MakeHuman

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Sun Sep 27, 2009 1:03 pm

  • Hi!
    Browsing getdeb.net i have find this http://www.makehuman.org/blog/index.php
    I think is derivated from blender...so maybe(i'm total noob) it can usefull for making new characters models...tell me if i'm wrong...
    Sorry for the english... :?
    Ubuntoz
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Sun Sep 27, 2009 6:01 pm

Sun Sep 27, 2009 6:05 pm

  • well, makehuman is still in alpha/development stage, it's usable but it's a bit buggy (at least on ubuntu). But, of course it could be useful to sketch humanoid figures and then export them to Blender. Personally I don't like this kind of softwares (makehuman, poser, ) very much, because they steal a lot of fun! :D . I recommend you to use always uptodated versions, because they're more stable
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    toneddu2000
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Sun Sep 27, 2009 6:18 pm

  • Thank for reply...I have do this post only to info for developers...because as i have wrote i can't use blender(maybe i will learn).But i think that human models are less easyer than android or alien models to do...
    Ubuntoz
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Sun Sep 27, 2009 7:06 pm

  • i have used makehuman before, and the models it exports are way to high poly to use as player models, however they are very good to use as reference to make your own lower poly version
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

    -Archon
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    Yoda almighty
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Tue Sep 29, 2009 3:45 pm

  • Yoda almighty wrote:i have used makehuman before, and the models it exports are way to high poly to use as player models, however they are very good to use as reference to make your own lower poly version


    You can reduce the polycount in Blender very nicely. Makehuman is a very good tool if you use it properly.
    Equal opportunity fragger
    Irritant
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Tue Sep 29, 2009 4:02 pm

  • oh yeah, i forgot about that. i never really use the poly reducer script
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

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    Yoda almighty
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Tue Sep 29, 2009 7:36 pm

  • sorry to double post, but I have new information

    i tried messing around with makehuman+blender's poly reducer script, and I finally got a fairly nice result, at about 4232 faces. I am going to try and animate it, but I don't know how well it will turn out, as the one bad thing about the script is it ruins the topology. I will post the results later
    Why has a developer ever needed any reason other than "it looks bloody awesome?"

    -Archon
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    Yoda almighty
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