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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Dec 26, 2009 4:32 pm

  • Downward

    ImageImageImage
    ImageImageImage
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Jan 02, 2010 8:58 pm

  • Image

    early version, without any real lighting
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jan 03, 2010 11:22 am

  • Great work cortez!I like very much contrast between blueish cold light and red warm light, very suggestive!
    keep going on!
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    toneddu2000
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Mon Jan 04, 2010 1:52 pm

  • ImageImage
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jan 04, 2010 5:59 pm

  • Plain floor on second screen... maybe add rusty trims near walls?
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    Lord Canistra
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Wed Jan 06, 2010 12:09 am

  • Looks promising cortez, let us know when it's done/beta testing :)
    :]

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    kojn translates into horse.

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Wed Jan 06, 2010 10:52 am

  • Yeah, looking rly nice, add those rusty trims though near the walls :p
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    FruitieX
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Wed Jan 06, 2010 2:22 pm

  • Image
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed Jan 06, 2010 3:52 pm

  • Looks intersting :)
    What happened to downward?
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    C.Brutail
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Wed Jan 06, 2010 5:31 pm

  • That's what I mean, floor looks much better with these borders =^-^=
    Texture scales on the right and the left parts aren't equal.
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    Lord Canistra
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Wed Jan 06, 2010 7:30 pm

Wed Jan 06, 2010 8:01 pm

  • Hmm, new menu buttons? :)
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Wed Jan 06, 2010 8:37 pm

  • @ Cortez666: Grr stop using the same wall and floor textures :( It does look nice though

    @ sev: Nice! I would perhaps make the checkboxes have a slightly smoother edge, and I would remove the dark circle in unselected radio buttons. Also: Try incorporating more yellow into the window/buttons/etc to match the background perfectly.
    Do it yourself, or stop complaining.
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    Samual
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Wed Jan 06, 2010 8:55 pm

  • to Lord Canistra: the scalings of the are equal but it doesnt look like that because the the pov is close to one wall

    to Samual: its easier that way and i can add the eyecandy afterwards
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed Jan 06, 2010 9:14 pm

  • Samual wrote:@ sev: Nice! I would perhaps make the checkboxes have a slightly smoother edge, and I would remove the dark circle in unselected radio buttons. Also: Try incorporating more yellow into the window/buttons/etc to match the background perfectly.

    Thanks. It's WIP, and the background is still the old one. I will make use of the new features (layers and scaling methods), and yes, the skins will become more colourful (main colour + highlight colour).
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    sev
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Thu Jan 07, 2010 3:14 am

  • ImageImage
    No, i'm not retexturing Aggressor, i'm just making my own texture set ;) This is the first texture so far, only problem is you can see a line where the texture tiles for some reason... I can't get rid of it.. Also: I need to learn how to properly make norm maps, I made a bad one for the texture (Stole one from a TRaK4 texture and copy/pasted it then scaled it.... :P) as is, but I need to learn the proper way to do it.

    This btw is for cortez, so he has textures for his remake of downer.

    Made with gimp, for those who are wondering.. I had no source images, this is just lots and lots of filters.

    EDIT: Fixed the tiling issue and made a real norm map:
    ImageImageImage

    Moving on to the next texture now :)
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    Samual
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Thu Jan 07, 2010 4:06 pm

  • You managed that in GIMP?! Nice going. You will need to tell me how you did it in more detail. I don't have a clue about where to start for making my own textures.
    Possibly not the worst mapper in the world.

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    Sepelio
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Thu Jan 07, 2010 5:07 pm

  • @cortez
    Looks interesting, lighting is a bit to flat for my liking tough.

    @sev
    Hm stylish, but maybe try a bit more variance in saturation? like maube less saturated dialog/background.

    @Samual
    Tiles are done by offseting the immage by half height/width and then retouching the border until it goes away. You may need to rince and repeat a few times as the editing can create new border artifacts.

    Im having a hard time telling if the the normalmap or the texture itself; but on those screenies it looks far to noisy, like a impressionists panting of a brick wall. Im guessing you generated the normalmap using the rgb data as source. that usually tunes out as crap, instead make a black and white hightmap (aka bumpmap) and convert to a normalmap and you will get far better results.
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    tZork
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Thu Jan 07, 2010 6:15 pm

  • tZork wrote:Tiles are done by offseting the immage by half height/width and then retouching the border until it goes away. You may need to rince and repeat a few times as the editing can create new border artifacts.
    Yeah, I figured that out.. I simply tiled two of them together and touched up the edges manually, then I copied one side to the other and cropped the image again.. This removed all tiling problems :)

    tZork wrote:Im having a hard time telling if the the normalmap or the texture itself; but on those screenies it looks far to noisy, like a impressionists panting of a brick wall. Im guessing you generated the normalmap using the rgb data as source. that usually tunes out as crap, instead make a black and white hightmap (aka bumpmap) and convert to a normalmap and you will get far better results.
    Ah, i'll try that then... Yes it looks like fuzz at the moment because of the normal map.
    Do it yourself, or stop complaining.
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    Samual
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Sun Jan 10, 2010 4:39 pm

Sun Jan 10, 2010 5:08 pm

  • sev wrote:α2
    -saturation +gloss
    Image

    DO WANT! :O
    Excellent work sir!
    If I were to decide, this would the default skin for 2.5.3.
    Image
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    FruitieX
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Mon Jan 11, 2010 9:44 pm

  • I'm with Fruitiex on that, this is pretty nice sven.
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    Rad Ished
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Sat Jan 16, 2010 1:22 pm

Sat Jan 16, 2010 6:35 pm

Tue Jan 19, 2010 1:33 pm

  • why in the there isn't the new mortar animation in SVN?
    i think nexuiz really need animation like that...
    Ubuntoz
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Tue Jan 19, 2010 8:03 pm

  • @morfar, terragen 2?
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    Rad Ished
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Tue Jan 19, 2010 8:39 pm

Wed Jan 20, 2010 5:55 am

  • FruitieX wrote:If I were to decide, this would the default skin for 2.5.3.
    I would rather have the wickedz theme with these buttons/controls :D
    Do it yourself, or stop complaining.
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    Samual
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Wed Jan 20, 2010 9:58 am

  • Samual wrote:
    FruitieX wrote:If I were to decide, this would the default skin for 2.5.3.
    I would rather have the wickedz theme with these buttons/controls :D

    These are just WIP screenshots. I'm working on a beta version, and when the graphics are tested, I'll make several colour versions (including a default candidate).
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    sev
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Thu Jan 21, 2010 4:38 am

  • sev wrote:
    Samual wrote:
    FruitieX wrote:If I were to decide, this would the default skin for 2.5.3.
    I would rather have the wickedz theme with these buttons/controls :D

    These are just WIP screenshots. I'm working on a beta version, and when the graphics are tested, I'll make several colour versions (including a default candidate).

    Ah, epic then. /me thinks everyone should donate to sev for his awesomeness :O
    Do it yourself, or stop complaining.
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    Samual
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