Halo 2 maps or maps from other games.

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Wed Jul 19, 2006 11:50 am

  • What I would really like to see is someone create some famous Halo or Halo 2 maps or famous maps from other games. People would have a good time playing on these and it would be a challenge for all you map makers.
    MacAttack
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Wed Jul 19, 2006 1:43 pm

  • yep.. Some mappers has allready put effort into this, like the remake of UTs Face (nexface) and possibly others.. But even more would not be bad.

    I'm working on some new version of old doom maps, since i'm a really old fart, I'm allowed to do crap like that :)
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    tChr
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Wed Jul 19, 2006 4:32 pm

  • I prefer building completely new maps from scratch.

    I don't understand why there are not more servers that host some q3 maps, since content download now works.
    There are enough custom q3-maps which include all textures that are used in them. So there won't be any missing textures like in maps that use original q3 content.
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    Strahlemann
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Fri Jul 21, 2006 3:02 pm

  • its licensing poblems...

    u can not use eny map from quake 3 that uses a texture from quake 3.
    and byt, doors are diffrent in DP and Q3, flags are diffrent. so its point less...
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    Gego
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Fri Jul 21, 2006 10:36 pm

  • Gego wrote:its licensing poblems...

    u can not use eny map from quake 3 that uses a texture from quake 3.
    and byt, doors are diffrent in DP and Q3, flags are diffrent. so its point less...


    Yes, it would mean repacking (with ent files and - often - changed/replaced shader files) which is usually not allowed.

    Does anyone know a source of Q3A maps that allow at least this - editing shaders and repacking with ent files?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Jul 22, 2006 12:57 am

  • Couldn't just straight deathmatch maps be used, though? The spawn point entities are the same, if I remember, the the game code will parse out Q3 weapon/ammo entities to replace them with Nex weapons and ammo.

    Shader support would still be an issue, of course, but for just straight up DM, it'd take a lot less effort to not worry about the entities.
    Shoe
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Sat Jul 22, 2006 9:42 am

  • The shader problem is the MAIN one.

    Adding ent files just needs a license to repack - that's often allowed.

    But modifying the .shader files requires more than that...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Jul 22, 2006 10:56 am

  • well.. since pk3s proly are sorted somehow when loaded one possible (but ugly and it proly breaks content download) workarround would be to make a pk3 with override shaders

    ie original pk2 is:
    coolmap.pk3

    shader replacer for that one:
    a_coolmap.pk3

    (assuming dp sorts pk3s acendning by name)

    However i thin the better way would be to try and track down the author of the map and ask for premission to change or is he/she is willing to change the map.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jul 22, 2006 8:04 pm

  • tZork: coolmap.pk3 would be loaded after a_coolmap.pk3 and therefor overwrite it's content. ;)

    But with your proposal, you still have to change shader files and most maps' licenses don't allow ANY changes. So repacking is not the main issue.
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    KadaverJack
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Sun Jul 23, 2006 3:31 am

  • Well one *could* just look at the original shaders and write *new* ones. using this. but to realy definitly avoid any issues i guess a anginside "shader rewriter" (ie smart shader parsing) is needed.

    better adapt the ones that can be and ceate new ones imo.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Jul 23, 2006 7:32 am

  • unless the weapons of quake3 are simular to nexuiz.... using a map from them would be a "bad" idea, the map won't be that good as it is in quake 3... (i think, correct me if im wrong)
    Qantourisc
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