Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Aug 12, 2009 12:51 pm

  • --FraNcoTirAdoR-- wrote:If you ever played quake 3/quake live you will immediately recognize this map :D It's called Campgrounds Redoux, Cortez already converted it from open arena, but I would like to recreate the whole map from scratch aimed for duel game-mode, so it's size is a little reduced. Also this map will have a little more techy feeling ;) It's only a very very early stage, still tons of work to do.

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    Recognized it immediatly. Nice map, though I think it'll be better for Nexuiz. I'm used to Nexuiz Physics and Quake Live really doesn't work that well for me in that aspect.
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    Vordreller
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Wed Aug 12, 2009 1:13 pm

Wed Aug 12, 2009 2:54 pm

  • Vordreller wrote:Recognized it immediatly. Nice map, though I think it'll be better for Nexuiz. I'm used to Nexuiz Physics and Quake Live really doesn't work that well for me in that aspect.


    Yes it is REALLY hard to remake this map for Nexuiz so that you keep the angles and the difficulities of the special jumps on the same level as in Quake Live, where this map is simply brilliant. I think I could port most of the distances and hardness of jumps very well, I am testing this map extremely thoroughly in this aspect, you will see it :) The point of the whole map to "introduce" the same type of path selection dilemma as it on the Quake Live map, thats why I removed laser so the duelers cant be everywhere in the same time: if they fall down, they loose position, etc etc. I want to bring something new to Nexuiz's duel life with this map and no-laser setup :)

    If anyone is interested, I'm updating a forum thread on the italian nexuiz communitys website all the time about the changes and post screenshots about the map how its proceeding ;)

    http://nexuizitalia.netsons.org/index.php?board=47.0
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    FraNcoTirAdoR
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Wed Aug 12, 2009 11:15 pm

  • Spooky progress:

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Aug 13, 2009 10:37 am

  • --FraNcoTirAdoR-- wrote:The point of the whole map to "introduce" the same type of path selection dilemma as it on the Quake Live map, thats why I removed laser so the duelers cant be everywhere in the same time: if they fall down, they loose position, etc etc. I want to bring something new to Nexuiz's duel life with this map and no-laser setup :)

    I'm not quite sure whether I got this straight: you removed the laser as starting weapon for the players on this map? I hope you realize that this is pointless as I'll just do a mortar jump then :)
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Fri Aug 14, 2009 11:33 am

  • GreEn`mArine wrote:I'm not quite sure whether I got this straight: you removed the laser as starting weapon for the players on this map? I hope you realize that this is pointless as I'll just do a mortar jump then :)


    Of course I realized, it was quite trivial that people would do mortar jump instead of laserjumping then :P But first: mortar damages a little more on jumping and consumes the valuable rocket ammo, so its much less possbile to "jump-spam" the map around as you can do with laser, especially because there are quite few ammo boxes on the map. Second you don't have it as default weapon so you can use it much less even if you want to. The point is not the REMOVE laserjumping/jumping around the map, but to reduce its amount, to focus rather on path-selection tactical elements and from the test matches we are playing on it its working really well ;)
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    FraNcoTirAdoR
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Fri Aug 14, 2009 1:51 pm

  • wow really cool :D
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    Sven
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Sat Aug 15, 2009 10:57 am

  • Some progress was made one the map, added some details, and replaced the sky to add some warmer dusty-tones.

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    FraNcoTirAdoR
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Sat Aug 15, 2009 4:03 pm

  • looking amazing, probably good enough for inclusion in the game.
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    [-z-]
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Mon Aug 17, 2009 1:44 am

  • Bridge-design is almost ready :D

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    Quad added to a very special place, so people can't time and camp on it in DM (needs air strafing ability to pick up from a ramp when not using mortarjump etc, very cool).

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Wed Aug 19, 2009 5:38 pm

Wed Aug 19, 2009 5:42 pm

  • Nexrun map "Caverun":
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    Damn splotches. :)
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    FruitieX
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Wed Aug 19, 2009 7:16 pm

  • holy potatoes that new stormkeep looks ace!

    However I think you should keep the weapon balance as it was before, or hope you moved the RL to where the electro used to be?

    Gameplay on the map is good, so that's why I wish to keep weapons in same place, but map looks fantastic.
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Sun Aug 23, 2009 9:18 am

Tue Aug 25, 2009 9:01 pm

  • just couldnt miss posting the most important stuff in the creation of the map yet: of course the addition of the nexuiz logo! :D

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    FraNcoTirAdoR
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Wed Aug 26, 2009 9:50 pm

  • Image
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Thu Aug 27, 2009 8:17 pm

  • looks good.

    have you tried reflecting water that might look even better
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Aug 27, 2009 8:37 pm

  • This is a "corrupted" well, it has slime in it ;)
    But the main, holy well has reflective water shader
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri Aug 28, 2009 12:03 am

Fri Aug 28, 2009 1:24 am

  • --FraNcoTirAdoR-- wrote:If you ever played quake 3/quake live you will immediately recognize this map :D It's called Campgrounds Redoux, Cortez already converted it from open arena, but I would like to recreate the whole map from scratch aimed for duel game-mode, so it's size is a little reduced. Also this map will have a little more techy feeling ;) It's only a very very early stage, still tons of work to do.


    /nice/, looking forward to seeing the finished product.

    mand1nga wrote:Image


    Awesome, good to see that work is being done on this gamemode.
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    Psychcf
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Fri Aug 28, 2009 2:14 am

  • Yeah, Onslaught is an amazing game mode, it just needs more supporting features.

    These exploding generators will help alot, methinks. And the AI you've been working on for it could help ALOT.
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Fri Aug 28, 2009 11:16 am

  • Yeah i hope on-slaught will get more attention, its a nice game mode. Btw what the heck was that generator shot with? It reminds me of a combination of electro and nex.

    the Generatorist... the Generatorist... the Generatorist... :D
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    FraNcoTirAdoR
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Fri Aug 28, 2009 10:58 pm

  • --FraNcoTirAdoR-- wrote:the Generatorist... the Generatorist... the Generatorist... :D


    nope ;)
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    mand1nga
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Sat Aug 29, 2009 4:01 am

  • Yep, that's fixed now ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Aug 29, 2009 2:37 pm

  • Too bad, it was fun :p
    Meh.
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    Mr. Bougo
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Sat Aug 29, 2009 4:10 pm

Sat Aug 29, 2009 6:48 pm

Sat Aug 29, 2009 7:24 pm

  • Yes, but what is it? :shock: :?:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Aug 29, 2009 7:29 pm

  • youll have to wait for the release of 2.5.2 to find out more :D
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Sat Aug 29, 2009 7:31 pm

  • C.Brutail wrote:Yes, but what is it? :shock: :?:


    Nexball ai or something maybe? Or does that already exist? Or maybe its the funky particle effect trailing behind the bot?
    Possibly not the worst mapper in the world.

    A blog of random pish:
    http://xeno.planetnexuiz.com/blog/?author=5
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    Sepelio
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