[CTF] Gasolinepowered_v1r4

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Mar 13, 2010 10:59 pm

  • Roanoke wrote:
    cortez wrote:
    Roanoke wrote:3. Caulking issues where the teleporters will be

    He uses Warpzones, which DOESNT work with 2.5.2

    What do they work with? Why does he use them if they don't work with the latest stable?



    They just work with the svn
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Mar 14, 2010 3:01 am

  • 2. The game throws errors about "NaN velocity" when I jump off

    this is just func_impulse I left in for FruiteX to fix
    4. Only one box of rockets near mortar? Mistake, I think.

    This is in order to make spawn defense harder, which is also why i located the mortar behind the ship dock
    5. What's the use of the single round of mg ammo in the front of the bases?

    Now that the mg is much easier to pickup without getting stuck, instead of the player getting the weapon and plenty of ammo to shot with, i wanted to spread it out a little more. The platforms are there because I lowered the connecting cylinders between the 3 main platforms for ascetic reasons. This is to make it easier to get back up onto the main field.
    6. Is the "train stop" used merely for decoration?

    Hopefully with the help of FruiteX the "train" will travel up and down with a mega health located in the main entrance. So it will not always be available to the player.
    3. Caulking issues where the teleporters will be

    Hopefully this level will be used as in the game for demonstration of warpzones in 2.5.3, because its such an iconic Nexuiz ctf level. :)
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    Cuinnton
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Sun Mar 14, 2010 3:14 am

  • Cuinnton wrote:
    3. Caulking issues where the teleporters will be

    Hopefully this level will be used as in the game for demonstration of warpzones in 2.5.3, because its such an iconic Nexuiz ctf level. :)

    Why use warpzones? Why not teleporters?
    Roanoke
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Sun Mar 14, 2010 9:38 am

  • Why use teleporters? Why not warpzones?
    if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.
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Sun Mar 14, 2010 6:59 pm

  • Cuinnton wrote:Why use teleporters? Why not warpzones?
    if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

    With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?
    Roanoke
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Sun Mar 14, 2010 7:32 pm

  • Roanoke wrote:
    Cuinnton wrote:Why use teleporters? Why not warpzones?
    if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

    With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?


    everything on a map has impact on the performance
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Mar 14, 2010 8:28 pm

  • cortez wrote:
    Roanoke wrote:
    Cuinnton wrote:Why use teleporters? Why not warpzones?
    if you think about it id say a warpzone would be a more realistic teleporter in reality. Teleporters are old game technology. Warpzones are so much more sexy.

    With warpzones, you basically see "through" the wall to the other warpzone, yes? Doesn't this impact performance?


    everything on a map has impact on the performance

    Warpzones have a higher impact than teles.
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Mon Mar 15, 2010 11:59 am

  • Mick Rippon (mickrip) has kindly update the song ribcage dream for the level. Sounds even better!
    http://mickrippon.com/

    http://mickrippon.com/temp/ribcage2.ogg

    Hope all is going good FruiteX
    I'm trying to make an esthetically pleasing space carrier for the _skybox, but its going to take some time to look good. I've figured out how to scale down brushes keeping there textures in tact using texture lock (shift+t) :)
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Mon Mar 15, 2010 3:49 pm

  • Cuinnton wrote:Mick Rippon (mickrip) has kindly update the song ribcage dream for the level. Sounds even better!
    http://mickrippon.com/


    Uh, what about the original music for gasolinepowered, Meltdown by SC0RP?
    Flying Steel
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Mon Mar 15, 2010 9:41 pm

  • The original music isn't bad, is just a bit arcade imo. I'm just providing an alternative.
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    Cuinnton
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Wed Mar 17, 2010 1:57 pm

  • Really nice map. This is one of those maps that would be played a lot.
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    Aleator
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Fri Mar 19, 2010 12:07 am

  • http://omploader.org/vM3ZuYg/gas_ship.map

    here's a space station for you FruiteX. I couldn't figure out how to arbitrary rotate it while maintaining the textures. Its quite large, so it will need to be far away in the _skybox. Hope everything is well :)
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    Cuinnton
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Mon Mar 29, 2010 11:22 pm

  • I recorded a video of this impressive map (giving attention only to the portal in the vid).
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    qubodup
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Sun Apr 18, 2010 7:27 pm

  • where to download the svn
    [img]http://pisarowitz.com/kay/sig.png[/img]
    Kay
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