 2112.0000  2112.0000  1856.0000'
    movetype           7.0000
    solid              4.0000
    classname      worldspawn
    model          maps/test16.bsp
    mins           '-5632.0000 -2112.0000   -32.0000'
    maxs           ' 2112.0000  2112.0000  1856.0000'
    Host_Error: server: Program error in function spawnfunc_worldspawn:
    Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!
    Tip: read above for entity information

    Quake Error: Host_Error: server: Program error in function spawnfunc_worldspawn:
    Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!
    Tip: read above for entity information

    NOTE: crashed before even initializing the world, not saving persistent data
    [/quote]
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri May 15, 2009 9:58 pm

  • cvar_check_default bypass

    (but expect some minor stuff to go wrong then, e.g. item respawns)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 15, 2009 11:15 pm

  • Trying to test it but I'm getting a bug: When I attempt to enter a spider by walking into it, I am thrown out the next frame unless I get behind the vehicle and keep walking forward constantly (which just keeps me there but I see myself sitting inside).

    [EDIT] Sorry, this is because the key bind setting +use makes the +use command act permanently. This can be avoided by setting +used for "when pressed" and -used for "when released".

    Apart from that I seen the video and it's just too awesome :D Can't believe I'm seeing the first vehicle for Nexuiz... great job. This is probably the most major change that comes to Nexuiz for a long time.
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    MirceaKitsune
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Sat May 16, 2009 12:01 am

  • Very impressive work!Compliments!This opens a new way of possibilities in Nexuiz!I've tested test16 and opentest and they are both very playable! I've noticed a .dpm model file scanned during the loading. What's the difference between .dpm and .zym model file?

    Thanks for sharing this important contribute!
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    toneddu2000
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Thu May 21, 2009 5:34 am

  • OMG. Must go in svn! Bump Bump Bump Bump!
    Also, ... can't wait to be tooling around some maps in the retard-cars of youre-winner map :P
    tundramagi
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Sat May 23, 2009 5:02 pm

  • tundramagi wrote:OMG. Must go in svn! Bump Bump Bump Bump!
    Also, ... can't wait to be tooling around some maps in the retard-cars of youre-winner map :P


    perfect for huge maps :D
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    Sven
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Sat May 23, 2009 5:20 pm

  • link dont work :( :cry:
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    Sven
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Sat May 23, 2009 6:37 pm

  • This kind of thing makes way for even more Unreal Tournament like gameplay!!!!!! AWSOME! :P :D :D :D :D :D :D and link doesn't work for me either
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    KillaGrunt
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Sun May 24, 2009 7:21 am

Mon May 25, 2009 5:26 pm

  • please fix the link i want download its amazing work cant wait
    what is you next idea?! player transforms to otherplayermodel by picking up strenght? (ok its a bullshit idea if you compare it with your :lol: )
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    Sven
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Wed May 27, 2009 9:01 pm

  • This is awsome. When will it be in svn. How does it work?
    /me has idea to make racecars :P.
    tundramagi
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Wed May 27, 2009 10:00 pm

Wed May 27, 2009 10:25 pm

  • The code for me was unplayable last time. There's a reason why it was removed.
    Be patient, I'm pretty sure we'll soon have nice things in SVN. Turrets were added slowly too.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu May 28, 2009 7:41 am

  • oh yeah svn:

    it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
    When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
    Code: Select all
    C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
    reference to `random'
    collect2: ld returned 1 exit status
    make[3]: *** [darkplaces-dedicated.exe] Error 1
    make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make[2]: *** [bin-debug] Error 2
    make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make[1]: *** [sv-debug] Error 2
    make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make: *** [debug] Error 2
    An error has occurred (see above).
    Drücken Sie eine beliebige Taste . . .


    few parts are german, last sentence means: press any key

    do you know why the error happens evry time?
    MaStEr
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Thu May 28, 2009 10:32 am

  • MaStEr wrote:oh yeah svn:

    it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
    When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
    Code: Select all
    C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
    reference to `random'
    collect2: ld returned 1 exit status
    make[3]: *** [darkplaces-dedicated.exe] Error 1
    make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make[2]: *** [bin-debug] Error 2
    make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make[1]: *** [sv-debug] Error 2
    make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
    s'
    make: *** [debug] Error 2
    An error has occurred (see above).
    Drücken Sie eine beliebige Taste . . .


    few parts are german, last sentence means: press any key

    do you know why the error happens evry time?


    Yes it's a bug that I hope it will be fixed very soon, I've managed to easy fix it and I reported it in IRC. BTW this problem isn't related with the Spiderbot at all.
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    terencehill
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Fri May 29, 2009 5:42 pm

  • Spider-vehicle is cool, any developments? I noticed in the release when I would shoot the cannons it would do self dmg.
    tundramagi
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Sun May 31, 2009 12:12 am

  • Does there exist a .patch for this so it can be applied to, say, one's svn repo so we can play with it with the newer svn code?
    tundramagi
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Sun May 31, 2009 6:35 pm

  • I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun May 31, 2009 6:39 pm

  • tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


    Could you release the code as a .patch?
    That way others could help you, and it won't be lost the way the original nexball was lost.
    tundramagi
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Sun May 31, 2009 6:40 pm

  • yay! verynice. when can we start hacking it?
    +The Dude+
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    Mizu Kitsune
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Sun May 31, 2009 6:46 pm

  • tundramagi wrote:
    tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


    Could you release the code as a .patch?
    That way others could help you, and it won't be lost the way the original nexball was lost.


    I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun May 31, 2009 6:48 pm

  • i'm interested finished or not.
    +The Dude+
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    Mizu Kitsune
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Sun May 31, 2009 7:07 pm

  • tZork wrote:
    tundramagi wrote:
    tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


    Could you release the code as a .patch?
    That way others could help you, and it won't be lost the way the original nexball was lost.


    I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)


    I'm interested too (I want to play with spiderbot, plus our current svn :P).
    tundramagi
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Fri Jun 05, 2009 4:28 pm

  • i don't really have time to write a long explain of things, because i need to be on my way 5 mins ago >.< so here the short version:

    patch, full src, client data, server/local game data can be found here:
    http://zdev.dvrdns.org/nexuiz/vehicles/
    Made in a haste and just quickly tested, so it may be wonkey. exquise the messy code. i haven't had time to deal with it.

    To use it locally, extract the vehicles-server_or_local.pk3 archive to nexuiz/vehicles. then run nexuiz with the cmd line "nexuiz -game vehicles"

    works best on nexuiz-svn

    hope it works =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jun 06, 2009 1:10 am

  • Wow. This is amazing.
    I was fighting with bots (plus the turret) for about 2 hrs on test16.
    Then I compiled opentest... oh that was fun too :)

    On test16 I totally dominated the bots as I got into the turret before they did, though eventually they were able to kill me (after like 20 kills of them :P).
    In the end it was like 250 me, 8 them :)

    I felt like a police doing crowd control in a distopian fututre/present.

    What is the "racer" btw? How do I spawn that? vehicle_racer?
    Last edited by tundramagi on Sat Jun 06, 2009 1:26 am, edited 1 time in total.
    tundramagi
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Sat Jun 06, 2009 1:18 am

  • thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.
    +The Dude+
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    Mizu Kitsune
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Sat Jun 06, 2009 1:27 am

  • Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


    Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.
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