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torus wrote:It IS a star wars battle droid.








Excellent, good Sir!Rad Ished wrote:OK i made a flame ball launcher...
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Still working on the UV unwrapping.
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Rad Ished wrote:And what i found was this: it's not neccesary to make your weapon one continuous mesh. They are made out of many intersecting pieces.
Which totally makes sense from a texturing point of view, because the weapon i made is one continuous mesh so i now have to mark all the seams in order to map the texture properly.. hmffph.
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Also making the mesh continuous means a lot of extra polygons.
Also making one continous mesh take a lot longer and is totally unnecessary >.<
And one last thing, do everything in triangles, not quads.
Ah well, im learning.

