Credit for a facing world mod?

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Fri Jun 05, 2009 9:42 am

  • I'm making a new version of Facing Worlds (as if e didn't have enough of those... ;)), and I wonder what sort of credits I should give for it. It's a complete rework - all new brushes, new textures, etc. The layout is fairly close to the original, though. The players will need about two seconds to recognize it.

    Any thoughts on this?
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Fri Jun 05, 2009 11:58 am

  • i already making a new facing (ut99 remake) without egypt textures do you want to finish? (hope its on this computer else ill give you in 1 week ;) )
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    Sven
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Fri Jun 05, 2009 2:10 pm

  • i have a suggestion for it tho . some players use a high contrast color for whatever reason . i was approached by [rev]Surb to pull out some of the contrast on the ground textures . after opening it up i found alot of things that could be updated and fixed . anyway the ground contrast could be darker .

    to your question : i would look into the nexuiz FW pk3 and see if there are any shout outs and what not in a readme file . i would carry those over into the new remake with whatever you want to add ontop of it .
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Fri Jun 05, 2009 2:19 pm

  • Sven wrote:i already making a new facing (ut99 remake) without egypt textures do you want to finish? (hope its on this computer else ill give you in 1 week ;) )

    Thanks, but I'm mostly done with my version. Barring bugs, all that's left are the lights and object placement. 8)
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Fri Jun 05, 2009 2:24 pm

  • Grasshopper wrote:i have a suggestion for it tho . some players use a high contrast color for whatever reason . i was approached by [rev]Surb to pull out some of the contrast on the ground textures . after opening it up i found alot of things that could be updated and fixed . anyway the ground contrast could be darker .

    to your question : i would look into the nexuiz FW pk3 and see if there are any shout outs and what not in a readme file . i would carry those over into the new remake with whatever you want to add ontop of it .


    The readmes and so on are (as far as I can see) from the guy who made the prev version (Brutalis). But the version I'm working on doesn't have a single brush or sprite copied from other versions. I suppose I could include the readme, but that would be the only thing left from Brutalis's version. I was originally just going to retexture the map, but I ended up discarding everything.

    I suppose I should put in a note somewhere about this being a map from the original UT or something.
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Fri Jun 05, 2009 6:48 pm

  • Clueless Newbie wrote:
    Sven wrote:i already making a new facing (ut99 remake) without egypt textures do you want to finish? (hope its on this computer else ill give you in 1 week ;) )

    Thanks, but I'm mostly done with my version. Barring bugs, all that's left are the lights and object placement. 8)


    Will the bases be more complex? I find the current facing worlds to be somewhat boring nowadays because there is so little base.

    It's almost a straight shot.
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Sat Jun 06, 2009 12:57 pm

  • tundramagi wrote:Will the bases be more complex? I find the current facing worlds to be somewhat boring nowadays because there is so little base.

    It's almost a straight shot.

    There will be more base.

    The shot is still straight. ;)
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Thu Jul 30, 2009 4:27 pm

  • this is interesting,. thanks for sharing

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