my first playermodel

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Thu Mar 25, 2010 9:33 pm

  • i started working with blender since monday(found a tutorial i which understood)
    so here is it not the best but my first thing in blender ever...
    maybe you can rig it ant texture it( a simple white glossy texture with some cyan(glow) eyecandy and a soft look or whatever
    or black glossy with red(glow) eyecandy or both
    i already added the bones but no clue how to "apply" the mirror mod
    so have fun with it ...later i watch textur(uv-map) and riggin tutorials and the zym-convert thing... im at the begin
    ah..before i forgot it: i have no name for the robot and the elbow i mean the forearm ndthe uppr arm are 2peces (because looks better when the arm moves)

    screenshots:
    Image
    Image
    Image

    download
    saved as blender file(.blend) NO MD3 OR WHATeLSE!


    (sryfor theistakes th elastic keyboard i a bit...crappy)

    Sven
    German Nexuiz Clan:
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    Sven
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Thu Mar 25, 2010 10:00 pm

  • wow, if this is your first model in blender, is very promising! Make a lot of pratice, Blender won't delude you!
    Anyway, the best approach IMHO to make details on a model is to create a very detailed normal/bump/diffuse texture to apply to it.
    For the mirror mod AFAIK you have to extrude them with a shortcut combination during bone creation and bones will appear duplicated.
    Keep modeling,mate!
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    toneddu2000
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