Texture blending on meshes?

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Mon May 25, 2009 5:45 pm

  • Got texture blending to work with brushes, using NetRadiant 1.5.0 sv233, which came with Nex. So far so good. but:

    When I try to use texture blending with meshes, NetRadiant crashes and burns. Am I doing something wrong, or does blending just not work with meshes? Are there switches that need to be set for this to work?
    2 GHz Mac Pro
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Sun May 31, 2009 6:41 pm

  • Hm sounds evil.
    head on over to http://dev.alientrap.org/projects/show/netradiant and file a bug =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun May 31, 2009 6:44 pm

  • sounds like a protocol error caused by a shader.
    +The Dude+
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    Mizu Kitsune
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Sun May 31, 2009 6:49 pm

  • Mizu Kitsune wrote:sounds like a protocol error caused by a shader.

    Regardless of what you write in a shader, the editor should never crash because of it. what kinda protocol error are you thinking it is btw?
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Sun May 31, 2009 6:53 pm

  • void readshader()
    {
    //protocol here
    };

    type. it seams like its having trouble applying then rendering the shader to mesh.md3. netradiant lacks the ability to properly render meshes with shaders otherthan the default md3 shader.
    +The Dude+
    [-Project 2501-]
    Mizu Kitsune
    Alien trapper
     
    Posts: 362
    Joined: Sat Apr 11, 2009 7:51 pm
    Location: Maridia



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