Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Nov 01, 2006 1:41 pm

  • IIRC I've only posted this pic on irc. So here's a new shot of Greatwall RELOADED:

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    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Sun Nov 12, 2006 2:49 pm

  • cb_ctf3 - Primeval CTF

    A very grapple friendly map.

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    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Mon Nov 13, 2006 3:17 pm

  • Looks interesting. I hope you'll get lost of the "leaf-box" around your map ;)
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    Strahlemann
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Mon Nov 13, 2006 3:53 pm

  • Don'T worry, sure I will ;) This is only a test compile, to see how stuff looks like ingame.
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    C.Brutail
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Tue Nov 21, 2006 11:26 pm

  • Can you guess what it is yet?
    Image

    Yes, the textures are pretty ugly still, the lift doesn't work, it's not the right scale, many of the items aren't right, the teleporter doesn't work, neither do half of the deathmatch starts and id's brushes are a mess but it's getting there.
    Laters losers.
    Ed
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Tue Nov 21, 2006 11:48 pm

Wed Nov 22, 2006 1:38 am

  • Oh it has, I played that map with my entire class from time to time when I went to high school. Even our only girl in the class played that, lool. It's fun, I was good, always top 3 :) Though it was a lot of slaughter, no safe place, people everywhere. This map will kinda be like basement I think but a little better as it has little more space to move in.

    Also you need to fix so that there will be lightning between those two pillars! :P
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    ai
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Wed Nov 22, 2006 2:11 pm

  • Thought it would get some attention.
    esteel wrote:Remake.. remake..

    Actually it's not a remake, it's a port! Romero released the .map files under the GPL so I've taken the House of Chthon and ported it to Nexuiz. Although Nexuiz will use Quake 1 maps directly, I decided to port it to the Quake 3 map format as that's what everyone works with now. This is actually easier than it sounds.

    Here is the map in it's current state:
    http://www.rofltech.co.uk/media/chthon-0.1.zip

    I've scaled it up by 1.4 as Nexuiz is 'bigger' than Quake. The lighting seems a bit broken in this build at the ends of the lower level. I replaced the lift with a jump pad as that's better for DM. No way near finished, let me know what you think.
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    Ed
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Wed Nov 22, 2006 5:22 pm

  • Makes me really wish Zym was out so we could see a full-on Quake remake with the open source textures and new AI :)

    I really like how that map is turning out. Any chance that we'll see the electricity running in it again? ;)
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Sun Nov 26, 2006 2:33 am

  • This is the result of yesterday's mapping-session till 5 am using Mophed's great new textures :)
    I'll most likely release a beta tomorrow

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    Strahlemann
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Sun Nov 26, 2006 3:33 am

  • MMm looks real nice Strahlemann! i realy like the gloomy, dirty feel on this screeny. And the textures are great! gj Morphed.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Sun Nov 26, 2006 4:18 am

Sun Nov 26, 2006 8:57 am

  • Looks very promising. Nice dark look to it.
    Laters losers.
    Ed
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Sun Nov 26, 2006 10:05 am

  • Wow...that is an excellent looking map!
    Yes, I can't wait to play it as well. Will there be a CTF version?
    Dokujisan
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Wed Dec 06, 2006 3:01 pm

Wed Dec 06, 2006 3:45 pm

  • esteel wrote:I'm not sure that map is big enough for a good ctf match. At least it feels quite a bit smaller then bloodprison..

    If there's demand I could convert it for CTF.
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    Ed
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Wed Dec 06, 2006 6:27 pm

  • A new chat area:

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    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Dec 06, 2006 8:22 pm

  • I dig.
    Shoe
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Mon Dec 18, 2006 1:41 am

  • Ho-ho-ho...

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    Coming soon...
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Dec 18, 2006 11:09 am

  • *roflmao* :mrgreen: *giggles*
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Mon Dec 18, 2006 11:31 am

Mon Dec 18, 2006 11:38 am

Mon Dec 18, 2006 4:04 pm

  • ai wrote:I like urmel.. you're my new best friend. ^_^


    tbh I always been loving you since the first time we met ai :D

    (oh dang this is the editing Thread - sry for spamz0ring!!)
    uncomfortable
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    Urmel
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Mon Dec 18, 2006 4:45 pm

  • Image

    What could those presents contain? ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Tue Dec 19, 2006 3:26 pm

  • Santa Claus is coming, to town...

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    *<:3>
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Tue Dec 19, 2006 3:36 pm

  • Awesome!! :D
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    ihsan
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Mon Jan 08, 2007 11:32 am

  • WIP cb_ctf4

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sun Jan 14, 2007 2:19 pm

  • First screenshot of cbctf4:

    Image

    The layout of the map will try to concentrate on:
    -to be simple, easy to learn
    -multiple pathways to each flagroom
    -trickjumping skillz should be handy ;)
    -grapple friendly
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sun Jan 14, 2007 3:02 pm

  • Just a comment on the pic:
    A bit more eyecandy would be nice.
    Also the lighting seems very flat.
    Maybe try to add some structured textures and play around with colored lights.

    And please give us an early alpha to comment on the layout ;)
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    Strahlemann
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Sun Jan 14, 2007 4:18 pm

  • I don't wanna put in too much eye candy, as I want this map to be user-friendly, to be simple, and easy to run on most PC-s.
    But I basically agree with the lightning, I'll improve it, but I know little about lighting up indoor areas.
    And abuot the alpha, if I can manage, I'll post a VERY alpha tonight too.
    "One should strive to achieve; not sit in bitter regret."
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