NetRadiant and Enemy Territory?

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Thu Oct 22, 2009 1:24 pm

  • I know this is somewhat off topic, but I don't know where else to ask.

    Has anybody managed to make NetRadiant work with Wolfenstein Enemy Territory? Or any other Q3 games, for that matter...
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Thu Oct 22, 2009 1:36 pm

  • Should work just fine, just use the GtkRadiant 1.5 game pack for W:ET or Q3A.

    These packs cannot be distributed together with NetRadiant solely for licensing reasons.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Oct 22, 2009 3:53 pm

  • divVerent wrote:Should work just fine, just use the GtkRadiant 1.5 game pack for W:ET or Q3A.

    The gamepacks were already in place. What's missing (as far as I can tell) are the .game files in the NetRadiant/Contents/MacOS/install and NetRadiant/Contents/MacOS/install/games folders. I've managed to cobble together some et.game files that let me start an ET map. However, I get no models, textures, or shaders. Obviously, I haven't done them right.

    The first time I did this, I got an error message about a missing shadertags.xml. I copied the shadertags.xml from nexuiz and purged all the textures, hoping NetRadiant would fill it for me. No such luck.

    If I try reloading the shaders now, I get this error message:

    Couldn't find '/Games/Wolfenstein ET UB/data/scripts/shaderlist.txt'

    - yet that is exactly where shaderlist.txt is located.

    Do I have to manually type all the textures into shadertags.xml or am I doing something else wrong? Would I get any error messages at all if the problem was caused by an empty shadertags?
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Thu Oct 22, 2009 4:43 pm

  • You are not supposed to install GtkRadiant 1.5 game packs that way. You need them BEFORE compiling the NetRadiant source. Then "make" will put them in the right place.

    Alternatively, so you know which file goes where, here is the makefile section about it:

    Code: Select all
    install-data: binaries
            $(MKDIR) $(INSTALLDIR)/games
            $(FIND) $(INSTALLDIR_BASE)/ -name .svn -exec $(RM_R) {} \; -prune
            [ "$(OS)" != "Darwin" ] || $(CP_R) setup/data/osx/NetRadiant.app/* $(INSTALLDIR_BASE)/NetRadiant.app/
            set -ex; \
            for GAME in games/*; do \
                    if [ -d "$$GAME/tools" ]; then \
                            GAME=$$GAME/tools; \
                    fi; \
                    for GAMEFILE in $$GAME/games/*.game; do \
                            $(CP) "$$GAMEFILE" $(INSTALLDIR)/games/; \
                    done; \
                    for GAMEDIR in $$GAME/*.game; do \
                            $(CP_R) "$$GAMEDIR" $(INSTALLDIR)/; \
                    done; \
            done


    So basically:
    pack/games/*.game goes to games/
    pack/*.game goes to the main dir

    Regarding the shaderlist.txt: it might have problems with spaces in file names. Try without them. Shadertags is not needed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Fri Oct 23, 2009 9:04 am

  • Got it working now, I think. Haven't actually made anything yet though. Thanks.
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
    Clueless Newbie
    Keyboard killer
     
    Posts: 518
    Joined: Wed Jan 03, 2007 1:01 pm



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