Define effects?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Thu Aug 20, 2009 4:24 pm

  • Is that the right way to define effects?

    Code: Select all
    self.effects = self.effects | EF_DIMLIGHT = 8;


    I want this effect (and a few others) shown up.
    How to do this correctly?
    standard
    Newbie
     
    Posts: 3
    Joined: Sun Jun 14, 2009 6:28 pm

Thu Aug 20, 2009 6:08 pm

  • no.
    Code: Select all
    self.effects = EF_SOMETHING | EF_SOMETHIGNELSE;
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Thu Aug 20, 2009 8:02 pm

  • Thanks for the help.
    standard
    Newbie
     
    Posts: 3
    Joined: Sun Jun 14, 2009 6:28 pm



Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest