Scaling the radar

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Fri Jun 12, 2009 10:34 pm

  • I used "sv_cmd radarmap" to make a "radar" image. The result did not include the entire map, but I converted it to .tga and plonked it in the .pk3 and it worked anyway — except that it still didn't include the entire map (the rear end of the blue base is missing).

    Since this was a symmetric map, this was easy to fix with Photoshop. However, as expected, the objectives were still in the same place as they were with the original image. Is there any way to scale this? Better yet, are there modifiers that can be used with "sv_cmd radarmap" to make it include the entire map and not just most of it?
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Sat Jun 13, 2009 1:50 am

  • You have to specify the relevant area in the .mapinfo if the detection failed, like the map farewall :
    Code: Select all
    //size x1 y1 z1 x2 y2 z2
    size -1536 -832 -576 896 1152 768

    Then you can generate the new radarmap and the gamecode will adjust items location on it.
    Ronan
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Sat Jun 13, 2009 10:53 am

  • Ronan wrote:You have to specify the relevant area in the .mapinfo if the detection failed, like the map farewall :
    Code: Select all
    //size x1 y1 z1 x2 y2 z2
    size -1536 -832 -576 896 1152 768

    Then you can generate the new radarmap and the gamecode will adjust items location on it.

    Thanks. That did the trick.
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
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    Joined: Wed Jan 03, 2007 1:01 pm



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