NetRadiant - No Shaders

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Fri Oct 09, 2009 6:09 am

  • I was going to add a sky to my map, I noticed (after getting a really good start on a map) that none of the textures had the white border around it, hence no shaders. I even imported a new sky from a thread here, and there was no shaders for the skybox I used.

    I compiled NetRadiant from svn, installed nexuiz today from kubuntu's repo, did I miss a step in there?

    Kubuntu Jaunty 32-bit
    NetRadiant SVN from today
    RabidWeezle
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    Posts: 3
    Joined: Fri Oct 09, 2009 5:45 am

Fri Oct 09, 2009 3:30 pm

  • RabidWeezle wrote:I was going to add a sky to my map, I noticed (after getting a really good start on a map) that none of the textures had the white border around it, hence no shaders. I even imported a new sky from a thread here, and there was no shaders for the skybox I used.

    I compiled NetRadiant from svn, installed nexuiz today from kubuntu's repo, did I miss a step in there?

    Kubuntu Jaunty 32-bit
    NetRadiant SVN from today


    Make sure that you add your shader to the shaderlist.txt. I think it has to live in the game dir. So if you unpacked Nezuiz to

    /opt/games/Nexuiz

    then go into the data/ subdir of that folder

    cd /opt/games/Nexuiz/data

    and unzip the current shaderlist.txt:

    unzip dataXXXXXX.pk3 scripts/shaderlist.txt

    XXXXXX stands for some numbers which are specific to the nexuiz version you use..

    Then add the basename of the file that holds your shader code to the bottom of the list in that file.. No need to repack it. The unpacked version is given higher prio than the packed one..
    He can talk the talk, but can he caulk the caulk?
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    lda17h
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Fri Oct 09, 2009 4:36 pm

  • Thanks that resolved it :)
    RabidWeezle
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    Posts: 3
    Joined: Fri Oct 09, 2009 5:45 am



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