Help wanted!!!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Do you think Nexuiz has a strong mod support?

YES
6
67%
NO
3
33%
 
Total votes : 9

Wed Jun 28, 2006 8:55 pm

  • I am using Gtkradiant 1.4, patched from the site admin and nexuiz, also patched with that same patch. I have two awesome concepts for maps, but in the mean time I need help figuring out how to make a map without textures, then test them with nexuiz.

    PS: Please comment your every thought and give your every word of advice.
    -Thank You
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    Bugmenot
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Wed Jun 28, 2006 9:11 pm

  • Make maps wo textures??? :?:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Wed Jun 28, 2006 9:30 pm

Wed Jun 28, 2006 11:45 pm

  • Ok I've figured out how to make a map, but I don't know which game map type I should save it as (ex: quake, quake II, half-life...?) If anyone wants to help please contact me at my email or AIM.
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    Bugmenot
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Thu Jun 29, 2006 5:50 am

  • Bugmenot wrote:Ok I've figured out how to make a map, but I don't know which game map type I should save it as (ex: quake, quake II, half-life...?) If anyone wants to help please contact me at my email or AIM.


    From your first post it looks like you are using gtkradiant 1.4 with my nexuiz "patch", it this if so you rely dont have any choise as to what to save it as, just save it ;) (*.map). The map saved from the file->save menu is however NOT what the engine runs. Before you can load it in-game you need to "compile" your map. this is done from the "bsp" menu in radiant.

    try some of the tutorials in this thread:
    http://www.forums.alientrap.local/viewtopic.php?t=9
    if you need more help gettin started. most tuts are for quake3, but nexuiz runs quake3 bsp so thats no probs.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jun 29, 2006 12:22 pm

Thu Jun 29, 2006 1:02 pm

  • Just copy the compiled map (the MAPNAME.bsp file) into Nexuiz/data/maps (you might have to create that directory), then start Nexuiz, open the console with shift-escape and enter map MAPNAME to load the map.
    If you later want to also have your map added to the in-game menu read Nexuiz/Docs/mapping.txt for a start.
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    esteel
    Site admin and forum addon
     
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Thu Jun 29, 2006 1:19 pm

  • if you did use my radiant patch theres no need to copy anything, the map will get compiled "in the right place".
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jun 29, 2006 9:30 pm

  • How do I convert a .map file into a .bsp file?
    Do I do that with GtkRadiant?
    And how do I put guns and ammo into my map?

    -Thanks for your help so far, I know I seem tedious with all these *noobish* questions.
    *admin edit* removed advertising link*/edit*
    I use it!
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    Bugmenot
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Sun Jul 02, 2006 9:00 pm

  • How do I convert a .map file into a .bsp file?

    Compile the *.map

    Do I do that with GtkRadiant?

    You can do this with GtkRadiant, yes.
    Radiant uses q3map2 as a compiler to compile your *.map files.
    There's also a tool called Q3Map2Toolz that i use to compile my maps.
    It also uses q3map2 (THE *.map compiler of your choice ;) )

    And how do I put guns and ammo into my map?

    Right click in your editor window (not into the 3d view) and choose the weapon you want. Same procedure as placing health packs and other entities. If you can't find the nexuiz-related weapons you made something wrong with setting up Radiant for Nexuiz.

    -Thanks for your help so far, I know I seem tedious with all these *noobish* questions.

    No problem.
    Also i know that my answers are a bit short in explanation, because all these basics are well explained in tutorials all over the net.
    I would suggest that you take a look at this thread:
    http://www.quake3world.com/forum/viewtopic.php?t=290

    These tutorials are made for quake 3 but it's the same as for nexuiz.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed Jul 05, 2006 10:18 pm

  • Your Download-Link:
    http://www.sharebigfile.com/download.php?id=5346F04D

    Heres my map file download it then complie it for me. I always get errors when compling it with radiant. This download will delete itself in 30 days, i think.

    LEAVE ALL IDEAS AND THOUGHTS!!!
    *admin edit* removed advertising link*/edit*
    I use it!
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    Bugmenot
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Thu Jul 06, 2006 9:46 am

  • Your map is leaked, that's why it won't compile.
    And you have no light-sources which is bad.
    The dynlights-entities don't do anything, use normal light-entities to light your map.

    I once more suggest that you work through some basic tutorials to get the hang of the editor and the stuff that you have to pay attention to when building a map.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Thu Jul 06, 2006 10:12 pm

  • Okay, I'm bugmenot! Someone hacked it and now it doesnt work.
    But lets put that behind us. i made a simple map, here are my questions!

    1. How do I make a Dm and Ctf spawnpoint (keeps showing me an error like that when i load my map in nexuiz)
    2. How do i put in one of those pushie/jumpie thingys.
    3. Tutorials dont work for me, sorry i like to ask questions.
    4. How do I make a teleporter?
    5. Do you want to help me in making a few maps?
    6. Here's my .map source: http://s16.quicksharing.com/v/598442/.html Please do something with that, make it work!!! Then tell me what you did to make it work.
    7. Anyone who reads this post a reply!

    Will have screenshots when i make em?
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    Mr.C00L
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Fri Jul 07, 2006 2:14 am

  • OK I sucsessfully made my own map and tested it, but theres a serious problem.
    Is too darn SMALL!!!
    Whats a good sized grid and size of map to work with?
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    Mr.C00L
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Sat Jul 15, 2006 1:46 pm

  • Mr.C00L wrote:Okay, I'm bugmenot! Someone hacked it and now it doesnt work.
    But lets put that behind us. i made a simple map, here are my questions!

    1. How do I make a Dm and Ctf spawnpoint (keeps showing me an error like that when i load my map in nexuiz)
    2. How do i put in one of those pushie/jumpie thingys.
    3. Tutorials dont work for me, sorry i like to ask questions.
    4. How do I make a teleporter?
    5. Do you want to help me in making a few maps?
    6. Here's my .map source: http://s16.quicksharing.com/v/598442/.html Please do something with that, make it work!!! Then tell me what you did to make it work.
    7. Anyone who reads this post a reply!

    Will have screenshots when i make em?

    1: the dm spawnpoint is info_player_deathmatch, ctf is (i think, acnt check right now) info_team1 and info_team2 (its in the "ctf" right-click submenu.)

    3: umm try again? realy we dont mind answering questions, but it does get tidious answering the real basics over and over. tere are tons of good tutorials for learning the basics so pls give them a chance. it will save both yours and our time.

    4 and 2: make a brush for you teleporter surface, texture it with common/trigger. rightclick (with that brush selected) and make it a trigger_teleport. this trigger is insisible, so you will need to make a visible representation of your teleporter too. deselect everything and make a misc_teleporter_dest at the point you with your teleporting to end up. deselect and select first your teleporter trigger then the teleport_dest and hit ctl+k. this will link them together. done! jump/launch pads are done in a similar way. make a trigger brush but make it a trigger_push. for target use a info_notnull and link them.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else



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