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tChr wrote:I hate to admin agree with esteel on this one..


esteel wrote:Ahh.. is it easy to turn down the brightness of the skymap? Guess thats what causing the blindness


[LDB]C.Brutail wrote:Btw. there's a bug with the 2.0 engine, the flares on the rooftops won't show up. I got a hotfix for this from divVerent, so on the shot you can see them.
CheapAlert wrote:why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
divVerent wrote:CheapAlert wrote:why not just go into rtlight edit mode and add some non-dlight casting flares up there instead? You get proper occlusion, too
Because nobody has the graphics cards required for realtime world lights.
SavageX wrote:Nah, he means rtlights with a radius of e.g. 1 (not touching a surface) having a high corona radius. Those don't actually emit light.
KadaverJack wrote:SavageX wrote:Nah, he means rtlights with a radius of e.g. 1 (not touching a surface) having a high corona radius. Those don't actually emit light.
But they will only be visible with rtlights on, won't they?
And who would switch them on just for one map?!