Umbra Character Model

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Tue Mar 09, 2010 4:24 pm

  • Umbra character model

    DOWNLOAD:http://omploader.org/vM3M3eQ/umbra.7z
    Same deal as Epsilon 14

    Polycount:
    2012 Polys
    1720 Verts


    Files included:
    /textures
    umbra.jpg - diffuse map (untinted)
    umbra_fullbright.jpg - pants and shirt masks combined at full brightness (white). From what I could understand, that is how fullbright is achieved, yeah?
    umbra_gloss.jpg - gloss map (specularity level/color, untinted)
    umbra_glow.jpg - glow map (for the eyes)
    umbra_norm.jpg - normal map
    umbra_pants.jpg - pants mask
    umbra_shirt.jpg - shirt mask
    umbra_testdiff2.jpg - test diffuse map (to see how it should look like when team colors are applied, orange and yellow)
    umbra_testdiff.jpg - test diffuse map, same as above (blue and light blue)

    /meshfiles
    umbra.obj - obj. file
    umbra_3ds.3DS - 3ds file
    umbra_maxfile.max - 3dsmax file

    Pictures:
    Image
    Image
    Image
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    Oblivion
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Tue Mar 09, 2010 4:47 pm

  • Holy hell, excellent work once again Oblivion! BTW, dunno if you were going to, but don't decrease the texture resolution from what can be seen on the screenshots - there's a Texture quality slider in the game for that >_>
    Image
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    FruitieX
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Tue Mar 09, 2010 4:58 pm

Tue Mar 09, 2010 5:06 pm

  • I..

    Just keep being awesome Oblivion! :D
    [Want to develop? Look HERE]. Image Image Gif sauce.
    paperclips
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Tue Mar 09, 2010 5:24 pm

  • Wow. *applauds*
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Wed Mar 10, 2010 1:06 pm

  • Really nice work. It's like you have them (the models) stashed and you get them out one by one.

    BTW, in my native tongue (not french), "umbra" means "the shadow".
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    Aleator
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Thu Mar 11, 2010 2:54 pm

  • Aleator wrote:Really nice work. It's like you have them (the models) stashed and you get them out one by one.

    BTW, in my native tongue (not french), "umbra" means "the shadow".


    Thanks, and heh. Not quite. Though yes, if I find a basemesh I can be happy with, I re-use it.

    And yeah, it's latin for 'shadow'.
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    Oblivion
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Sat Mar 13, 2010 10:55 pm

  • This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?
    Roanoke
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Sat Mar 13, 2010 10:57 pm

  • Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?


    just unzip it in your data folder
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Mar 13, 2010 10:58 pm

  • Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?

    its not a 'done' model. you cant use it ingame yet.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Mar 14, 2010 12:00 am

  • tZork wrote:
    Roanoke wrote:This looks terrific. And it may support fullbright, too! How can I test this? Do I just make the included files into a .zip file and rename to .pk3?

    its not a 'done' model. you cant use it ingame yet.

    What do you mean? Can I see it ingame?
    Roanoke
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Sun Mar 14, 2010 11:38 am

  • Well, it needs to be rigged first, so that the animations work with that model. You wouldn't want to have a player model moving around, running, jumping, crouching, but all with stiff legs and arms wide spread like this, would you? ;o)
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
    <Lee Vermeulen>:
    <Community>: http://www.xonotic.org
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    halogene
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Sun Mar 14, 2010 6:58 pm

  • halogene wrote:Well, it needs to be rigged first, so that the animations work with that model. You wouldn't want to have a player model moving around, running, jumping, crouching, but all with stiff legs and arms wide spread like this, would you? ;o)

    At this point, I just want to see if the fullbright was done correctly.
    Roanoke
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Mon Mar 22, 2010 9:34 am

  • wow very nice!
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    fabz0r
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Wed Mar 24, 2010 10:31 pm

  • Hi guys,as I said on Xonotic forum, this is just a little Rig test of Great Oblivion's Character model, Umbra

    First time on my life, I tried not to reuse Pirya Skeleton and Animations as I did in the past, but to recreate a very simple skeleton and recreate animations from scratch, respecting timing and fps from old Nexuiz models, of course!

    Comments, this time, would be welcome and VERY appreciated!!

    cheers

    Umbra Test Rigged 0.1
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    toneddu2000
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Thu Mar 25, 2010 1:47 am

Thu Mar 25, 2010 10:17 pm



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