Pyria Character Model (remake)

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Thu Mar 11, 2010 3:01 pm

  • C. Brutail's request. Just reusing the Umbra body mesh/texture and added a different head.

    The hair is still experimental (I used as little layers as possible so it's not quite as spiky as the original pyria model), wanted to see how much it will affect its performance. div said he'd take a look at it.

    (links updated to mesh with fixed ears)
    DOWNLOAD:
    http://omploader.org/vM3QwZQ/pyria_meshfiles.zip
    http://omploader.org/vM3Qwaw/pyria_textures.zip


    Polycount:
    3,166 Polys
    2,962 Verts


    Files included:
    /textures
    pyria.jpg - diffuse map (untinted)
    pyria_fullbright.jpg - pants and shirt masks combined at full brightness (white).
    pyria_gloss.jpg - gloss map (specularity level/color, untinted)
    pyria_glow.jpg - glow map
    pyria_norm.jpg - normal map
    pyria_pants.jpg - pants mask
    pyria_shirt.jpg - shirt mask
    pyria_testdiff.jpg - test diffuse map (yellow and gray)
    pyriahair_alpha.jpg - hair alpha map (1-bit, not sure if jpg retains it correctly)
    pyriahair.jpg - hair diffuse map
    pyriahair_gloss.jpg - hair gloss map
    pyriahair_norm.jpg - hair normal map

    /meshfiles
    pyria_obj.obj - obj. file
    pyria_3ds.3DS - 3ds file
    pyria_maxfile.max - 3dsmax file

    Pictures:
    Image
    Image
    Image
    Image

    (and yes, her eyes glow)
    Last edited by Oblivion on Thu Mar 11, 2010 9:37 pm, edited 1 time in total.
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    Oblivion
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Thu Mar 11, 2010 5:57 pm

  • Cool, but is it just me, or the ears are a little lower?
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    Aleator
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Thu Mar 11, 2010 7:02 pm

  • cool cool coool!Oblivion, you're a master. No doubt about it.
    Just two notes:yes ears seem to be a little mispositioned and it seems that there's a non-joined verts line in the middle of the model

    Anyway, great!
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    toneddu2000
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Thu Mar 11, 2010 8:20 pm

  • looks awesome, but can you upload it again as an normal zip file or a rar, i can't open it :D
    [img]http://pisarowitz.com/kay/sig.png[/img]
    Kay
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Thu Mar 11, 2010 9:37 pm

Thu Mar 11, 2010 9:43 pm

  • P.S. for the verts. Hm. Where? if it is on the body, unfixable I'm afraid. A result of quadifying it. It's not noticeable much but I'll avoid things like that in the future. If you see it on the head it's probably the texture map overlapping a bit with the black background. Haven't had much time to check it closely. But can be easily fixed by touching up the textures.(which can be done at any time)
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    Oblivion
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Fri Mar 12, 2010 12:31 am

  • Much better now. I like the turtle neck BTW. And the material looks like it's fire proof.
    Really nice.

    I would really like to see these models in-game.
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    Aleator
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Sat Mar 13, 2010 8:57 pm

  • I really like it, especially for so few polys. Does it have a real fullbright skin?
    Roanoke
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