new weapon concept

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Sun Sep 13, 2009 3:37 am

  • I'm telling ya, we need razor blades! I know Nexuiz has laserbeams, but it doesn't have razor blades! :D

    Earlier, I wrote wrote:it looks like a giant electric razor..primary should be pulsating razor blades, using no ammo. secondary should be taser mode (with shockwave?) and use ammo..1 energy cell?


    Eh? Maybe replace the laser function with the "shockwave"? Might not be too great for jumping though... hmm..
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Sun Sep 13, 2009 4:40 am

  • Samual wrote:Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.


    That would be awesome.
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Sun Sep 13, 2009 7:08 am

  • Samual wrote:Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant.


    Yep, as I wrote it earlier it could create a new attack type, rush (spartaaa) by itselft, because people could gain speed and damage huge close range with only 1 weapon. Finally some superunique weapon in Nexuiz ;) Also a note: yes I KNOW that many people use now laser secondary to switch back to their original weapon, but I think throwing away this little function for something much more awesome and unique really worth, people will get used to this fast anyaway, I mean dont get a habit stand in the way of something pretty revolutional :P

    @ the last screenshot: it looks fantastic, keep up the good work! What I would note that according to the first person picture you posted earlier it might look damn long in first persion view, anyone else noticed this?
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Sun Sep 13, 2009 8:51 am

  • MC SE7EN wrote:I'm telling ya, we need razor blades!
    I can only speak for "mah salf" but, Please no(!), thats a bit "emo" and besides blunt force trauma ftw! Get with the program. ;)

    Samual wrote:Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.
    Excellent idea, good Sir. Great initiative on your signature as well! More openness/easier access for the public ftw!

    FraNcoTirAdoR wrote:Also a note: yes I KNOW that many people use now laser secondary to switch back to their original weapon, but I think throwing away this little function for something much more awesome and unique really worth, people will get used to this fast anyaway, I mean dont get a habit stand in the way of something pretty revolutional

    Well spoken, Sir! Hear hear! When rad and I where playing over at the hm.. "the future nexuiz serverlongtermweaponbalancethingy" the other day, I noticed this behaviour as well. Quietly I began to ponder this in back of my mind, I felt a bit sad at first, but as the nice mutator forced me to use one weapon at the time and not being able to use the good old shotgun - laser combo. It didnt take long to get the hang of the new laser! Thats a nice balance testing mutator. Besides it original intent, good training!

    As FraNcoTirAdoR, said this could be awesome. Id love to trying to tackle down people on spacemaps with this! Combined with still being able to hand out some of that good old fashioned laser whooping. count me in, im all for it. This could be used to dodge other attacks. Greater movement complexity ftw!
    I for one, think its time to let the present laser secondary go and let some more of that awesome in the game.

    Thats some fine work there Yoda almighty! Please keep the good work up! :D Regarding the last picture and the ehm.. how do u say it? Muzzle/emitter, stretched out on the sides. Feels like we are moving from a laser pulse to more of a wave force here. :D

    EDIT: Holy shit gents, I just realised that this weapon could also be the solution to incorporate the shield feature that have been spoken about earlier. Similiar to the new fireball weapon except holding down button gives shield.
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Sun Sep 13, 2009 1:25 pm

  • thanks everyone :D

    i was discussing with dib about the attack. primary would be a "punching" attack (melee) that would in addition to doing damage, would send the enemy flying backward (a little like the gravity hammmer from halo) and the secondary would be an energy "pulse" that is pretty much like you describe.

    we also discussed the ability to "charge" the attack, by holding the button down, thus making it do more damage.

    I also had an idea. for primary attack, if you press the button once, you just punch forward. but if you hold the button down, and then release it, you lunge forward, swinging it, and doing more damage.

    and a new death message
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    EDIT: i finished textuing. here it is!
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Sun Sep 13, 2009 8:33 pm

  • In game with textures:

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Sun Sep 13, 2009 9:47 pm

Mon Sep 14, 2009 1:40 pm

  • I think the ingame model should be angled a little, like youre holding your hand up in a fighting stance...i certainly dont walk around with my hand perfectly level if im looking to punch someone.. ;)
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Fri Oct 16, 2009 3:33 am

  • Samual wrote:Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.

    BTW, new model looks great.


    Any progress with this by any chance, Samual?
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Fri Oct 16, 2009 5:14 am

  • Flying Steel wrote:
    Samual wrote:Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.

    BTW, new model looks great.


    Any progress with this by any chance, Samual?

    Well, I was going to do this but then Dib told me he would make it into a weapon... But well, he disappeared. :( I guess I could take a look at this after I finish up the other stuff i'm doing.
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Fri Oct 16, 2009 1:40 pm

  • This would be excellent for the Nexrun mod. Currently it only has a laser tweaked to at least somehow resemble a gauntlet, which is pretty bad. :P
    You can test the current settings at nexrunladder.dyndns.org:26001. It's supposed to combine the best of Quake 3 CPM and Nexuiz. Suggestions are very welcome :)
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Fri Oct 16, 2009 3:00 pm

  • Samual wrote:Well, I was going to do this but then Dib told me he would make it into a weapon... But well, he disappeared. :( I guess I could take a look at this after I finish up the other stuff i'm doing.


    Please do- even if Dib and Yoda want this to be a melee weapon of its own, having a melee secondary attack for the laser is still just as cool of a feature.

    Because the laser doesn't use ammo, you start with it, it could use another offensive option anyway and it is useful as a mobility device which makes it perfect to combo with a close in attack.
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Sun Oct 18, 2009 4:39 pm

  • Dib(Icarus) is apparently working on something else. I am going to redo some of the model/texture/animations and try and find someone else to do the coding aspects of it.
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Fri Nov 06, 2009 5:08 pm

  • Can haz link for the latest version of this?
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Sat Nov 07, 2009 2:09 pm

Sat Nov 07, 2009 10:32 pm

  • I really like the model, yoda, it's quite nice.
    However, I think that a melee weapon will be used more as a 'backstabbing' weapon to counter snipers and such. So maybe if it did 1.5x damage on someone facing away from you (from 100 degrees to 200 or so), and 2x damage on someone with a nex. That might, however, be better for a secondary (paired with a push?). For a primary, damage with a short paralysis period might be cool (it's electricity, right), but it would be important not to go overboard with the time.
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Sun Nov 08, 2009 5:56 am

  • Roanoke wrote:I really like the model, yoda, it's quite nice.
    However, I think that a melee weapon will be used more as a 'backstabbing' weapon to counter snipers and such. So maybe if it did 1.5x damage on someone facing away from you (from 100 degrees to 200 or so), and 2x damage on someone with a nex. That might, however, be better for a secondary (paired with a push?). For a primary, damage with a short paralysis period might be cool (it's electricity, right), but it would be important not to go overboard with the time.


    It would have a much more used role if it was off-hand like Modern Warfare's knife or Halo's melee attacks. About the only time it would be used (as a switchable weapon) is to eliminate campers.
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Sun Nov 08, 2009 5:06 pm

  • Well there's basically three ways to have one or more melee attacks in Nexuiz that make sense:


    1) As a secondary attack on a weapon with a ranged primary (or vice versa). My favorite is a melee secondary attack on the laser.

    2) As a primary or secondary attack on a weapon that can help close the distance to make a melee attack possible. Think a melee secondary to the on-hand grappling hook or crylink.

    3) As an Off-hand melee attack that can be used anytime, regardless of what weapon you are currently using.
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Sun Nov 08, 2009 8:06 pm

  • maybe the secondary can be a "lunge" attack, like with the sword from halo.
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Mon Nov 09, 2009 6:05 am

  • I would suggest an offhand weapon, though then it would look like players have 3 hands. However, the other possibilities seem lame and too slow for nexuiz.
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Mon Nov 09, 2009 12:53 pm

  • No it wouldnt be slow if it would replace laser, actually would merge with laser: people could laserjump all over the map, while they are flying around they dont even have to change weapon to cut opponents into slices :P Would be a damn fun weapon.
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Mon Nov 09, 2009 3:40 pm

  • FraNcoTirAdoR wrote:No it wouldnt be slow if it would replace laser, actually would merge with laser: people could laserjump all over the map, while they are flying around they dont even have to change weapon to cut opponents into slices :P Would be a damn fun weapon.


    Fucking aye to that.

    Hopefully Samual will get a chance to take a swing at coding this before 2.6.
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Mon Nov 09, 2009 6:44 pm

  • I'll start coding on it when the model is done, as I need 3 things:

    #1: Model must be smaller and more compact like the laser.. ATM it's fairly large.

    #2: Someone needs to export it to be an actual usable model for Nexuiz, as I personally don't know how to do this from blender.. For that matter, I don't know how to use Blender at all really.

    #3: It needs a new texture, although I can probably make one if you package it like all the other models.

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Mon Nov 09, 2009 6:54 pm

  • I hope this won't replace the laser in whole - me likes me pirates ;)
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Mon Nov 09, 2009 7:41 pm

  • C.Brutail wrote:I hope this won't replace the laser in whole - me likes me pirates ;)

    Replace? No, just replace the model itself and add a secondary melee attack. -- Although, perhaps i'll cvar the old model and functionality... I don't know.
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Mon Nov 09, 2009 8:01 pm

  • Excellent.

    So Yoda, do you want to do the changes Samual listed to your gauntlet model so that it will replace the laser, as a half-laser-half-melee weapon?

    Or would you rather I make a custom model for the melee laser so yours can stay a standalone melee weapon or such?

    Either way is fine, just let us know what you want to do.
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Mon Nov 09, 2009 9:39 pm

Mon Nov 09, 2009 10:16 pm

  • Yeah, I pretty much agree with ai, tho i like the concept idea, but it still needs a little further tuning, so it fits better into the shiny new arsenal. It's still a little too cubic thats right, and its size is damn huge.
    Another idea: i know its "theft" but when it comes to cutting it could have some light effect, since it will use some sort of electric razer anyways :P
    Also its damage can be a big issue (especially in DM), too huge damage encourages people to wait at a corner with this weapon while the enemy walks into it.
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Mon Nov 09, 2009 10:58 pm

  • Samual wrote:
    C.Brutail wrote:I hope this won't replace the laser in whole - me likes me pirates ;)

    Replace? No, just replace the model itself and add a secondary melee attack. -- Although, perhaps i'll cvar the old model and functionality... I don't know.


    Oh noez... I like the old model very much... also, the pirates.

    In case this replaces, add pirates to it.
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Mon Nov 09, 2009 11:08 pm

  • i was originally thinking this would be a standalone weapon, and leave the laser be, but that's not really up to me. maybe the laser can be modified into a basic weapon that does better damage, with no kick, to be used as a starting weapon, making the shotgun a pickup weapon, and this the replacement "laser jumping" weapon with a melee secondary.

    and i can make the changes. i actually have some ideas for changes i can make. i'll try and have something for you as soon as I can.

    just as soon as I finish my pie 8)
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