Thanks for this release, z80! I'm still a little confused, however!
So, if I used the same blend file I've uploaded, it fails (Or better, it returns all the 7 errors, but it finds all the textures). But, if I create a new scene, creating a small room of boxes, a material with, for example, a base/mgrate.tga texture, and a texture[0] with base/mgrate name, it works with no problem! No warnings, no conflicts in netradiant!But there are some issues that with 0.07 (my favourite one

) didn't happen:
1)when you create a box and hit "prepare", it doesn't add a convex property to the object, so you have to do it by hand, and for a single object is not a problem but for 100 objects it would be more problematic!(You can also select all objects, then object with the property and press Ctrl + C and choose "properties", by the way!)
2)what [] index stands for? If I create more materials, do I have to set more indexes, or that is only for multi-material per object?
3)I've noticed that scale factor now is set to 64, do I have to leave it to this factor or I could set to 32, because I've spent a night to test this factor!
4)I'm a little stupid, but I didn't understand what "treat selected as surf when export " button
needs for!:oops:
PS:nurbs appear, but without textures. I used everything, "treat selected as surf when export " button, materials and texture[] property but.. nothing!!
However great script!Thx!