Real-world map scale with NetRadiant?

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Thu Jun 11, 2009 10:08 pm

  • I'm trying to make a Nexuiz map of a real world building using NetRadiant. How does the scale of the brushes in NetRadiant correlate with real-world measurements?

    I'm trying to make the map as close to real scale as I can, but would rather not do it by eye if I can do it with math :D
    Tony Lovasco
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    www.twistedlincoln.com
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Fri Jun 12, 2009 12:58 am

  • its often said that 1 game unit = roughtly 1 in.

    but also consider that speeds in nexuiz is a far cry from real world speed. Simply running in a straight line, no bunny hopping or anything makes yah move in roughtly 35 km/h by this scale. (you can easily get to 1000 qu/s, 90 km/h with trick moves)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Jun 12, 2009 7:49 am

Fri Jun 12, 2009 10:30 am

  • Well, with a scale of 1.0 eight quake units is one foot, or 1qu = 38.1mm exactly. Of course, things tend to appear smaller in-game, especially in first person view.
    Taiyo.uk
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