Yet another droid. [Playermodel]

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Mon Sep 07, 2009 5:01 pm

  • MC SE7EN wrote:Just a question: why not use the Marine skeleton for male characters?

    Well, I've never used skeletons extracted from .zyms because in blender I've encountered a problem in animation leghts. When I import a zym in blender, the NLE editor shows all the animations but they are very long and, moreover, they are all long the same!So isn't possible to animate because you don't know how much, for example, shoot animation is long. I've posted this bug months ago, but no developers reply. So I use a pyria .blend model that I don't remember where I found it! :oops:
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    toneddu2000
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Mon Sep 07, 2009 5:08 pm

Mon Sep 07, 2009 7:06 pm

  • AT least here would be a need for a turtorial ;)
    So, yeah, do it! =)

    I was busy the most of the day, painted a bit on the texture, saw that it look weird and came to the conclusion that they are fine like they are.
    Did the 'Beauty' render for the Preview though:

    Image
    (.tga downloadable here)


    EDIT:
    By the way: Is it possible to have similiar gibs as the Crash/Quark model?
    A bleeding droid seems not to be realistic to me ;)


    P.S: Let's just say that it's a shemale droid :P
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    Bommel
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Mon Sep 07, 2009 8:32 pm

  • i downloaded it and tested it. i noticed that when he fires, the gun is pointing off to the left, not in the direction the bullets are coming from.

    it's especially obvious with the hagar of machine gun.
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

    -Archon
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    Yoda almighty
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Mon Sep 07, 2009 9:03 pm

  • Very nice model! Keep it up coming! :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Mon Sep 07, 2009 9:40 pm

  • @ Yoda Almighty: MC SE7EN already reported the strange weapong behaviour...
    Thanks for testing anyway!
    And to answer your question on page 1: Yes that's gonna be the Fireball gun.
    I must admit that it's also suitable for a flamethrower.
    The difference isn't that big.

    @C. Brutail: Thanks - but keep up testing ;)
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    Bommel
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Mon Sep 07, 2009 11:51 pm

  • http://www.box.net/shared/vp1cp704au
    Version 2.1 of the butlerbot rigged, blend file included. Changes:
    Now arms are not weird anymore during run, shoot and idle animation
    shoot animation is more "incisive"
    taunt animation is masculine again!(but I don't know how to play animation ingame)
    feet now are on the ground

    @Bommel, I wanted to include in the pk3 your tga but I've noticed that is not in 512x512 pixel size, so I didn't want to stretch it. When you'll finish image (make it in 512x512 because I've noticed that all .tgas used this dimensions)use my pk3 and simply overwrite the old one (now I put a red TEMP text on it). And don't forget to put a license file (you can copy another model file license) and, if you want, a copy of the GPL (you can find it in the data Nexuiz folder)
    Cheers!
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    toneddu2000
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Tue Sep 08, 2009 8:56 am

  • I want to see a YT video of it: Running, jumping, shooting, chrotching and dyeing.
    [Image
    Image
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    Gego
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Tue Sep 08, 2009 1:36 pm

  • Well done!
    Glitches are mostly fixed now.

    Found one more:
    Image

    The arm is still weird while Jumping (Just in case it isn't yet on your ToDo list)
    In the Run and Jump pose the left arm should touch the weapon. It looks a bit strange when a small droid like him carries the huge Rocketlauncher with only one hand ;)
    Everything else seems to be fine.

    P.S: Here's the right .tga (512²)
    I will add a CONTRIBUTORS (with your name of course) and and a COPYING (copy of the GPL) file to the .pk3 afterwards. So you only have to upload the .blend and the .zym within the next update. No need to upload the same textures again and again.
    Thanks one more toneddu2000!
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    Bommel
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Tue Sep 08, 2009 4:14 pm

  • Bommel wrote:Well done!
    Glitches are mostly fixed now.

    Found one more:
    Image

    The arm is still weird while Jumping (Just in case it isn't yet on your ToDo list)
    In the Run and Jump pose the left arm should touch the weapon. It looks a bit strange when a small droid like him carries the huge Rocketlauncher with only one hand ;)
    Everything else seems to be fine.

    P.S: Here's the right .tga (512²)
    I will add a CONTRIBUTORS (with your name of course) and and a COPYING (copy of the GPL) file to the .pk3 afterwards. So you only have to upload the .blend and the .zym within the next update. No need to upload the same textures again and again.
    Thanks one more toneddu2000!


    i think when he holds it with one hand, it makes him look stronger..like he looks small, but he could rip your head off if he needed to..
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    MC SE7EN
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Tue Sep 08, 2009 4:34 pm

  • Ok version 2.2
    jump animation fixed
    new tga included
    http://www.box.net/shared/afgjzzvakv
    Don't forget to include a file that shows that this files is released under GPL, because I'm afraid that GPL.txt alone is not enough. When I released percifal vehicle I "stole" license.txt from ai, and it says:

    The.zip files contains:

    gpl.txt showing license details
    license.txt this file
    and bottom:
    All contents are released under GPL license.
    Maybe it can help you!bye!

    p.s.Any future modifies I'll be able to do next evening or in 2 days!
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    toneddu2000
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Tue Sep 08, 2009 8:17 pm

Tue Sep 08, 2009 8:32 pm

  • If both pk3s from this thread are in the data folder, it results in having one butlerbot (the old one) and this in the slot next to it (pardon the console):

    Image

    Having only the new one leads to no butlerbots at all showing up. Having only the old one leads to the old one showing up. I even tried combining the contents of the pk3s but that made it disappear from the game.
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    MC SE7EN
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Wed Sep 09, 2009 2:44 pm

  • I'm not sure I understood your problem! :D
    You can't view butlermod model?Is that the problem?If it does, do these steps

    delete all butlerbot files in models/player and texture and delete all .pk3 that has butlerbot for name
    download v2.1 and unpack(maybe on the Desktop) all the files from v2.1 and copy like that:
    butlerbot.zym, butlerbot.txt, butlerbot.tga in data/models/player/
    all textures(butlerbot.jpg,butlerbot_normal.jpg,etc) in data/textures

    then open 2.2 pk3 (always in the Desktop)and overwrite butlerbot.zym and butlerbot.tga in models/player

    then in Nexuiz open console and type : playermodel models/player/butlerbot.zym

    Try this. If it doesn't work again maybe the file I uploaded is corrupted
    Please someone else reports me if file works
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    toneddu2000
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Wed Sep 09, 2009 2:55 pm

  • Works flawless for me.
    I had that once when I accidently forgot to remove the old butlerbot.txt..

    Animation are also ok for me. Run animation looked a bit weird, but it's pretty fine when you get used to it.

    Only one thing: The Splatter effect: Atm the bot looses blood! :shock: ;)
    A effect as the Quark-model got would be more realistic.
    Just wondering how to do that?
    Is the crash.zym_0.skin responsible for that?


    And to the sounds:
    I would just copy the crash.zym.sounds......


    Apart from that it should be ready for release.
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    Bommel
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Wed Sep 09, 2009 3:13 pm

  • I used all the steps I told you MC SE7EN and it works on another computer. So maybe you've left some file around.Delete everything and follow the steps above
    Bommel wrote:I had that once when I accidently forgot to remove the old butlerbot.txt..

    Yeah, it could be that.
    Bommel wrote:Animation are also ok for me. Run animation looked a bit weird, but it's pretty fine when you get used to it.

    Tonight will be "run animation" time ! :D
    Bommel wrote:Only one thing: The Splatter effect: Atm the bot looses blood! Shocked Wink
    A effect as the Quark-model got would be more realistic.
    Just wondering how to do that?

    Yes,I'm wondering me too!:D This is an unknow field for me, well, I'm trying tonight!
    Bommel wrote:Is the crash.zym_0.skin responsible for that?
    Maybe, I'll try to copy and include same data. Maybe do it yourself too, so the former who does it, will tell the others how he was be able to do it!
    Bommel wrote:And to the sounds:
    I would just copy the crash.zym.sounds......

    Ok, no problems for that
    Bommel wrote:Apart from that it should be ready for release.

    I'd wait for week-end. Let's test it a bit( animations moreover)and find every glitches.
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    toneddu2000
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Wed Sep 09, 2009 4:47 pm

  • Alrighty, I'll try that when I get home. As for the gibs, there's a thread somewhere around here that explains how to do it. I think you just specify the species in a certain file (alien, human or droid). Not sure which file though.
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    MC SE7EN
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Wed Sep 09, 2009 10:31 pm

  • http://www.box.net/shared/erudqqirqa version 2.3b
    add runbackwards and strafe left/right with normal arms/forearms
    p.s it's just a zip file with no directories so copy butlerbot.zym in models/player, overwriting old one.

    for gibs, yes I found it herehttp://www.alientrap.org/forum/viewtopic.php?t=4227&sid=469fb938b5aabe7ca0006abf2d7644a0, but I didn't understand very well, I've noticed that in gibs.qc in the client qc section, there are three specie human alien and robot(robot_shiny and robot_rust or whatever),so I copied xolar.txt that has these data:
    Code: Select all
    Xolar

    models/player/xolar

    2

    models/player/nexus.zym

    species robot_shiny



    Nexuiz's Soldier



    Weight: 621 lb

    Age: 313


    but nothing, it remains human!No metallic gibs!
    It would be fantastic to create "personal"corpse for every model (in this case, that it's a robot, a bunch of wrecks could be good),maybe one day, with ragdoll support, every piece will be scattered along the room!
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    toneddu2000
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Thu Sep 10, 2009 1:36 am

Thu Sep 10, 2009 4:59 am

  • Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...
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    FruitieX
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Thu Sep 10, 2009 7:57 am

  • FruitieX wrote:Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...

    In which animation?And, moreover, which bounding box? :D
    I've never known that there was a bounding box!
    Please FruitieX, give me more detail about that because I've never animated for Nexuiz and some things are unknown for me.

    @MC SE7EN:what kind of OS do you use?try to delete EVERYTHING about butlerbot (ALSO pk3's in the data folder) and ALSO butlerbot.txt
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    toneddu2000
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Thu Sep 10, 2009 10:32 am

  • toneddu2000 wrote:And, moreover, which bounding box? :D
    I've never known that there was a bounding box!

    r_showbboxes 1 - in the console (this number can be different, but 1 is a bit transparent and you still see the model)
    Do a: chase_active 1 to see player in third person and see the b-box.

    A bounding box is basically the hit zone for the player, without one, you'd be invincible.
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    ai
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Thu Sep 10, 2009 10:52 am

  • I'd wait for week-end. Let's test it a bit( animations moreover)and find every glitches.

    No problem for me.



    The model is now uploaded on the Prophets Minstagib-Servers! Please test them there! (It's not the very recent version toneddu2000 posted though)

    To the Boundingboxes: The feets sinks a bit into the floor. I guess lowering the scaling in the zymscript would solve also the Boundingbox problem.
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    Bommel
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Thu Sep 10, 2009 11:25 am

  • toneddu2000 wrote:
    FruitieX wrote:Hmm, I noticed it's head sticks out of the bounding box, which is bad as you'll then miss when trying to do a headshot with the rifle...

    In which animation?And, moreover, which bounding box? :D
    I've never known that there was a bounding box!
    Please FruitieX, give me more detail about that because I've never animated for Nexuiz and some things are unknown for me.

    @MC SE7EN:what kind of OS do you use?try to delete EVERYTHING about butlerbot (ALSO pk3's in the data folder) and ALSO butlerbot.txt


    OS X 10.5.8. I tried deleting everything butlerbot-related. It's just the pk3s I installed, right?
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    MC SE7EN
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Thu Sep 10, 2009 12:39 pm

  • As for bounding box: do r_showbboxes 2; cl_nolerp 1; cl_movement 0; chase_active 1 for best testing them.

    As for glitches:

    - indeed too large:
    Image
    - the bot still holds the weapon single-handedly in all diagonal walk anims, and in pain anims
    Image
    - when jumping, most of the model turns by about 30 degrees
    - when crouched, the head sticks out forward too far (also prevents headshots)
    Image
    - texture needs to be more shiny (I could help you with that), like the tuba
    - roll angle of the weapon seems to vary a lot in the anims, oddly
    Image
    Image
    Image

    Once these things are solved, I'd go so far and ask whether the model can be included with Nexuiz. It's really great. BTW, why the txt file does not work is: it needs to contain a 0 where the xolar one has a 2, as that is the skin index.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Sep 10, 2009 1:29 pm

  • @ai and FruitieX:Thanks for that hint!Now I know one thing more! :D
    @Bommel: yes, I could scale it but now is at 1.
    Don't forget that we scaled it up because it seemed too "tiny" in front of other models, infact this is the problem:
    Image
    As you can see, in the left image, compared to a grunt model, with a scale factor of 1.2 it seems quite as big as grunt but its head exits out of the bbox. In the right(scale factor to 1), instead, you can notice that head is almost fixed in (there's a very small set of tris that are out but I think it's good, but it seems more "weak" as left image because is smaller than grunt. Because its shape, if we scale(in uniform mode of couse) the model, it fixed in bbox but it looks smaller, due to its long neck,so what's the point?
    @MC SE7EN:I supposed you had Mac!:D I think because you have a dotted hidden folder (maybe called .nexuiz) that has an old data about butlerbot. And, no, it's not only the pk3, maybe you've unpacked its content in the folder, but, anyway, what's the message error it returns to you?

    oh my god, thanks a lot divVerent!It seems that it needs A LOT of work I didn't know bounding box issues and.. WOW!A lot of animations (like crouch)need a completely new remake. For weapon rotations, yeah, I know, I used pyria model and it seems that has a little problem. I'll try to fix them!Thanks again!
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    toneddu2000
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Thu Sep 10, 2009 3:27 pm

  • No, I cleaned out my .Nexuiz folder from butlerbot files (*looks again for good measure*). I don't get any messages, it just doesn't do anything. :(

    Does anyone have a complete pk3 of v2.3 i can test?
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    MC SE7EN
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Thu Sep 10, 2009 3:42 pm

Thu Sep 10, 2009 4:01 pm

  • downloading now..nice job with getting the gibs working..what was the secret?

    edit: this one works.. :D thanks!
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    MC SE7EN
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Thu Sep 10, 2009 4:14 pm

  • Wait, are these the right gibs? They look like the alien gibs. There's an eyeball in there... I see that the species is indeed set to robot_shiny, but these don't look like the right gibs...

    Other than that and the stuff Div pointed out, I love this! It just beat the Inflatable Cow as my new player model... :D
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