How do I make a statue?
I want to take a player model from nexuiz, put it in blender, move the arm up, export it as md3 or something, and put it in my new greek map.
I forget how to do this.
Moderators: Nexuiz Moderators, Moderators
[-z-] wrote:So you know how to take clothes off a model but don't know how to turn them into a statue, interesting.
Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.
tundramagi wrote:Mizu Kitsune wrote:have you looked through the repository for an exporter? hl model or q1 model decompile should work in ms3d.
Could you give me the command line line that will convert a zym into an .obj (need something that supports bones so I can move the arm.

tundramagi wrote:why didn't you help me in your response? What was the point of responding?
ai wrote:tundramagi wrote:why didn't you help me in your response? What was the point of responding?
As many times you have posted completely useless comments in other peoples threads, how can you even ask such a thing? You think you're special just because it's you who posted a thread and because it's you who have a problem?
You pathetic hypocrite.
Chubby wrote:are you going to make a statue of yourself. Oh, that's so lame
ai wrote:You are a pathetic hypocrite that you want answers for your questions and when someone posts a comment which is not helpful you immediately attack them. But when you make random useless comments it's totally ok?
It doesn't matter who said to give useful comments, but you the least have the right to say that.
*more bla that has absolutely nothing to do with anything in this topic*

FruitieX wrote:Get this importer/exporter script: http://www.kot-in-action.com/files/tool ... d_beta2.py
Navigate to: trunk/misc/mediasource/ and open players.zip
Extract mesh.smd of a playermodel, and import it to blender. (apparently only the static mesh option works for me with this importer, so no textures)