Alientrap intro

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Tue Jul 28, 2009 10:13 pm

  • Well, in almost every game you see a small intro movie with "A game by:" or something like that.
    ( something like this )




    here is mine for nexuiz:
    here!
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Tue Jul 28, 2009 11:06 pm

  • Nexuiz used to have one :)


    It can be done in dpv... we just need someone to make one.


    dpvs can be created from a series of images, much like an animated gif.

    It cannot be too large in file size and I'm not sure it's actually 'skipable' which might have been why it was originally removed.


    You should use an open format like ogv for sharing your video, I had a little trouble playing it.

    nice video though, if this skipable thing can be figured out, perhaps it can be included.

    p.s. 40mb for 8 second clip = super lame
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    [-z-]
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Tue Jul 28, 2009 11:41 pm

  • Wow man thats quality! Love it.
    http://soundcloud.com/sc0rp
    http://soundcloud.com/id-conscious
    http://www.myspace.com/sc0rpnex

    irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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Tue Jul 28, 2009 11:54 pm

  • if i can find the old dpv code for nexuiz's logo.dpv i might be able to adapt it to more than just an intro vid. and if i had the time i could make one or too. dpv also supports sound, not sure how to add the sound when using dpvencoder.
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Tue Jul 28, 2009 11:58 pm

  • that video is actually pretty sweet...very nice work...
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    MC SE7EN
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Wed Jul 29, 2009 12:02 am

  • yes it is. maybe you can make the next trailer and that be wrapped in.
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Wed Jul 29, 2009 12:03 am

Wed Jul 29, 2009 12:08 am

  • Mizu Kitsune wrote:if i can find the old dpv code for nexuiz's logo.dpv i might be able to adapt it to more than just an intro vid. and if i had the time i could make one or too. dpv also supports sound, not sure how to add the sound when using dpvencoder.


    Here is how you make dpv

    http://svn.icculus.org/twilight/trunk/dpvideo/


    But you'll probably need to edit the engine code to create a way to 'skip it' -- this is if I remember properly.
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Wed Jul 29, 2009 12:11 am

  • i know that. i have the entire hatchery, but nexuiz's old quakec code that loaded logo.dpv before it was removed.
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Wed Jul 29, 2009 12:20 am

  • Mizu Kitsune wrote:i know that. i have the entire hatchery, but nexuiz's old quakec code that loaded logo.dpv before it was removed.


    I believe the video was in 1.1 so look at an older revision around there ;o)

    http://svn.icculus.org/nexuiz/trunk/?vi ... r=&file=.*\.dpv&file_match=regex&who=&who_match=exact&querysort=date&hours=2&date=explicit&mindate=1999-01-01&maxdate=2007-01-01&limit_changes=100

    revisions
    550
    1389

    have logo.dpv
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Wed Jul 29, 2009 8:29 am

  • hmmm, i dont get it how to make dpv, i need some help :?
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Wed Jul 29, 2009 10:09 am

  • please no intro i hate intros (in flatout2 i wait an half hour to play) what is about a video background for nexuiz (instead the picture)?

    btw i made a nexuiz background for the classbased mode :) (for the 3 classes: ninja, soldier and hunter):
    Image
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Wed Jul 29, 2009 11:25 am

  • this intro only takes 8 sec :)
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Wed Jul 29, 2009 7:04 pm

  • thanks for the link [-Z-]. video or 3d rendered background would be great. ok to make a dpv, you need dpvencoder. dpvencoder works as a simple command-line that has instructions when used without parameters. "dpv 30 frame#" would take all the targas in the folder named frame#.tga starting with 0 and stream them into 30 fps looped, or nonlooped (see dpvencoder.exe for info), video.
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Wed Jul 29, 2009 8:20 pm

Thu Jul 30, 2009 9:35 am

  • Too boring in my opinion :P
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Thu Jul 30, 2009 1:18 pm

  • I think it should have a more 'alien' or 'nexuiz' feel to it, look at all the one's made by the bigger companies, usually seemingly random things that are related to the game are happening and those form the logo.
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Thu Jul 30, 2009 3:49 pm

  • a player model is standing there, looking like an idiot. a Nex beam comes out of nowhere and nails him in the head. a large splatter of blood hits the wall behind him and forms the nexuiz logo, then runs down the wall, passing through the form of the alienware logo on the way down and then runs down the rest of the way? random thought..
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Thu Jul 30, 2009 4:03 pm

Thu Jul 30, 2009 5:31 pm

  • I really like it, and I think this is something we need to make the game look more professional. I'd like to know its weight after being converted to .dpv ...

    Also to make it able to be included in the game you should release it as GPL and make public the "source files" of the project.
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Fri Jul 31, 2009 11:10 pm

  • MC SE7EN wrote:a player model is standing there, looking like an idiot. a Nex beam comes out of nowhere and nails him in the head. a large splatter of blood hits the wall behind him and forms the nexuiz logo, then runs down the wall, passing through the form of the alienware logo on the way down and then runs down the rest of the way? random thought..

    we see the a door (will find the texture, i saw it on a map) with a hand scanner with 3 fingers next to it, a lurk is walking passed the door when shot up by the uzi, or shotty, head explodes, main char puts foot on chest and rips of arm and opens door, blinding light, covers face with hand, walks in, logo fades over, he fades out, door slams shut, gibs!!!
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Sat Aug 01, 2009 2:54 am

  • Mizu Kitsune wrote:
    MC SE7EN wrote:a player model is standing there, looking like an idiot. a Nex beam comes out of nowhere and nails him in the head. a large splatter of blood hits the wall behind him and forms the nexuiz logo, then runs down the wall, passing through the form of the alienware logo on the way down and then runs down the rest of the way? random thought..

    we see the a door (will find the texture, i saw it on a map) with a hand scanner with 3 fingers next to it, a lurk is walking passed the door when shot up by the uzi, or shotty, head explodes, main char puts foot on chest and rips of arm and opens door, blinding light, covers face with hand, walks in, logo fades over, he fades out, door slams shut, gibs!!!


    even better!
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Sat Aug 01, 2009 8:00 am

  • Got anything more violent?
    Meh.
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    Mr. Bougo
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Sat Aug 01, 2009 11:32 am

  • I like the idea of the intro from the first post. Maybe just add a sound, someone saying "Alientrap" or sth like that.
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Sat Aug 01, 2009 9:03 pm

  • MC SE7EN wrote:
    Mizu Kitsune wrote:
    MC SE7EN wrote:a player model is standing there, looking like an idiot. a Nex beam comes out of nowhere and nails him in the head. a large splatter of blood hits the wall behind him and forms the nexuiz logo, then runs down the wall, passing through the form of the alienware logo on the way down and then runs down the rest of the way? random thought..

    we see the a door (will find the texture, i saw it on a map) with a hand scanner with 3 fingers next to it, a lurk is walking passed the door when shot up by the uzi, or shotty, head explodes, main char puts foot on chest and rips of arm and opens door, blinding light, covers face with hand, walks in, logo fades over, he fades out, door slams shut, gibs!!!


    even better!

    lol ^_^ I'd be willing to help with the animation of my intro, maybe it can be the first scripted cutscene using menu demo to see it and have a cvar call the menu after the door closes.
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Sat Aug 01, 2009 10:55 pm

  • Mr. Bougo wrote:Got anything more violent?


    actually..yes...


    ok, actually no... :P

    Fisume! wrote:I like the idea of the intro from the first post. Maybe just add a sound, someone saying "Alientrap" or sth like that.


    like one of these? password: nexuizintro

    http://www.mediafire.com/?gniymcnxm4u
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Sun Aug 02, 2009 4:02 am

Sun Aug 02, 2009 4:03 am

Sun Aug 02, 2009 3:20 pm

  • nice :D

    i like number 2
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Wed Aug 12, 2009 11:09 am

  • Yeah, good job! :)
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