new weapon concept

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Mon Sep 07, 2009 11:38 pm

  • the Gauntlet. it's my attempt at making a melee weapon that's not a total ripoff of the halo sword :p

    Image

    it's still not completely original. i got the idea from final fantasy advent children (7), but i tried to make it unique.

    it's basically a glorified tazer, only a lot bigger. you punch people, and it electrocutes them. i am thinking that primary fire just hits them with the energy bar., but secondary fire delivers a huge shock, sending enemies flying backward. primary fire does not use ammo, but secondary does. or maybe primary fire uses 1 ammo, while secondary fire uses 10. something like that anyway.

    this is only version 2. obviously still needs textured.

    what do you think?

    EDIT: here's a scale render
    Image
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    Yoda almighty
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Tue Sep 08, 2009 12:11 am

  • Looks pretty cool, however Nexuiz is too fast (it's faster than Quake 3/Live) for a switchable melee weapon. In my opinion it needs to be off-hand (like the jet pack or the hook in 2.4) like Modern Warfare's knife so that it can be used when needed. For the purpose of being off-hand I think it should have self-recharging (it depletes so that it can't be abused, but at the same time you always have it) ammo and only one fire mode. One thing that would be cool is if it could used to block shots in a similar way to that of UT99's impact hammer.
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    Lee_Stricklin
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Tue Sep 08, 2009 12:17 am

  • Wow, finally a melee weapon. Nice work Yoda almighty! It would be great to toast enemies at their back! :D . I agree with Lee_Stricklin.It would better if it was self-recharging and with only primary fire
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Tue Sep 08, 2009 12:22 am

  • thanks :p

    it has not occurred to me that it is too fast. (at least i could imagine playing with it as a main weapon.)

    maybe you could have options for using it as a regular weapon or an off hand weapon, like the hook.

    of course, this is all hypothetical.
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Tue Sep 08, 2009 1:52 am

  • Ehh i'm actually against this tbh, for one.. The weapon is WAY too big to be a normal weapon (Wideness, that is).. Also, it doesn't really fit Nexuiz at all. And on top of that, we have enough short-range weapons. (Although this would REALLY be short range, wouldn't it..)

    Anyway, I would be fine with this if you used Lee' idea. An off hand weapon would be fantastic, if made smaller and in a different form. Also, no ammo -- Instead have a "cooldown" time after using it for X amount of time. I don't really know how this could be done gracefully in Nexuiz though, as we've both seen how horrible it is with CR (Even though we now have the reload being done manually, and not when you switch to the weapon)
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    Samual
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Tue Sep 08, 2009 2:26 am

  • It would be cool if it overheated from prolonged use like the energy weapons in Halo, making it unusable until it cools off. :)
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Tue Sep 08, 2009 4:26 am

  • Even if it is a pickup weapon...


    Nexuiz is not too fast for a melee weapon
    Nexuiz is not too fast for a melee weapon


    I get close enough to assassinate (melee from behind) players all the time.



    This is an awesome concept and I would love to see this go forward. It would be in my top 3 favorite weapons easily.
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Tue Sep 08, 2009 4:40 am

  • Nice, i like it.

    The problem with this is:
    Speed; ppl move real fast in Nexuiz. its debatable to death if a melee weapon would be any use. Only way to really find out is to try, but:
    Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.
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Tue Sep 08, 2009 4:47 am

  • YAY! I definitely like it! Agree with -z-, Nexuiz is not too fast for a gauntlet weapon, as you DO get close enough to cut someone in half with it :D

    It should have a high damage though to be of any use.

    Edit: IMO it should be just like any normal weapon that you have to switch to. This way you couldn't do crazy "combos" like an off-hand version would allow you to.
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Tue Sep 08, 2009 5:25 am

  • Nexuiz doesn't need a melee weapon. . . IT NEEDS TWO MELEE WEAPONS!

    Or melee attacks to be specific. One for the laser secondary and one for the grappling hook secondary (the bomb doesn't really get the job done).

    The trick is, you make the melee weapon a kind of plasma torch sort of thing with a 2 to 5 meter striking distance, and you make it able to attack fairly quickly with 100 damage blows. That makes up for the speed of Nexuiz plenty. I know because I have tested it with these settings for the laser secondary:

    Code: Select all
    set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
    set g_balance_laser_secondary_damage 100
    set g_balance_laser_secondary_edgedamage 1
    set g_balance_laser_secondary_force 10
    set g_balance_laser_secondary_radius 0.1
    set g_balance_laser_secondary_speed 2000
    set g_balance_laser_secondary_refire 0.2
    set g_balance_laser_secondary_animtime 0.2
    set g_balance_laser_secondary_lifetime 0.15


    And you don't need an offhand melee weapon, because you switch weapons for your environment and situation. You'd only switch to a weapon with a melee attack if you were in a close quarters environment and/or saw someone was close by. Once again I know this because I have tested it with the above settings for the laser. That said, but of the rifle offhand melee attack that does less damage but is more available would also be very nice, as was done in the Halo series.

    But whatever way(s), the bottome line is melee attacks do work in Nexuiz, as -z- and FruitieX have said.
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Tue Sep 08, 2009 8:05 am

  • Actually I think a melee weapon could fit into Nexuiz, as a "backstabber" weapon, something that you can use pretty rarely, but you have it by default, and damages huge (like 80). In DM it would be perfectly usable because you are pretty close to other players, and in CTF you could humilate (eheh) the campers in the corner from behind. It shouldn't be like hook, otherwise it would be too brutal starting repertoire with shotgun in same-time-use combo (especially if antilag gets fixed). What do you think about the idea to merge it with laser? (there are already tons of weapons in Nexuiz, like 13-14 or so) The secondary could be this close range cutting stuff and the primary remain to shoot a blue laser particle (to fit the color) that doesn't damage but only pushes (so the weapon wont be too strong). The reason why it could be nice because this way players could get speed with this merged weapon and also use it do damage in the same time. ("this is spartaaaa" kamikaze rushes ftw)
    I like the model, but maybe some minor changes would come handy, otherwise players would want to shave with it :D
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Tue Sep 08, 2009 10:14 am

  • The melee discussion never ceases. :P

    No, yes, i think, it'd be fun in a "spin", a mod (like Spidflisk). There should be more like that, anyway. Nexuiz could have "modes" of gamestyle. Uh, it already does, no? :P
    i mean you could set Nexuiz to "Melee Mode", "Pro Mode", "Normal", etc.
    and it would filter the servers automatically, for example.
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Tue Sep 08, 2009 11:04 pm

  • tZork wrote:Nice, i like it.



    thanks (that's for everyone)

    tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.


    that did not occur to me. i guess i have spent too long thinking that it was the weapon that is animated, not the player mesh.

    however, if it it necessary, I am willing to do that, if i can figure out how. my animation skills in blender are sufficient at least.

    and Samual, keep in mind this is only version 2. i can easily make it smaller and plan on doing so, plus any other changes people may suggest. i foresee several complete redesigns before this is over, since it's current blocky form doesn't really match the feel of the other weapons. i will try and get as close as I can to the style of the other weapons first.

    FraNcoTirAdoR, I will make a version that also has a laser, and see how it looks.

    EDIT: version 3
    Image
    Image
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Wed Sep 09, 2009 12:11 am

  • Yoda almighty wrote:
    tZork wrote:Nice, i like it.



    thanks (that's for everyone)

    tZork wrote:Player models, all of them, has to be re-animated with a melee attack animation. yeh, thats the big one.


    that did not occur to me. i guess i have spent too long thinking that it was the weapon that is animated, not the player mesh.

    however, if it it necessary, I am willing to do that, if i can figure out how. my animation skills in blender are sufficient at least.

    and Samual, keep in mind this is only version 2. i can easily make it smaller and plan on doing so, plus any other changes people may suggest. i foresee several complete redesigns before this is over, since it's current blocky form doesn't really match the feel of the other weapons. i will try and get as close as I can to the style of the other weapons first.

    FraNcoTirAdoR, I will make a version that also has a laser, and see how it looks.

    EDIT: version 3
    Image
    Image

    Now THAT is a lot better. An idea, maybe make the glowing part/electric area go all the way around the front of the gun.. Then there is no more boxy-type look. But I still think it wouldn't fit as a normal weapon, only off hand.
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    Samual
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Wed Sep 09, 2009 12:50 am

  • it looks like a giant electric razor..primary should be pulsating razor blades, using no ammo. secondary should be taser mode (with shockwave?) and use ammo..1 energy cell?
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Wed Sep 09, 2009 4:49 am

  • Samual wrote:Ehh i'm actually against this tbh, for one.. The weapon is WAY too big to be a normal weapon (Wideness, that is).. Also, it doesn't really fit Nexuiz at all. And on top of that, we have enough short-range weapons. (Although this would REALLY be short range, wouldn't it..)

    Anyway, I would be fine with this if you used Lee' idea. An off hand weapon would be fantastic, if made smaller and in a different form. Also, no ammo -- Instead have a "cooldown" time after using it for X amount of time. I don't really know how this could be done gracefully in Nexuiz though, as we've both seen how horrible it is with CR (Even though we now have the reload being done manually, and not when you switch to the weapon)


    Someone has the right idea. If Quake III was too fast for the gauntlet, imagine how hard it would be to use a melee in Nexuiz. I can think of several situations in Quake where a gauntlet would have saved my ass, but by the time I got the damn thing out I was already near death and being nailed with plasma.
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    Lee_Stricklin
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Wed Sep 09, 2009 10:35 am

  • i don't see how it would be any different then playing swords on halo, with 300% speed and 50% gravity. (which is really fun btw)

    maybe the attack should be a lunge attack, if that's possible...
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Wed Sep 09, 2009 2:30 pm

  • Yoda almighty wrote:i don't see how it would be any different then playing swords on halo, with 300% speed and 50% gravity. (which is really fun btw)

    maybe the attack should be a lunge attack, if that's possible...


    Lunging probably would never get implemented.

    But it isn't needed anyway, just keep increasing the range and damage until the weapon becomes effective. And make the other attack a ranged attack that either does damage and/or negative force (pulls him in closer to you).
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Thu Sep 10, 2009 9:11 pm

  • I just wanted to chime in...

    Nexuiz is not too fast for a melee weapon. I already play "melee" in nexuiz, except I use a laser and shoot the ground when someone rushes at me in DM or CTF. Especially on pub servers, people have a tendency to run right at you while they are attacking you. It would be VERY easy to apply a meleee attack during those scenarios. I even have a concept in mind that involves slipping to the side.

    It would be harder to apply in a 1v1 scenario, but definitely not impossible.
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Thu Sep 10, 2009 9:20 pm

  • thanks :)

    i am currently doing some testing with dib. right now he is looking over it, and testing it in game, just to see if we can get the model working as a regular weapon.
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Fri Sep 11, 2009 12:31 am

  • Finally, something to whack people with. :P
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Fri Sep 11, 2009 12:50 am

  • Ok this is what it looks like in game. It will be pushed back more and these are just temporary textures to get positioning.

    Image
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Fri Sep 11, 2009 12:58 am

Fri Sep 11, 2009 1:50 am

  • Hopefully we can get this thing finished quick enough to put it in 2.5.2 :P (Is that asking too much?)
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Fri Sep 11, 2009 1:58 am

  • Darcshadow7 wrote:Hopefully we can get this thing finished quick enough to put it in 2.5.2 :P (Is that asking too much?)

    It's impossible to get into 2.5.2... We're in a feature freeze atm, so any new features must wait until 2.5.3. The only reason we haven't released yet is because of content issues (We need a new video, and the website must be updated) --- Also, there are still a few bugs that need fixed.
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Fri Sep 11, 2009 2:20 am

  • Ahhh... I see.
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Sat Sep 12, 2009 7:58 pm

  • version 4. i took Samual's advice and made it so the energy thing goes around the outside.
    Image
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Sat Sep 12, 2009 10:07 pm

  • Its looking fierce, yoda. :twisted:

    My Stupid Self wrote:Lunging probably would never get implemented.


    Well it turns out this is wrong, lunging is already implemented in beta havoc. The new laser has a secondary fire that shoots straight down, 90 degrees from the direction you aim it in. So if you aim it down 30 or 45 degrees or so, it rockets you up and forward in a 'lunge', which could allow you to close the distance fast for a close in attack.

    So this is what I'd recommend, the laser primary should do 100 damage but with range-damage falloff, like it does half damage every 10 meters of travel but levels off at quarter damage (25, currenty laser is a steady 35). This creates a "melee" primary attack that can still be useful at range.

    Then I think this model of yoda's should become the new laser model.
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Sat Sep 12, 2009 11:22 pm

  • Actually, that would be an awsome idea. The primary would be the laser shot, and the secondary would be melee.
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Sun Sep 13, 2009 12:07 am

  • Actually, I would love that. This could replace the laser, while still having the same laser abilities. Brilliant. (Well, by that I mean, laser primary = a projectile which can be used for laser jumping.. While laser secondary = melee attack).. I could probably attempt to code this even.

    BTW, new model looks great.
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