[IDEA] Ranking

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Aug 26, 2009 5:30 pm

  • Currently I have 5 tabs in mind, lets see what you think about this layout :) The name is of course possible to change, its just something that represents the idea of the layout:

    1, Experience: XY amount of alltogether frags/captures/recoveries etc
    2, Skills: this is the most widespread one, it can contain quad frags, midair mortars, midair rockets and other stuffs
    3, Weapons: these are the weapon accuracy and alltogether number of frags based on weapons, just as fisume said
    4, Combos: the usual kill combos as already implemented on the list, also it cound contain flag capture combos and other similar stuffs
    5, Fun: those kind of achievements that are not trivial to be completed, or extremely extremely hard to complete. Example for a not trivial/fun frag: midair hagar secondary, or electro secondary :D Example for extremely hard achievement: Win a DM match so that the second guy has less than 8 frags. (and minimum player number is 5 for example)

    So, what do you think? :) This way gametypes wouldnt be seperated from eachother.
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    FraNcoTirAdoR
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Wed Aug 26, 2009 5:42 pm

  • sounds better only,
    FUN dont know but it sounds gay)) :P
    rename it with "challenge"
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    Kay
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Wed Aug 26, 2009 6:35 pm

  • Kay wrote:sounds better only,
    FUN dont know but it sounds gay)) :P
    rename it with "challenge"


    or extremes :P
    ohh and maybe i found a possible solution to store these information client side without able to modify it: it should be stored in an encrypted file, encrypted by a passwords CRC or something, similar as the rainbow color is coded, i hope something like that is possible.
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    FraNcoTirAdoR
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Wed Aug 26, 2009 7:05 pm

  • Why not simply make skill-based tabs and 1 special tab for weapon-based tasks (e.g. 100 kills with weapon X or whatever)
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    Fisume!
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Wed Aug 26, 2009 7:24 pm

  • Fisume! wrote:Why not simply make skill-based tabs and 1 special tab for weapon-based tasks (e.g. 100 kills with weapon X or whatever)


    because its not skill to collect 1000 frags alltogether if you do that in 2 years :D
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    FraNcoTirAdoR
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Wed Aug 26, 2009 7:29 pm

  • it is if you make "in a row" of it
    but not 1000 :D
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Thu Aug 27, 2009 1:34 pm

  • Example...
    *Description

    BEGINNER (Tab 1)

    PLACEHOLDER *Kill three enemys in a row. (0%)
    Sprinter *Win a Race match. (0%)
    Strength inside *Kill three enemys with the strength in a row. (0%)
    Rush! *Reach 250 km/h. (0%)
    Bam! *Kill one enemy with a direct headshot with the Camping Rifle. (0%)
    CTF Winner *Win 3 CTF matches in a row. (0%)
    Break through *Kill one enemy who's using a Shield Powerup. (0%)



    ELITE (Tab 4)

    Combo Breaker *Break your enemy's 20 frag combo. (0%)
    Survival Expert *Survive 10 minutes without dieing with a minimum of 5 opponents. (0%)
    Bash Time *Kill all opponents of the enemy's team (minimum of 4 players) in a row, without dieing (0%)
    Last Second! *Win a
    Conter! *[i]Destroy the Number 1 of your enemy's team 10 times in a row. (0%)

    Yoda's Trick *Get 30 kills in a row. (0%)
    Allstar *Win a match with a proportion of 5:1. (0%)




    More coming soon.. dont have much time right now
    Last edited by Fisume! on Thu Aug 27, 2009 3:11 pm, edited 1 time in total.
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Thu Aug 27, 2009 2:02 pm

  • --FraNcoTirAdoR-- wrote:Example for extremely hard achievement: Win a DM match so that the second guy has less than 8 frags. (and minimum player number is 5 for example)


    Don't know if you are all talking about single player "achievements", but if those medals are possibly being earned during online play I strongly suggest either a server-based storage of achievement status or at least the possibility to disable achievements server-side.

    Otherwise people would rape the beginner's servers.

    On a side note, I wouldn't call it "fun" to play a DM with at least 5 players and dominating it that way, but maybe that's just me :wink:
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    halogene
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Thu Aug 27, 2009 4:37 pm

  • what do you mean with (0%)
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    Kay
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Thu Aug 27, 2009 5:30 pm

  • I totally support this idea :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Aug 27, 2009 6:03 pm

  • now the question is, Who is gonna make it :wink:
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Thu Aug 27, 2009 6:35 pm

  • A note, i'm the person who wanted to take this over his shoulder for development into 2.6. This could only effectively happen with a full profile system and a master server able to host this information. However, i'm the person working on those. So I will be happy to say that I think I can do this aswell. One of the main problems of an achievement system is cheating. Now, with me hosting a master server, i'll be able to store all achievement information. The problem is that, the information MUST come from the server, else a client can fake it easily (And even then, a server could fake it too.. But i'll make this a little tricky as the client has to be signed onto the server at the time, and meet certain requirements). Also, i'll have to ignore servers with cheats enabled, or balance modifications, as this could potentially make it easier to get certain achievements. The other problem with an achievement system is.. How does the game detect certain events? I already began work on a system to have servers log events such as double kills and etc, but it's not entirely functional yet. Unfortunately this part isn't easy, and would not work on servers that do not have this functionality. Basically, adding a profile system and ranking system like this would break all compatibility with anything before it. (Not that 2.5.x has much compatibility with 2.4 anyway.. Infact 2.5.2 has incredible differences such as new waypoint placement systems.)

    But if all of the problems are able to be addressed.. Lets figure out how the ranking system would behave. For the most part, a ranking system that involves badges or labels for certain levels is ridiculous... Not only can I NOT do this (It's incredibly hard to add experience points into Nexuiz and etc... And they would need balanced throughout ALL the game modes.. it's NOT HAPPENING.), but the very idea of advertising skill in such a way is not a very nice concept. It works for games like CoD and similar simply because their whole multiplayer game is built around this! Nexuiz can not do this, as it would require huge weapon system modifications (And would cause major gameplay changes) which, again, I don't know how to do. I propose we build a system that only uses achievements, similar to QuakeLive for example. Thankfully, this is something I can do (Although it is a ton of work, still).


    Now...
    - Win a DM match without dieing. (with playing from beginning)
    - Win a match with the highest nex accuracy.
    - Same with mortar
    - Collect more than 50 frags in a match (match not longer than 20 minutes)
    - Collect 5 airshot on a match.
    - Collect 5 headshot on a match.
    - Make at least 15 frags in a DM match with shotgun (shotgun ftw)
    - Collect at least 10 frags with a single quad rush
    - Collect more than 20 quadfrags on a DM match
    - Be the first in CTF in the winning team with more death than frags (for Mirio )
    - Frag someone midair with laser
    - Frag someone midair with rocket (without secondary button blowing it up)
    - Kill someone with mortar from more than XY unit distance
    - Frag at least 3 guys with one single electro-combo
    - Frag two guys in the same time with one nexshot.
    - Make a midair frag with hagar secondary (crazy )
    - Finish a map with a kill/death ratio at least 5

    Yes, I like these. But we need FAR more, and different levels of them. I would like you guys to create a list of all of these. Instead of segmenting them throughout multiple posts, please take ALL the other lists and add their items into your own.. This way we can build a very large list. (A good amount would be around 50 or more... I don't really see a problem with having a lot. Infact, 100 would be better.)

    The badges you made Kay, are very nice. But I again need more. You (or someone else) will need to make one badge for every achievement level. I would appreciate if you could send those pictures to me in png format with transparency though (I could do it myself, but no time right now). Just post a link to them on the forums once done. What I plan to do here is to have multiple levels (Possibly 3, possibly 5, possibly 10.. I want 5..) of difficulty on achievements.. You can only go to the next level of difficulty, if you have completed the last one. This means, if you haven't completed level 1, even if you get an achievement in e.g. level 2, you don't get the mark for that (Do you follow? Hard to explain). The list of achievements would work in a similar manner to the singleplayer campaign level list, but I don't know precisely how i'll manage this yet.

    The only real hurdle right now is a profile system (Which i'm working on... But it's hard, as it has to deal with authentication and etc...) .......... Until this is created, we cannot start work on a ranking system. But until then, please do develop how you guys want this to work. I'll do the best I can :) All I need you guys to do is create artwork, create a list of achievements (A long one), and have fun with making layouts.. (Keep the layouts realistic/simplistic, Nexuiz can't do dynamically changing menus <YET>.)



    P.S.: If there is a major typo in here, I don't care. ;)
    Do it yourself, or stop complaining.
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    Samual
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Thu Aug 27, 2009 8:13 pm

  • i dont like the idea, because

    1) it is used in many games, so it can be called a poor rip of

    2) it is overrated seems like its a must have

    3) it would increases nexuiz size even more

    4) you need to register/ create an account, goodbye 'just join a server and have fun'

    5) of achievement server whivh are poping up/ achievement farming durning normal games

    I speak from my experience with the TF2 achievement system
    Aneurysm 4 the win !!!!! :D
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Thu Aug 27, 2009 8:20 pm

  • cortez wrote:i dont like the idea, because

    1) it is used in many games, so it can be called a poor rip of

    2) it is overrated seems like its a must have

    3) it would increases nexuiz size even more

    4) you need to register/ create an account, goodbye 'just join a server and have fun'

    5) of achievement server whivh are poping up/ achievement farming durning normal games

    I speak from my experience with the TF2 achievement system


    Well actually, 1 is irrelevant. Think about it this way, MANY MANY MANY games have a gun... But it's not really ripping it off if it's not EXACTLY the same.

    2... No... I disagree... I just like the idea because it _IS_ cool.

    3... Deal with it... it'll happen a lot :P By 2.6, we'll also have new models and new maps.. Better textures.. Etc... 2.6 will probably be over 1gb... Besides, a ranking system alone wouldn't be much disk space at all.

    4... No, you have an option to either create an account, or play without an account.

    5... ?.. Your english is horrible here.
    Do it yourself, or stop complaining.
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    Samual
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Thu Aug 27, 2009 9:49 pm

  • Ok Samual nice that you want to make this, can I make the images of the medals (or whatever you call it)

    and how about the level stars what you see in the scoreboard is that possible?
    Just one star per tab of achievements or something like that:

    Image

    then you can also see how skilled the players are before you join.


    oh and cant we make something like the dcc servers have with their stats:

    http://delight.vapor.com/stats.php?s=0
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Fri Aug 28, 2009 8:44 am

  • You are awesome as always Samual :D Hmm, about the grouping, maybe it shouldn't be bad something like fisume mentioned, different tabs for their hardness: Beginner, intermediate, hard, insane maybe...
    My idea that this should worth another topic to open, where everyone can post their medal ideas, and the first post will contain them all, just to keep it organized. (only medals should be posted there and the discussions should continue here) After we collected many awards we can sort out what are the good ideas. Until we don't know what awards could be included its not possible to create icons for them anyways :P
    Also that level thing should be quite cool, this could eliminate the problem what cortez mentioned that good players flood the newbie servers for medal collection. Players not logged in could have sth like not available, and for the logged players it should display their level based on some awards.
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Fri Aug 28, 2009 10:25 am

  • Samual wrote:3... Deal with it... it'll happen a lot :P By 2.6, we'll also have new models and new maps.. Better textures.. Etc... 2.6 will probably be over 1gb... Besides, a ranking system alone wouldn't be much disk space at all.


    errm new maps??? during the last years there are only a few maps add to nexuiz
    better textures? the already make 50% of the size

    Samual wrote:4... No, you have an option to either create an account, or play without an account.

    so you want to make it client based?

    Samual wrote:5... ?.. Your english is horrible here.

    ok maybe you are familiar with achievement farming.
    Player join a game just to get an achievement the are only focused on that achievement, so they dont care about team play. well that isnt a problem deathmatches
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Aug 28, 2009 11:29 am

  • Yeah --FraNcoTirAdoR-- thats good,
    im working hard on the medals right now ;)

    can someone make this sticky?
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Fri Aug 28, 2009 1:37 pm

  • cortez wrote:
    Samual wrote:3... Deal with it... it'll happen a lot :P By 2.6, we'll also have new models and new maps.. Better textures.. Etc... 2.6 will probably be over 1gb... Besides, a ranking system alone wouldn't be much disk space at all.


    errm new maps??? during the last years there are only a few maps add to nexuiz
    better textures? the already make 50% of the size

    Samual wrote:4... No, you have an option to either create an account, or play without an account.

    so you want to make it client based?

    Samual wrote:5... ?.. Your english is horrible here.

    ok maybe you are familiar with achievement farming.
    Player join a game just to get an achievement the are only focused on that achievement, so they dont care about team play. well that isnt a problem deathmatches

    Achievement farming would be worthless. The way i'm going to implement this would make it impossible to get an achievement unless in a real match for X amount of time with X amount of points, etc etc. And no it won't be client based. Also, Nexuiz has had A LOT of new maps over the years. We just remove older ones. Infact 2.5.2 will have 4 new maps iirc. Anyway i'm done arguing with you, as you're going to oppose it anyway. You're like the one person against this while there are 50+ for it... So i'm continuing.

    Kay wrote:Ok Samual nice that you want to make this, can I make the images of the medals (or whatever you call it)

    and how about the level stars what you see in the scoreboard is that possible?
    Just one star per tab of achievements or something like that:



    then you can also see how skilled the players are before you join.


    oh and cant we make something like the dcc servers have with their stats:

    http://delight.vapor.com/stats.php?s=0

    I don't know about a web interface yet, but -z- said (The person who wants to host the account server system) he wants to make one. Anyway, i've seen the code for how that works and it's MESSY MESSY MESSY, and not cheat proof. So we can't do it that way. As for the stars.... I'm not sure if it's possible to put an image there, but I wouldn't do it that way anyway (Takes too much space on the scoreboard.... There is a reason we have a limited amount of columns). I don't know any other good way to do it, but i'll think something up. (Of course if we use a web interface, should be easy.)

    Just an update of the methods we might use...
    Client side of things: We are thinking about using an identification key that would be placed in the data folder by Nexuiz after you get an account. This key would make _your_ client, _your_ stats. And with this type of system, you're still free to pick whatever nickname you want - And you're still able to play completely without hassle from the get-go. (The only way to get an identification key is to request it from the account server.. I'll probably have a dialog that requires a key to open, if you have one it will show your stats and all that.)

    Server side of things: Instead of having the server do a complicated handshake with the account server and the client very often, we were thinking about having the server record an event log for every single match. In this event log would be all information about the entire match, timestamped and etc. The event log would be sent to the account server at the end of a match, and would be processed then. This would allow the server to display to you your achievements for that match at the end of the match. Using this method, it would also record all cvars and cvar changes. What the account server will do is have a list of all cvars that cannot be changed, and if they are changed; the record is denied (Server is not standard). For example, if balance is changed on a server, or there is jetpack, these things would null out the ability to get achievements.

    This system still has holes in the idea, but it's in its infancy :)


    --FraNcoTirAdoR-- wrote:You are awesome as always Samual :D Hmm, about the grouping, maybe it shouldn't be bad something like fisume mentioned, different tabs for their hardness: Beginner, intermediate, hard, insane maybe...
    My idea that this should worth another topic to open, where everyone can post their medal ideas, and the first post will contain them all, just to keep it organized. (only medals should be posted there and the discussions should continue here) After we collected many awards we can sort out what are the good ideas. Until we don't know what awards could be included its not possible to create icons for them anyways :P
    Also that level thing should be quite cool, this could eliminate the problem what cortez mentioned that good players flood the newbie servers for medal collection. Players not logged in could have sth like not available, and for the logged players it should display their level based on some awards.

    Not needed; Just continue the discussion here. And, achievement farming will not be easy, I assure you. :)
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    Samual
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Fri Aug 28, 2009 9:47 pm

  • Ok i made some weapon medals, these look better.
    (hmm very big pic)

    its not done yet.

    http://pisarowitz.com/nexuiz/achievements.jpg
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Fri Aug 28, 2009 9:57 pm

  • Very nice Kay, but do me a favor... Upload them to an image hosting website instead of posting them to the forums. Also, separate them into individual files with transparent backgrounds (And no text).

    Really though those are nice!
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Sat Aug 29, 2009 12:26 am

Sat Aug 29, 2009 8:23 am

  • Samual wrote:Very nice Kay, but do me a favor... Upload them to an image hosting website instead of posting them to the forums. Also, separate them into individual files with transparent backgrounds (And no text).

    Really though those are nice!


    Ok, here they are the png's in a zip file but still on my server :twisted:

    these are the original size with transparent background
    (they are not done yet) but you can use them :wink:

    HERE!
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Sat Aug 29, 2009 9:08 pm

  • Server-client identification will allow server operators to create private servers that both broadcast on the master server, yet only admit certain IDs, therefore replicating a password-based system.

    The concept of status symbols in Nexuiz will only serve to segregate the community, generating tension, as GamerScore does to XboxLive.
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Tue Sep 01, 2009 9:04 am

  • Kay I liked the new medals you created, but i dont really understand the picture of the headshot medal. Maybe it should just be a head in a crosshair, that more trivial for an award like that. Also what i noticed that these awards look a little bit flat and "plastic", could you add some shine and metally gloss on them? If they are made of "bronze", "silver" and "gold", they should have some "shiny reflection feeling" on them. :) Also we havent decided wether awards should be separated into bronze, silver and gold level either, neither we know what awards should be contained :P If noone contribues a list i will collect this night together some ideas to a list, and everyone can say what he thinks about it, edit it etc etc. To make some progress. It would be easier to Samual too to know what to code lol :P
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    FraNcoTirAdoR
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Tue Sep 01, 2009 7:55 pm

  • The headshot medal are 2 rifles crossed, take a better look :P

    and yeah that was just a test of them
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Fri Sep 04, 2009 3:00 pm

  • Ok i made a new one, this one looks more realistic:

    Image


    Tell me what you think about it :P
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Fri Sep 04, 2009 4:09 pm

  • NICE! I was thinking exactly of something like that on the metal-shine :D Really nice work Kay, this is a medal that worts fighting for ;) Also the colors are way less saturated, it fits much better into the atmosphere, and of course looks more spectacular!
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Fri Sep 04, 2009 6:01 pm

  • Okey here is the list I promised earlier, I collected quite many stuffs together into the categories, lets hear the ideas/changes it should contain ;) Im gonna continusly edit this post if there are good ideas!
    Also there could be an exact date added when the award has been achieved so later people can watch it back in a demo how he made it. I also recommend that ALL these awards should be possible to reach with the player number of 4 minimum, so it wont happend that 2 guys go separately to a server and start earning these awards. These should be specific servers that are well monitored so people wont be able to stand into one corner of a map and start headshotting eachother or something like that :D

    EDIT: I removed those which Kay didnt like, this is the current list now:


    Experience:
    - ADDICTED: Accumulate 5, 30, 100 (clean) playhours.
    - Win 5, 20, 50 DeathMatch games.
    - Play 20, 100, 300 online matches from beginning to the end.
    - FRAGILE: Collect 100, 1000, 5000 frags together.
    - RUNNER: Capture the flag 5, 50, 200 times.
    - QUAD MANIAC: Pick up Quad 5, 30, 100 times.
    - THE LAST MAN: Win 1, 10, 30 Last Man Standing games.



    Skills:
    - NEEEXT!: Kill at least 10 enemies with one quad rush.
    - MY PRECIOUS QUAD: Kill at least 20 enemies on a DeathMatch game with quad.
    - IT'S MINE!: Hold the key for 2 minutes without loosing it in a Keyhunt game.
    - DIE HARD: Win a Team Deathmatch game with less than 5 deaths.
    - REAL CTF PLAYER: Be the first in the winner team on a CTF match with more death than kill.
    - TERMINATOR: Win a DeathMatch game without using the laser at all.
    - GLADIATOR: Win an arena game with dieing less than 5 times on the match alltogether.
    - FUN SPOILER: Kill someone who has a frag combo more than 20.
    - THE BIG TRIO: Win at least 3 CTF matches in a row.
    - Win at least 5 minsta DM matches in a row.
    - STEALTHED: Survive 5 minutes without dieing in CTF match.
    - RUN FOREST, RUN!: Capture all (at least 7) flags in a CTF game for your team.



    Weapons:
    - AIR-FLAK: Collect 2, 5, 9 airshots in a single game.
    - HEAT-SENSOR: Kill someone through wall with camping rifle.
    - Collect 10, 50, 150 airshots together.
    - WHOPS: Kill someone midair with hagar secondary.
    - HEADHUNTER: Collect 10, 50, 150 headshots together.
    - MASTER OF THE BALLS: Kill at least 3 guys with one electro combo in the same time.
    - Frag at least 2 guys with the same nexshot (not in minstagib)
    - PREDICTION MASTER: Frag someone midair with rocketlauncher without detonating it.
    - GOTCHA!: Frag someone midair with laser.
    - SHOTGUN ADDICTED: Collect at least 15 frags with shotgun only in a DeathMatch game.
    - Make double airshot on someone who is midair.
    - ELECTRIFIED: Kill someone with an electro primary midair.
    - AIMBOT: Win a game with the nex accuracy higher than 60% (at least 15 shots)


    Combos:
    - Collect 5, 15, 30 frag combo.
    - THE DEVIL ITSELF: Accumulate 1,3,5 Armageddons together.
    - REST IN PIECES: Make a 5 frag combo using shotgun only (no quad)
    - Make a 2,3,5 capture combo in a CTF match.
    - CALM HAND: Make a 3,5,10 frag combo on a Minsta DM match.
    - HAGAR BITCH: Make a 3,5,10 frag combo using hagar primary only.
    - LASER ALL I NEED: Make a triple frag combo with laser only.



    Challenge:
    - RAMBO: Win a DeathMatch game using shotgun ONLY.
    - Frag at least 2 guys midair with the same nexshot.
    - BIG BADA BOOM: Kill someone midair with an electro combo (where the ball is blown up by the primary shot)
    - BOUNCE BABY, BOUNCE!: Hit someone 3 times after eachother midair with laser in the same flight.
    - Frag 2 guys with the same lasershot
    - EAT MY BALLS!: Make a triple frag using electro secondary only (rofl :D)
    - UNBEATABLE: Win an Arena match without dieing.
    - THIS IS SPARTAAA!: Frag the enemy who has Shield powerup with laser.
    - INVINCIBLE: Make a 5 frag combo in DM without being damaged at all.
    Last edited by FraNcoTirAdoR on Sat Sep 05, 2009 12:47 am, edited 3 times in total.
    User avatar
    FraNcoTirAdoR
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Fri Sep 04, 2009 9:05 pm

  • pfff thats gonna be much work, i need some help, tell me what is need to make, what symbols etc.

    anyway nice list, and btw where are the "frags in a row" achievements
    [img]http://pisarowitz.com/kay/sig.png[/img]
    Kay
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