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Sven wrote:key: fog
value: density r g b mindist maxdist (this is what ive rwemember can be wrong)
Sepelio wrote:Sven wrote:key: fog
value: density r g b mindist maxdist (this is what ive rwemember can be wrong)
Looks more correct than mine
On this note of particles, how can I use a point particles to simulate rain/falling water?
(in this case, its for my assault map. I want the player to destroy a pipe, and then have it begin spraying water)
flipje225 wrote:where can i find the Worldspawn

RoKenn wrote:In Netradiant, type "L" for entity list, scroll down to the bottom, there it is.
Select it and type "N" for the entity inspector.
flipje225 wrote:yes but how do i add the line:
fog [strength] [color]

flipje225 wrote:RoKenn wrote:In Netradiant, type "L" for entity list, scroll down to the bottom, there it is.
Select it and type "N" for the entity inspector.
yes but how do i add the line:
fog [strength] [color]
in it![]()