How do I make a statue?

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Sun Jun 21, 2009 6:16 pm

  • How do I make a statue?

    I want to take a player model from nexuiz, put it in blender, move the arm up, export it as md3 or something, and put it in my new greek map.

    I forget how to do this.
    tundramagi
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Sun Jun 21, 2009 7:56 pm

  • So you know how to take clothes off a model but don't know how to turn them into a statue, interesting.
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    [-z-]
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Mon Jun 22, 2009 4:30 am

  • [-z-] wrote:So you know how to take clothes off a model but don't know how to turn them into a statue, interesting.


    Taking the close off a model requires only editing a model's texture in a image editor.
    Making a statue of a model with the arm raised requires importing into blender, moving the bone, exporting. Is there a way to convert zym to md3?

    I don't understand how you compare these two seperate and diffrent opperations.

    Z: why didn't you help me in your response :( ? What was the point of responding?

    Also I sence that you are offended at something, or find something interesting, are you offended or interested?
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Mon Jun 22, 2009 4:35 am

  • have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.
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    Mizu Kitsune
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Mon Jun 22, 2009 8:02 am

  • Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.


    Could you give me the command line line that will convert a zym into an .obj (need something that supports bones so I can move the arm.
    tundramagi
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Mon Jun 22, 2009 9:44 am

  • Get this importer/exporter script: http://www.kot-in-action.com/files/tool ... d_beta2.py

    Navigate to: trunk/misc/mediasource/ and open players.zip

    Extract mesh.smd of a playermodel, and import it to blender. (apparently only the static mesh option works for me with this importer, so no textures :()
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    FruitieX
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Mon Jun 22, 2009 11:17 am

  • tundramagi wrote:
    Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.


    Could you give me the command line line that will convert a zym into an .obj (need something that supports bones so I can move the arm.

    There is a command in DP which allows you to decompile models from the console.
    I think its decompilemodel path/to/model.zym
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    morfar
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Mon Jun 22, 2009 3:46 pm

  • tundramagi wrote:why didn't you help me in your response :( ? What was the point of responding?

    As many times you have posted completely useless comments in other peoples threads, how can you even ask such a thing? You think you're special just because it's you who posted a thread and because it's you who have a problem?

    You pathetic hypocrite.
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    ai
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Mon Jun 22, 2009 5:49 pm

Mon Jun 22, 2009 6:56 pm

  • ai wrote:
    tundramagi wrote:why didn't you help me in your response :( ? What was the point of responding?

    As many times you have posted completely useless comments in other peoples threads, how can you even ask such a thing? You think you're special just because it's you who posted a thread and because it's you who have a problem?

    You pathetic hypocrite.


    Z has said before that he would rather helpful comments be given than ones of other types.

    How am I pathetic?

    I wonder if Nada wanted women's rights in Iran... ? It's funny how it's being protrayed as if a few thousand college students == the majority of iran.
    Last edited by tundramagi on Mon Jun 22, 2009 6:59 pm, edited 1 time in total.
    tundramagi
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Mon Jun 22, 2009 6:58 pm

  • Chubby wrote:are you going to make a statue of yourself. Oh, that's so lame


    No, why do you assume that?

    Did you even read the opening thread? No ofcourse not. I wanted to use a .zym as a statue. There does not exist a .zym of me.

    I used nexus.zym.
    tundramagi
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Mon Jun 22, 2009 6:59 pm

  • You are a pathetic hypocrite that you want answers for your questions and when someone posts a comment which is not helpful you immediately attack them. But when you make random useless comments it's totally ok?
    It doesn't matter who said to give useful comments, but you the least have the right to say that.
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    ai
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Mon Jun 22, 2009 7:02 pm

  • ai wrote:You are a pathetic hypocrite that you want answers for your questions and when someone posts a comment which is not helpful you immediately attack them. But when you make random useless comments it's totally ok?
    It doesn't matter who said to give useful comments, but you the least have the right to say that.


    I agree that I'm pathetic, because I'm in a pathetic and unchangable situation: *more bla*

    EDIT:
    Edit this one more time and I will delete this post. One more time after that and the whole thread goes.
    - A mod.
    Last edited by tundramagi on Tue Jun 23, 2009 2:45 am, edited 1 time in total.
    tundramagi
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Tue Jun 23, 2009 12:05 am

  • use 3d ripper DX. and click "capture to .obj"
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    Mizu Kitsune
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Tue Jun 23, 2009 1:55 am

  • www.morphed.planetnexuiz.com/mulder.dae import that collada file into blender and export as obj or md3 or ase

    keep in mind that this model is rather high poly, so dont make more than 4, visible at same time

    *more bla that has absolutely nothing to do with anything in this topic*

    same as Iraqi women's right movement, but maybe you find that connected with nexus statue in your map, somehow :P
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    Morphed
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Tue Jun 23, 2009 2:27 am

  • FruitieX wrote:Get this importer/exporter script: http://www.kot-in-action.com/files/tool ... d_beta2.py

    Navigate to: trunk/misc/mediasource/ and open players.zip

    Extract mesh.smd of a playermodel, and import it to blender. (apparently only the static mesh option works for me with this importer, so no textures :()


    There's a much better way, which I didn't post earlier because I thought is was widely known...

    Get the scripts you need for blender:
    http://toolz.nexuizninjaz.com/modeling/ishan/justscripts.zip
    use "update menus" in a scripts frame to make them visible or just download the whole deal
    http://toolz.nexuizninjaz.com/modeling/ishan/NexuizBlender.zip

    STEP 1.
    extract the zym of the character you want to make a statue from your pk3.

    STEP 2.
    in blender select the bones (armature) and pose it in pose mode.

    Now you have some options:
    STEP 3 A (the native radiant way)
    Export a .map from the export menu. Open the map file in radiant and copy and paste the brushes into your other map. I recommend you scale the statue by setting the scale option in the blender export script. Use the texture replace function in radiant to replace the null texture with the shader of your choice.
    Upside: Any texture/shader you want (try water) because your mesh comes in as brushes.
    Downside: UV is lost and sometimes there are minor errors in brushes.

    STEP 3 B (the .ase way)
    Export an .ase using the unreal static mesh exporter.
    Put the ASE in the data/models folder.
    Edit the ASE in your favourite text editor, replacing the null (or default) texture with the texture of your choice.
    Open radiant and import the .ase.
    Upside: Pose is perfectly imported.
    Downside: A bit tedious I guess.

    STEP 3 C (the .md3 way)
    Rename the applied material to "textures/materialXX" where materialXX is the name of the texture you wish to use.
    Export a .md3 using the md3 exporter.
    Put the md3 in the data/models folder.
    Open radiant and import the .md3.
    Upside: Pose is perfectly imported i'll assume.
    Downside: I never got md3's to work with radiant although i know they can. I just use ASEs. Sorry.
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