Design Your Own Nexuiz!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Aug 29, 2009 3:05 pm

  • Mr. Bougo wrote:
    PCLizard wrote:
    Mr. Bougo wrote:I use laserjumps a lot, so the health regen is always welcome. I could not play without it.


    Well, I may leave health regen on with my config. I still have yet to play a real match without it...Samual and I were thinking about making the rot a little slower if we turned health regen off.


    You mean you planned to keep the rot on while turning the regen off?

    That's even worse! :p


    Not if it's a slow rot...I just can't see it being *that* bad.
    A Pretty Cool Lizard.
    PCLizard
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    Posts: 55
    Joined: Thu Apr 10, 2008 3:13 pm

Sat Aug 29, 2009 6:28 pm

  • Ok, here's my second version of the config. Still beta, so basically anything can change at any time =P

    Code: Select all
    //PCLizard's "Balanced" Weapon/Health & Armor Config ***BETA V 0.2***

    //Mortar

    g_balance_grenadelauncher_primary_radius 90 // 140 for mortar radius is OUTRAGEOUS. 90 is the more logical and balanced value for the mortar, mainly because it reduces spam and requires more precision to use.

    g_balance_grenadelauncher_primary_ammo 3 // 3 rockets per grenade just like the rl, to reduce spam and force the player to really make each grenade count.

    g_balance_grenadelauncher_secondary_ammo 3 // Same as primary.


    //Rocket Launcher

    g_balance_rocketlauncher_damage 90 // 90 Damage for direct hit, 120 damage is insane. 90 is more balanced and helps reduce spam.

    g_balance_rocketlauncher_edgedamage 40 // This should be a tad higher than the mortar splash damage, since the rl is slower and takes longer to refire.

    g_balance_rocketlauncher_radius 120 // Radius is lowered to 120, remaining higher than the mortar's splash but still smaller than 150 :P


    //Hagar

    g_balance_hagar_primary_speed 3500 // Faster primary makes the hagar more accurate.

    g_balance_hagar_secondary_damage 50 // Secondary Hagar is more deadly, while using more ammo and is slower (see following cmds)

    g_balance_hagar_secondary_ammo 2 // Requires 2 rockets per rocket due to it being more powerful than primary.

    g_balance_hagar_secondary_refire 0.2 // Reduces spam of powerful rockets :P

    g_balance_hagar_secondary_edgedamage 30 // Higher splash damage for hagar secondary, still making it worthwhile to use even when it's not a direct hit.


    //Crylink

    g_balance_crylink_primary_ammo 4 // Uses more ammo to reduce prolonged spam.

    g_balance_crylink_primary_spread 0.025 // Make crylink primary more accurate

    g_balance_crylink_secondary_ammo 4 // Same reason as primary.


    //Machine Gun

    g_balance_uzi_first_damage 26 // 30 is a tad high for a first bullet damage, lowered slightly to balance primary and secondary.

    g_balance_uzi_first_spread 0 // Should there REALLY be spread for the first bullet? This makes the secondary worth using if you wanted to be more

    accurate.

    g_balance_uzi_sustained_damage 16 // Raised by one to make the mg a little more deadly.


    //Nex

    g_balance_nex_damage 100 // 130 for a nex shot is just not right...lowered to 100 to reduce nex spam/whoring and to balance it out with the rest of the weapons.

    g_balance_nex_ammo 6 // Only 5 ammo for an instant 100 damage seems a bit low, so this is raised to 6 (This value may be raised again in the future!)

    g_balance_nex_force 500 // The nex force shouldn't be this high, it makes it too easy to throw people off maps. Lowered down to 500. (This also may change!)


    //Electro

    // I couldn't find anything  wrong with the electro, it seems to be balanced =)


    //Shotgun

    g_balance_shotgun_primary_ammo 2 // 40 shots with shotgun at spawn is not right....reduced to 20 shots.

    g_balance_shotgun_secondary_ammo 2 // Same reason as above.


    //Health & Armor

    g_balance_health_limit 250 // There should be a limit to how much health you should have....this seems about right.

    g_balance_armor_limit 200 // A tad less than the health limit but still quite a lot.

    g_balance_health_rot 0.06 // Slower rot time (to make up for health limit)

    g_balance_health_rotlinear 1 // Constant health rot speed.

    g_balance_armor_rot 0.06 // Same reason as health rot.

    g_balance_armor_rotlinear 1 // Constant armor rot speed.

    g_balance_health_regen 0.04 // Regen is slower but not disabled.

    g_balance_health_regenlinear 1 // Same reason as health/armor rot, except for regeneration :P
    A Pretty Cool Lizard.
    PCLizard
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    Posts: 55
    Joined: Thu Apr 10, 2008 3:13 pm

Mon Sep 14, 2009 5:22 am

  • So in light of all the balance changes which are predicted for 2.6, I should point out that this thread is still open and still needs more input. Basically, I predict there being 3 mods available for Nexuiz 2.6 when released. Nexuiz: The new balance for 2.6 by LH, Classic Nexuiz: The old 2.5.2 balance and settings, and Pro Mode: A configuration made specifically for challenging the player as much as possible. This thread is the place to go for making pro mode. So i'm asking you all to continue taking a shot at making this.

    PCLizard: I like your configuration a lot, but there isn't much of a difference from standard balance. Also, the weapons aren't really balanced out very well (You should make the crylink and electro and MG stronger, and the shotgun.)
    Do it yourself, or stop complaining.
    (Developer Tracker) | (Nexuiz Roadmap)
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    Samual
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    Location: Pittsburgh, PA

Mon Sep 14, 2009 1:17 pm

  • New configuration:

    2.6 Havoc weapons and settings + Nexrun physics.

    Edit: Ah, with the laser replaced by a gauntlet weapon.
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    FruitieX
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    Posts: 588
    Joined: Mon Nov 13, 2006 4:47 pm
    Location: Finland

Mon Sep 14, 2009 2:12 pm

  • Samual wrote:So in light of all the balance changes which are predicted for 2.6, I should point out that this thread is still open and still needs more input. Basically, I predict there being 3 mods available for Nexuiz 2.6 when released. Nexuiz: The new balance for 2.6 by LH, Classic Nexuiz: The old 2.5.2 balance and settings, and Pro Mode: A configuration made specifically for challenging the player as much as possible. This thread is the place to go for making pro mode. So i'm asking you all to continue taking a shot at making this.


    The goal of my mod was to polish 2.5.2 balancing to try and make it as close to perfect as possible. So would there be room for this or no?
    Flying Steel
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Thu Sep 24, 2009 12:22 pm

  • My config file for latest SVN.. Revision one, still needs a lot of testing. This is my ideal Nexuiz :) -- Well, after some refining it will be.

    Download here: http://samual.nexuizninjaz.com/balanceSamual_r1.cfg

    Changes (from current 2.6 balance) are as follows:
    Code: Select all
    // 2.5 shotgun -- I think it's a good balance
    g_balance_shotgun_primary_bullets 6
    g_balance_shotgun_primary_damage 12
    g_balance_shotgun_primary_force 60
    g_balance_shotgun_primary_spread 0.07
    g_balance_shotgun_primary_refire 0.5
    g_balance_shotgun_primary_animtime 0.2
    g_balance_shotgun_secondary_bullets 6
    g_balance_shotgun_secondary_damage 12
    g_balance_shotgun_secondary_force 60
    g_balance_shotgun_secondary_spread 0.1
    g_balance_shotgun_secondary_refire 1.35
    g_balance_shotgun_secondary_animtime 0.2

    // mortar balance -- I like this too
    g_balance_grenadelauncher_primary_damage 60
    g_balance_grenadelauncher_primary_edgedamage 38
    g_balance_grenadelauncher_primary_radius 140
    g_balance_grenadelauncher_primary_speed 2200 // Make it a little faster for rl
    g_balance_grenadelauncher_primary_speed_up 220 // Feels better in my opinion
    g_balance_grenadelauncher_secondary_damage 70
    g_balance_grenadelauncher_secondary_edgedamage 38
    g_balance_grenadelauncher_secondary_radius 140
    g_balance_grenadelauncher_secondary_speed 1000 // Make it slower to allow for better placement
    g_balance_grenadelauncher_secondary_speed_up 220 // Feels better in my opinion

    // electro -- Could use some improvement
    g_balance_electro_primary_damage 65
    g_balance_electro_primary_refire 0.6
    g_balance_electro_primary_ammo 4

    // crylink -- This is sexy, must stay this way.
    g_balance_crylink_primary_damage 18
    g_balance_crylink_primary_force -55
    g_balance_crylink_primary_spread 0.01 // Make it a little harder to aim with
    g_balance_crylink_primary_refire 0.4
    g_balance_crylink_secondary_damage 10 // This is great
    g_balance_crylink_secondary_force -40 // You're going to love it
    g_balance_crylink_secondary_radius 10 // It's a....
    g_balance_crylink_secondary_speed 3000 // Rapid fire...
    g_balance_crylink_secondary_spread 0 // Ownage.......
    g_balance_crylink_secondary_shots 3 // OWNAGE.........
    g_balance_crylink_secondary_bounces 0 // ORGASMIC
    g_balance_crylink_secondary_refire 0.1 // Blaster gun! :P Well, plasma gun.
    g_balance_crylink_secondary_animtime 0.1 // Yup.. It's great
    g_balance_crylink_secondary_ammo 2 // Try it yourself if you don't believe me.
    g_balance_crylink_secondary_line_lifetime 2
    g_balance_crylink_secondary_line_fadetime 2

    // nex -- Could use improvement I guess.
    g_balance_nex_damage 90 // Make it weaker
    g_balance_nex_force 200 // Weaker
    g_balance_nex_refire 1.5
    g_balance_nex_damagefalloff_mindist 1000 // New feature which basically lowers damage/force based on distance.
    g_balance_nex_damagefalloff_maxdist 3000
    g_balance_nex_damagefalloff_halflife 1000
    g_balance_nex_damagefalloff_forcehalflife 1000

    // rocketlauncher -- I love this
    g_balance_rocketlauncher_damage 80
    g_balance_rocketlauncher_edgedamage 40
    g_balance_rocketlauncher_force 600
    g_balance_rocketlauncher_radius 80
    g_balance_rocketlauncher_speed 1600
    g_balance_rocketlauncher_speedstart 1600
    g_balance_rocketlauncher_refire 1.2
    g_balance_rocketlauncher_damageforcescale 4
    g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
    g_balance_rocketlauncher_guiderate 120 // max degrees per second
    g_balance_rocketlauncher_guideratedelay 0.01 // immediate

    // NOTE: These are changes from balance.cfg found in latest revision of SVN (7892), and will not work from any revision before this.


    Full config file:

    Code: Select all
    // {{{ weapon replacement
    // NOTE: this only replaces weapons on the map
    // use g_start_weapon_* to also replace the on-startup weapons!
    // {{{ weapon replacement
    // NOTE: this only replaces weapons on the map
    // use g_start_weapon_* to also replace the on-startup weapons!
    // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
    // set the cvars to "0" to totally disable a weapon
    set g_weaponreplace_laser ""
    set g_weaponreplace_shotgun ""
    set g_weaponreplace_uzi ""
    set g_weaponreplace_grenadelauncher ""
    set g_weaponreplace_electro ""
    set g_weaponreplace_crylink ""
    set g_weaponreplace_nex ""
    set g_weaponreplace_hagar ""
    set g_weaponreplace_rocketlauncher ""
    set g_weaponreplace_porto ""
    set g_weaponreplace_minstanex ""
    set g_weaponreplace_hook ""
    set g_weaponreplace_hlac ""
    set g_weaponreplace_campingrifle ""
    set g_weaponreplace_tuba ""
    set g_weaponreplace_fireball ""
    // }}}

    // {{{ starting gear
    set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
    set g_balance_health_start 100
    set g_balance_armor_start 0
    set g_start_ammo_shells 45
    set g_start_ammo_nails 0
    set g_start_ammo_rockets 0
    set g_start_ammo_cells 0
    set g_start_ammo_fuel 0
    set g_warmup_start_health 250   "starting values when being in warmup-stage"
    set g_warmup_start_armor 100 "starting values when being in warmup-stage"
    set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
    set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
    set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
    set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
    set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
    set g_lms_start_health 250
    set g_lms_start_armor 100
    set g_lms_start_ammo_shells 50
    set g_lms_start_ammo_nails 150
    set g_lms_start_ammo_rockets 50
    set g_lms_start_ammo_cells 50
    set g_lms_start_ammo_fuel 0
    set g_balance_nixnex_roundtime 25
    set g_balance_nixnex_incrtime 1.6
    set g_balance_nixnex_ammo_shells 15
    set g_balance_nixnex_ammo_nails 45
    set g_balance_nixnex_ammo_rockets 15
    set g_balance_nixnex_ammo_cells 15
    set g_balance_nixnex_ammo_fuel 0
    set g_balance_nixnex_ammoincr_shells 2
    set g_balance_nixnex_ammoincr_nails 6
    set g_balance_nixnex_ammoincr_rockets 2
    set g_balance_nixnex_ammoincr_cells 2
    set g_balance_nixnex_ammoincr_fuel 2
    // }}}

    // {{{ pickup items
    set g_pickup_shells 30
    set g_pickup_shells_max 120
    set g_pickup_nails 80
    set g_pickup_nails_max 400
    set g_pickup_rockets 30
    set g_pickup_rockets_max 120
    set g_pickup_cells 50
    set g_pickup_cells_max 200
    set g_pickup_fuel 25
    set g_pickup_fuel_jetpack 50
    set g_pickup_fuel_max 999
    set g_pickup_armorsmall 10
    set g_pickup_armorsmall_max 100
    set g_pickup_armormedium 25
    set g_pickup_armormedium_max 100
    set g_pickup_armorbig 50
    set g_pickup_armorbig_max 100
    set g_pickup_armorlarge 100
    set g_pickup_armorlarge_max 100
    set g_pickup_healthsmall 10
    set g_pickup_healthsmall_max 200
    set g_pickup_healthmedium 25
    set g_pickup_healthmedium_max 200
    set g_pickup_healthlarge 50
    set g_pickup_healthlarge_max 200
    set g_pickup_healthmega 100
    set g_pickup_healthmega_max 200
    set g_pickup_respawntime_short 15
    set g_pickup_respawntime_medium 20
    set g_pickup_respawntime_long 30
    set g_pickup_respawntime_powerup 120
    set g_pickup_respawntime_weapon 15
    set g_pickup_respawntime_ammo 15
    set g_pickup_respawntimejitter_short 0
    set g_pickup_respawntimejitter_medium 0
    set g_pickup_respawntimejitter_long 0
    set g_pickup_respawntimejitter_powerup 10
    set g_pickup_respawntimejitter_weapon 0
    set g_pickup_respawntimejitter_ammo 0
    // }}}

    // {{{ regen/rot
    set g_balance_health_regen 0
    set g_balance_health_regenlinear 5
    set g_balance_pause_health_regen 5
    set g_balance_pause_health_regen_spawn 0
    set g_balance_health_rot 0
    set g_balance_health_rotlinear 5
    set g_balance_pause_health_rot 1
    set g_balance_pause_health_rot_spawn 1
    set g_balance_health_regenstable 100
    set g_balance_health_rotstable 100
    set g_balance_health_limit 999
    set g_balance_armor_regen 0
    set g_balance_armor_regenlinear 0
    set g_balance_armor_rot 0
    set g_balance_armor_rotlinear 0
    set g_balance_pause_armor_rot 1
    set g_balance_pause_armor_rot_spawn 1
    set g_balance_armor_regenstable 100
    set g_balance_armor_rotstable 100
    set g_balance_armor_limit 999
    set g_balance_armor_blockpercent 0.6
    set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
    set g_balance_fuel_regenlinear 0
    set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
    set g_balance_fuel_rot 0.05
    set g_balance_fuel_rotlinear 0
    set g_balance_pause_fuel_rot 5
    set g_balance_pause_fuel_rot_spawn 10
    set g_balance_fuel_regenstable 50
    set g_balance_fuel_rotstable 100
    set g_balance_fuel_limit 999
    // }}}

    // {{{ misc
    set g_balance_selfdamagepercent 0.6
    set g_balance_weaponswitchdelay 0.15
    set g_balance_firetransfer_time 0.9
    set g_balance_firetransfer_damage 0.8
    set g_throughfloor_damage 0.3
    set g_throughfloor_force 0.7
    set g_projectiles_newton_style 0
    // possible values:
    //  0: absolute velocity projectiles (like Quake)
    //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
    //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
    //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
    //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
    set g_projectiles_newton_style_2_minfactor 0.7
    set g_projectiles_newton_style_2_maxfactor 5
    set g_balance_falldamage_deadminspeed 150
    set g_balance_falldamage_minspeed 1400
    set g_balance_falldamage_factor 0.15
    set g_balance_falldamage_maxdamage 25
    // }}}

    // {{{ powerups
    set g_balance_powerup_invincible_takedamage 0.2
    set g_balance_powerup_invincible_time 30
    set g_balance_powerup_strength_damage 3
    set g_balance_powerup_strength_force 4
    set g_balance_powerup_strength_time 30
    set g_balance_powerup_strength_selfdamage 1.5
    set g_balance_powerup_strength_selfforce 1.5
    // }}}

    // {{{ jetpack/hook
    set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
    set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
    set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
    set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
    set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
    set g_jetpack_fuel 8 "fuel per second for jetpack"
    set g_jetpack_attenuation 2 "jetpack sound attenuation"

    set g_grappling_hook_tarzan 2 // 2: can also pull players
    set g_balance_grapplehook_speed_fly 1800
    set g_balance_grapplehook_speed_pull 2000
    set g_balance_grapplehook_force_rubber 2000
    set g_balance_grapplehook_force_rubber_overstretch 1000
    set g_balance_grapplehook_length_min 50
    set g_balance_grapplehook_stretch 50
    set g_balance_grapplehook_airfriction 0.2
    set g_balance_grapplehook_health 130
    // }}}

    // {{{ weapon properties
    //   {{{ laser
    set g_balance_laser_primary_damage 25
    set g_balance_laser_primary_edgedamage 10
    set g_balance_laser_primary_force 400
    set g_balance_laser_primary_radius 70
    set g_balance_laser_primary_speed 9000
    set g_balance_laser_primary_refire 0.7
    set g_balance_laser_primary_animtime 0.3
    set g_balance_laser_primary_lifetime 30
    set g_balance_laser_primary_shotangle 0
    set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
    set g_balance_laser_secondary_damage 25
    set g_balance_laser_secondary_edgedamage 10
    set g_balance_laser_secondary_force 400
    set g_balance_laser_secondary_radius 70
    set g_balance_laser_secondary_speed 9000
    set g_balance_laser_secondary_refire 0.7
    set g_balance_laser_secondary_animtime 0.3
    set g_balance_laser_secondary_lifetime 30
    set g_balance_laser_secondary_shotangle -90
    //   }}}
    //   {{{ shotgun
    set g_balance_shotgun_primary_bullets 6
    set g_balance_shotgun_primary_damage 12
    set g_balance_shotgun_primary_force 60
    set g_balance_shotgun_primary_spread 0.07
    set g_balance_shotgun_primary_refire 0.5
    set g_balance_shotgun_primary_animtime 0.2
    set g_balance_shotgun_primary_ammo 1
    set g_balance_shotgun_primary_speed 12000
    set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
    set g_balance_shotgun_secondary_bullets 6
    set g_balance_shotgun_secondary_damage 12
    set g_balance_shotgun_secondary_force 60
    set g_balance_shotgun_secondary_spread 0.1
    set g_balance_shotgun_secondary_refire 1.35
    set g_balance_shotgun_secondary_animtime 0.2
    set g_balance_shotgun_secondary_ammo 1
    set g_balance_shotgun_secondary_speed 12000
    set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
    //   }}}
    //   {{{ uzi
    set g_balance_uzi_first_damage 25
    set g_balance_uzi_first_force 50
    set g_balance_uzi_first_spread 0.015
    set g_balance_uzi_first_refire 0.2
    set g_balance_uzi_first_ammo 1
    set g_balance_uzi_sustained_damage 5
    set g_balance_uzi_sustained_force 27
    set g_balance_uzi_sustained_spread 0.05
    set g_balance_uzi_sustained_refire 0.05
    set g_balance_uzi_sustained_ammo 1
    set g_balance_uzi_speed 18000
    set g_balance_uzi_bulletconstant 115 // 13.1qu
    //   }}}
    //   {{{ mortar
    set g_balance_grenadelauncher_primary_damage 60
    set g_balance_grenadelauncher_primary_edgedamage 38
    set g_balance_grenadelauncher_primary_force 400
    set g_balance_grenadelauncher_primary_radius 140
    set g_balance_grenadelauncher_primary_speed 2200
    set g_balance_grenadelauncher_primary_speed_up 220
    set g_balance_grenadelauncher_primary_lifetime 30
    set g_balance_grenadelauncher_primary_refire 0.8
    set g_balance_grenadelauncher_primary_animtime 0.3
    set g_balance_grenadelauncher_primary_ammo 2
    set g_balance_grenadelauncher_secondary_damage 70
    set g_balance_grenadelauncher_secondary_edgedamage 38
    set g_balance_grenadelauncher_secondary_force 400
    set g_balance_grenadelauncher_secondary_radius 140
    set g_balance_grenadelauncher_secondary_speed 1000
    set g_balance_grenadelauncher_secondary_speed_up 220
    set g_balance_grenadelauncher_secondary_lifetime 2.5
    set g_balance_grenadelauncher_secondary_refire 0.7
    set g_balance_grenadelauncher_secondary_animtime 0.3
    set g_balance_grenadelauncher_secondary_ammo 2
    set g_balance_grenadelauncher_secondary_health 10
    set g_balance_grenadelauncher_secondary_damageforcescale 4
    //   }}}
    //   {{{ electro
    set g_balance_electro_primary_damage 65
    set g_balance_electro_primary_edgedamage 0
    set g_balance_electro_primary_force 200
    set g_balance_electro_primary_radius 150
    set g_balance_electro_primary_speed 2000
    set g_balance_electro_primary_lifetime 30
    set g_balance_electro_primary_refire 0.6
    set g_balance_electro_primary_animtime 0.3
    set g_balance_electro_primary_ammo 2
    set g_balance_electro_secondary_damage 50
    set g_balance_electro_secondary_spread 0.05
    set g_balance_electro_secondary_edgedamage 0
    set g_balance_electro_secondary_force 200
    set g_balance_electro_secondary_radius 150
    set g_balance_electro_secondary_speed 900
    set g_balance_electro_secondary_speed_up 200
    set g_balance_electro_secondary_lifetime 5
    set g_balance_electro_secondary_refire 0.3
    set g_balance_electro_secondary_animtime 0.3
    set g_balance_electro_secondary_ammo 2
    set g_balance_electro_secondary_health 5
    set g_balance_electro_secondary_damageforcescale 4
    set g_balance_electro_secondary_count 1
    set g_balance_electro_combo_damage 80
    set g_balance_electro_combo_edgedamage 0
    set g_balance_electro_combo_force 200
    set g_balance_electro_combo_radius 250
    set g_balance_electro_combo_speed 2000
    //   }}}
    //   {{{ crylink
    set g_balance_crylink_primary_damage 18
    set g_balance_crylink_primary_edgedamage 0
    set g_balance_crylink_primary_force -55
    set g_balance_crylink_primary_radius 80
    set g_balance_crylink_primary_speed 7000
    set g_balance_crylink_primary_spread 0.01
    set g_balance_crylink_primary_shots 4
    set g_balance_crylink_primary_bounces 1
    set g_balance_crylink_primary_refire 0.4
    set g_balance_crylink_primary_animtime 0.3
    set g_balance_crylink_primary_ammo 2
    set g_balance_crylink_primary_bouncedamagefactor 0.5

    set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
    set g_balance_crylink_primary_middle_fadetime 5
    set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
    set g_balance_crylink_primary_star_fadetime 0.25
    set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
    set g_balance_crylink_primary_other_fadetime 0.25

    set g_balance_crylink_secondary_damage 10
    set g_balance_crylink_secondary_edgedamage 0
    set g_balance_crylink_secondary_force -40
    set g_balance_crylink_secondary_radius 10
    set g_balance_crylink_secondary_speed 3000
    set g_balance_crylink_secondary_spread 0
    set g_balance_crylink_secondary_shots 3
    set g_balance_crylink_secondary_bounces 0
    set g_balance_crylink_secondary_refire 0.1
    set g_balance_crylink_secondary_animtime 0.1
    set g_balance_crylink_secondary_ammo 2
    set g_balance_crylink_secondary_bouncedamagefactor 0.5

    set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
    set g_balance_crylink_secondary_middle_fadetime 5
    set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
    set g_balance_crylink_secondary_line_fadetime 2
    //   }}}
    //   {{{ nex
    set g_balance_nex_damage 90
    set g_balance_nex_force 200
    set g_balance_nex_refire 1.5
    set g_balance_nex_animtime 0.3
    set g_balance_nex_ammo 5
    set g_balance_nex_damagefalloff_mindist 1000
    set g_balance_nex_damagefalloff_maxdist 3000
    set g_balance_nex_damagefalloff_halflife 1000
    set g_balance_nex_damagefalloff_forcehalflife 1000
    //   }}}
    //   {{{ minstanex
    set g_balance_minstanex_refire 1
    set g_balance_minstanex_animtime 0.3
    set g_balance_minstanex_ammo 10
    //   }}}
    //   {{{ hagar
    set g_balance_hagar_primary_damage 30
    set g_balance_hagar_primary_edgedamage 0
    set g_balance_hagar_primary_force 50
    set g_balance_hagar_primary_radius 70
    set g_balance_hagar_primary_spread 0.05
    set g_balance_hagar_primary_speed 2000
    set g_balance_hagar_primary_lifetime 30
    set g_balance_hagar_primary_refire 0.15
    set g_balance_hagar_primary_ammo 1
    set g_balance_hagar_secondary_damage 30
    set g_balance_hagar_secondary_edgedamage 0
    set g_balance_hagar_secondary_force 50
    set g_balance_hagar_secondary_radius 70
    set g_balance_hagar_secondary_spread 0.05
    set g_balance_hagar_secondary_speed 2000
    set g_balance_hagar_secondary_lifetime 30
    set g_balance_hagar_secondary_refire 0.15
    set g_balance_hagar_secondary_ammo 1
    //   }}}
    //   {{{ rocketlauncher
    set g_balance_rocketlauncher_damage 80
    set g_balance_rocketlauncher_edgedamage 40
    set g_balance_rocketlauncher_force 600
    set g_balance_rocketlauncher_radius 80
    set g_balance_rocketlauncher_speed 1600
    set g_balance_rocketlauncher_speedaccel 0
    set g_balance_rocketlauncher_speedstart 1600
    set g_balance_rocketlauncher_lifetime 30
    set g_balance_rocketlauncher_refire 1.2
    set g_balance_rocketlauncher_animtime 0.3
    set g_balance_rocketlauncher_ammo 3
    set g_balance_rocketlauncher_health 40
    set g_balance_rocketlauncher_damageforcescale 4
    set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
    set g_balance_rocketlauncher_guiderate 120 // max degrees per second
    set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
    set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
    set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
    set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
    set g_balance_rocketlauncher_laserguided_speed 1000  //650
    set g_balance_rocketlauncher_laserguided_speedaccel 0
    set g_balance_rocketlauncher_laserguided_speedstart 1000
    set g_balance_rocketlauncher_laserguided_turnrate   0.75  //0.5
    set g_balance_rocketlauncher_laserguided_allow_steal   1
    //   }}}
    //   {{{ porto
    set g_balance_porto_primary_refire 1.5
    set g_balance_porto_primary_speed 2000
    set g_balance_porto_primary_lifetime 30
    set g_balance_portal_health 200 // these get recharged whenever the portal is used
    set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
    //   }}}
    //   {{{ hook
    set g_balance_hook_primary_fuel 5 // hook monkeys set 0
    set g_balance_hook_primary_refire 0 // hook monkeys set 0
    set g_balance_hook_primary_animtime 0.3 // good shoot anim
    set g_balance_hook_primary_hooked_time_max 0 // infinite
    set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
    set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
    set g_balance_hook_secondary_damage 25 // not much
    set g_balance_hook_secondary_edgedamage 5 // not much
    set g_balance_hook_secondary_radius 500 // LOTS
    set g_balance_hook_secondary_force -2000 // LOTS
    set g_balance_hook_secondary_ammo 50 // a whole pack
    set g_balance_hook_secondary_lifetime 30 // infinite
    set g_balance_hook_secondary_speed 0 // not much throwing
    set g_balance_hook_secondary_gravity 5 // fast falling
    set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
    set g_balance_hook_secondary_animtime 0.3 // good shoot anim
    set g_balance_hook_secondary_power 3 // effect behaves like a square function
    set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
    //   }}}
    //   {{{ hlac
    set g_balance_hlac_primary_spread_min 0.01
    set g_balance_hlac_primary_spread_max 0.03
    set g_balance_hlac_primary_spread_add 0.002
    set g_balance_hlac_primary_spread_crouchmod 0.5

    set g_balance_hlac_primary_damage 18
    set g_balance_hlac_primary_edgedamage 0
    set g_balance_hlac_primary_force 50
    set g_balance_hlac_primary_radius 70
    set g_balance_hlac_primary_speed 20000
    set g_balance_hlac_primary_lifetime 5

    set g_balance_hlac_primary_refire 0.15
    set g_balance_hlac_primary_animtime 0.05
    set g_balance_hlac_primary_ammo 1

    set g_balance_hlac_secondary_spread 0.06
    set g_balance_hlac_secondary_spread_crouchmod 0.5

    set g_balance_hlac_secondary_damage 11
    set g_balance_hlac_secondary_edgedamage 10
    set g_balance_hlac_secondary_force 100
    set g_balance_hlac_secondary_radius 70
    set g_balance_hlac_secondary_speed 20000
    set g_balance_hlac_secondary_lifetime 5

    set g_balance_hlac_secondary_refire 1
    set g_balance_hlac_secondary_animtime 0.3
    set g_balance_hlac_secondary_ammo 10
    set g_balance_hlac_secondary_shots 5
    //   }}}
    //   {{{ campingrifle
    set g_balance_campingrifle_magazinecapacity 0
    set g_balance_campingrifle_reloadtime 2 // matches reload anim
    set g_balance_campingrifle_auto_reload_after_changing_weapons 0
    set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
    set g_balance_campingrifle_primary_damage 50
    set g_balance_campingrifle_primary_headshotaddeddamage 50
    set g_balance_campingrifle_primary_spread 0
    set g_balance_campingrifle_primary_force 2
    set g_balance_campingrifle_primary_speed 35000
    set g_balance_campingrifle_primary_lifetime 5
    set g_balance_campingrifle_primary_refire 0.7
    set g_balance_campingrifle_primary_animtime 0.3
    set g_balance_campingrifle_primary_ammo 10
    set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
    set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
    set g_balance_campingrifle_secondary_damage 15
    set g_balance_campingrifle_secondary_headshotaddeddamage 25
    set g_balance_campingrifle_secondary_spread 0.02
    set g_balance_campingrifle_secondary_force 1
    set g_balance_campingrifle_secondary_speed 20000
    set g_balance_campingrifle_secondary_lifetime 5
    set g_balance_campingrifle_secondary_refire 0.1
    set g_balance_campingrifle_secondary_animtime 0.1
    set g_balance_campingrifle_secondary_ammo 4
    set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
    set g_balance_campingrifle_secondary_burstcost 0.35
    //   }}}
    //   {{{ tuba
    set g_balance_tuba_refire 0.25
    set g_balance_tuba_animtime 0.25
    set g_balance_tuba_attenuation 0.5
    set g_balance_tuba_volume 1
    set g_balance_tuba_damage 25
    set g_balance_tuba_edgedamage 0
    set g_balance_tuba_radius 200
    set g_balance_tuba_force 200
    //   }}}
    //   {{{ fireball
    set g_balance_fireball_primary_ammo 5
    set g_balance_fireball_primary_animtime 0.3
    set g_balance_fireball_primary_damage 50
    set g_balance_fireball_primary_damageforcescale 4
    set g_balance_fireball_primary_damagetime 5
    set g_balance_fireball_primary_force 100
    set g_balance_fireball_primary_laserburntime 0.5
    set g_balance_fireball_primary_laserdamage 30
    set g_balance_fireball_primary_laseredgedamage 20
    set g_balance_fireball_primary_laserradius 128
    set g_balance_fireball_primary_lifetime 7
    set g_balance_fireball_primary_refire 1
    set g_balance_fireball_primary_speed 700
    set g_balance_fireball_primary_speed_up 100
    set g_balance_fireball_secondary_ammo 15
    set g_balance_fireball_secondary_animtime 0.15
    set g_balance_fireball_secondary_bfgdamage 100
    set g_balance_fireball_secondary_bfgforce 500
    set g_balance_fireball_secondary_bfgradius 750
    set g_balance_fireball_secondary_damage 150
    set g_balance_fireball_secondary_damageforcescale 4
    set g_balance_fireball_secondary_edgedamage 0
    set g_balance_fireball_secondary_force 700
    set g_balance_fireball_secondary_health 50
    set g_balance_fireball_secondary_laserburntime 0.5
    set g_balance_fireball_secondary_laserdamage 30
    set g_balance_fireball_secondary_laseredgedamage 20
    set g_balance_fireball_secondary_laserradius 256
    set g_balance_fireball_secondary_lifetime 15
    set g_balance_fireball_secondary_radius 200
    set g_balance_fireball_secondary_refire 2
    set g_balance_fireball_secondary_speed 650
    //   }}}
    Do it yourself, or stop complaining.
    (Developer Tracker) | (Nexuiz Roadmap)
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    Samual
    Keyboard killer
     
    Posts: 508
    Joined: Mon May 25, 2009 7:22 pm
    Location: Pittsburgh, PA

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