Spiderbot alpha testrelease

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Sat Jun 06, 2009 3:44 am

  • tundramagi wrote:
    Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


    Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.

    i know that. usually when i run a map test or some other test, usually linked to my qc editing and models, etc. i run impulse 99. btw "slowmo .01" is the best effect with all weapons, especially with spiderbot, but takes forever.
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Sat Jun 06, 2009 3:56 am

  • Mizu Kitsune wrote:
    tundramagi wrote:
    Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


    Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.

    i know that. usually when i run a map test or some other test, usually linked to my qc editing and models, etc. i run impulse 99. btw "slowmo .01" is the best effect with all weapons, especially with spiderbot, but takes forever.


    Yea, slowmo is fun.
    What I do is I have bind keys for various slomos.
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Sat Jun 06, 2009 4:04 am

  • my kp_minus makes it slower and my kp_plus faster the more you press said button.
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Sat Jun 06, 2009 6:10 am

  • Mizu Kitsune wrote:my kp_minus makes it slower and my kp_plus faster the more you press said button.
    Oh hai! So, I herd that you lieked putting stuff in ur config, so that this slowmo/fastschmo-thingylything, is conveniently accessible with ur fingers/pokeing apparatuses.

    So I thought I should ask, if you wanted to put these lines in your reply here.
    Which in return would make it moar convenient for noobs like me to record smooth demos, for your youtubes pleasures/propaganda. :)
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Sat Jun 06, 2009 9:42 am

  • WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
    will test it
    its a very good element for assault ;) but first ill finish my map on which im working with turboauspuff :wink:
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Sat Jun 06, 2009 8:27 pm

  • have to say its a really really amazing work!! the spiderbot is soooooooooo cO.Ol
    but the rockets reload to fast
    i've found a bugor many bugs : when you shot in spiderbot with rocket and get out of the vehicle you can control the rockets anymore but thats not all: the rockets only explode by players, turrets ,and other rockets, when you aim the ground they not explode they stop there and when you aim another thing it move without exploding
    and you get out, where you got in you can be on the other site of the map and you get out from start but only sometimes you get out where vehicle is but not everytime right: you fall though the ground

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    Sven
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Sat Jun 06, 2009 9:58 pm

  • Rocket reload is fine: this thing is a killing machine.
    It is not a normal player.

    Pleeeease don't start complaining that "OMG TANK IS TOO PWEFUL, BETTER THAN NORMAL PLAYR!" Yes, that's the point.
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Sat Jun 06, 2009 10:37 pm

  • no thats what i want to mean ;) should be better then a player but i shoots rockets very fast and reload in a part of a second... :wink: but otherwise i agree with tundramagi :D
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Sat Jun 06, 2009 11:49 pm

  • the rockets explode on ground and walls. the only problem i have with this is that the top stays and just floats there when you kill it.
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Sun Jun 07, 2009 12:48 am

  • Mizu Kitsune wrote:the rockets explode on ground and walls. the only problem i have with this is that the top stays and just floats there when you kill it.


    On my (svn as of 2 days ago) box that problem doesn't exist.
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Sun Jun 07, 2009 9:03 pm

  • minsta nex: nothing to do with my code. that's just how that gun works. may be some work-around possible. low prio for me tough.

    racer is a speed vehicle (http://www.youtube.com/watch?v=c876vZ8vamA). far from done :P its classname is racer. you can also spawn it at any place with impulse 21.

    The floating top i never seen. sounds odd.

    the confused rockets on exit (or even after respawn ;-) are known. i just haven't got around to fixing it.

    rocket reload etc - balance stuff. subject to constant change during development.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Mon Jun 08, 2009 12:49 am

  • f-zero nex style. me like. where can we download that one?
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Mon Jun 08, 2009 2:55 am

  • Mizu Kitsune wrote:f-zero nex style. me like. where can we download that one?


    From the linked file above.

    The interior of the spiderbot vehicle is great, can't wait to see how the racer turns out.

    Also here's an idea for wheeld vehicle: an enclosed "monocycle" bigger than the e-wheel bots. That would be cool and futuristic.
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Mon Jun 08, 2009 4:45 am

  • quad the size of the tron map and add lightcycle. ^_^
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Tue Jun 09, 2009 12:51 am

  • would any of the new vehicles support a player carrying a flag or key ?
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Tue Jun 09, 2009 12:57 am

  • Grasshopper wrote:would any of the new vehicles support a player carrying a flag or key ?


    They do. but im not to sure abt letting that stay. at least not as standard. (the vehicles is separate entity from the player, so anything the player could do before, he can still. its more of a question of suppressing what he should not be able to do while using it ;-)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue Jun 09, 2009 5:31 am

  • This is just awsome.
    What will the interior of the racer be like?
    How fast will racer go?
    How will people feel when I hunt them down across spirecontrol with it?
    (Well they'll probably just respond with spiderbot shooting me :P)
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Tue Jun 09, 2009 8:30 am

  • tZork wrote:
    Grasshopper wrote:would any of the new vehicles support a player carrying a flag or key ?


    They do. but im not to sure abt letting that stay. at least not as standard. (the vehicles is separate entity from the player, so anything the player could do before, he can still. its more of a question of suppressing what he should not be able to do while using it ;-)


    i would think that a flag + quad + spiderbot = ouch . maybe a player shouldnt be able to enter a vehicle with a flag at all . would the flag be dropped or could the player just not enter it . what about a player accidently entering one and dropping the flag . i think it would make for more interesting play if the fc assist helped the fc using a spiderbot . but then again spderbot may unbalance maps .
    I cant wait to make some maps using these when you get them finished . holler at me if you want some help making any . ill be glad to help .
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Tue Jun 09, 2009 1:07 pm

  • you drop flag on exit. i found a bug. i didn't use the .patch but compiled the qcsrc zip and all guns shot near instant and did no damage.
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Tue Jun 09, 2009 1:33 pm

  • Mizu Kitsune wrote:you drop flag on exit. i found a bug. i didn't use the .patch but compiled the qcsrc zip and all guns shot near instant and did no damage.


    you clearly did NOT do what I wrote in the 'release' post. running it the way i said is NOT optional unless you know what your doing.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue Jun 09, 2009 8:08 pm

  • I love playing with this.

    One question, once it's in svn will the spawn thingy be vehicle_spiderbot rather than turret_spiderbot? (That way it would be consitant with it's cvars (g_vehicle_spiderbot_bla)?)

    Also will the miniguns support ballistics if ballistics is enabled on the server (full ballistics also includes the bullets taking time to get to their target etc)? And some degree of penetration (I saw the _speed and _bulletconstant things).
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Tue Jun 09, 2009 9:07 pm

  • Yeh it will be renamed. names just a splinter left from when i first tested the model really (i did that with turret_walker AI)

    As for ballistics, unlikely. it behaves wired for this unit (tracers are wrong, it hits unexpected places, etc etc). i don't know why (it seem to work for walkers). It will get penetration tough, but in a simple X units form instead.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue Jun 09, 2009 10:45 pm

  • tZork wrote:Yeh it will be renamed. names just a splinter left from when i first tested the model really (i did that with turret_walker AI)

    As for ballistics, unlikely. it behaves wired for this unit (tracers are wrong, it hits unexpected places, etc etc). i don't know why (it seem to work for walkers). It will get penetration tough, but in a simple X units form instead.


    Could it have bullet speed though (when full ballistics is enabled () rather than hitscan (like mg, sg, etc work now: by default they are hitscan, but you can set )) for the bullet itself, this is fun for slowmo stuff and making videos.
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Tue Jun 09, 2009 11:48 pm

  • well.. if i or someone else writes anti-lag for projectiles, ill certainly do that. else.. well if i get bored ;) (not a high prio for me)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jun 10, 2009 10:13 pm

  • First of all, this is the best thing evar.

    But i found a bug. :oops: Sometimes when you get out of the spiderbot, the camera screws up

    Example:
    Image



    The floor is flat, and not slanted. Again, thank you for making this. Its the best thing evar. whoever did the Model/Cockpit, good job too. :)
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Wed Jun 10, 2009 11:15 pm

  • Not a bug, the door to the spiderbot just happened to slam shut a bit to soon a chop half your left leg off. :twisted: (known, fixed)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jun 11, 2009 7:29 pm

  • I installed Nexuiz SVN last night, and I tried the spiderbot today.

    The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

    A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

    Good work over all though. The rockets and machine gun weapons were fun. :)
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Thu Jun 11, 2009 9:16 pm

  • AnArKiSt wrote:I installed Nexuiz SVN last night, and I tried the spiderbot today.

    The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

    A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

    Good work over all though. The rockets and machine gun weapons were fun. :)


    It worked nearly ___flawless__ for me. I don't know what you're talking about. "Has potential" WTF? It is HERE. It doesn't just "maybe in the future have some use". It works and works well right now.

    Guess what: some machines don't turn as quickly as a person! Also you're criticizing the fact that it's a spiderbot ("moves jumpy")! My GOD. If something is not exactly to your liking (players) you dislike it. Clearly you're not over the age of 20.

    Have you ever thought that maybe there will be more than one vehicle? Maybe there will be tracked and wheeled vehicles of various types aswell.

    It's like you expect everything to be made to your proscription, that the devs are slaves to your will and should change things as you desire.

    If you want a wheeled/tracked/faster vehicle you will beable to code and model one. Please don't criticize another person for making the vehicle they wanted.
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Fri Jun 12, 2009 1:06 am

  • chill, all input is welcome. that don't mean i will do what everyone says ofc ;)

    AnArKiSt wrote:The spiderbot has lots of potential, but the way it moved and the jumpy model was really annoying.

    Not sure what you mean by jumpy. if you mean that its not as smooth as walking a player, then its as it was intended. the view follows the models animations. otoh threes been problems, presumably with prediction, that made ppls view shake (even when standing still). AFAIK i fixed that, but if this is what you mean its certainly not the way its supposed to be.

    AnArKiSt wrote:A player in the spiderbot turns, then the spiderbot turns, which obstructs vision.

    Intended, i wrote code specially to get this effect. its the prize you pay for the fire-power and protection, so to speak.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Jun 12, 2009 1:24 am

  • tundramagi wrote:Clearly you're not over the age of 20.


    What makes you think that you are any less childish? I gave an opinion about the spiderbot, saying that I liked it overall. I also mention that there were some parts that I as an indivdual did not like, and you call it a personal attack against the devs. Anytime someone gives an opinion that you don't like, you try to mitigate it by making a post saying the person who posted the opinion is being an asshole. Oinions will vary from your's, so grow up.

    Heh, you are emulating the exact same behavior that you have been bitching at Alpha about.

    tundramagi = hypocrite
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