
Moderators: Nexuiz Moderators, Moderators


Rad Ished wrote:woooo very nice mrmorfar, care to share your methods?






I'll wait!Samual wrote:the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub
This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:
Samual wrote:Well, it's just a fake postprocess effect.. But the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub. Anyway, it uses an edge-detect sobel method to see where differences in color are and then it draws black lines there.. This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:
Now, I personally LIKE this a little.. If you've ever played borderlands, it kinda reminds me of that. But, it's a bit too much this way :p
Samual wrote:Well, it's just a fake postprocess effect.. But the code for it isn't committed yet, you'll have to wait to use it or get the patch from blub. Anyway, it uses an edge-detect sobel method to see where differences in color are and then it draws black lines there.. This is perfect if you don't want textures.. But this is what happens when you don't do gl_picmip:
Now, I personally LIKE this a little.. If you've ever played borderlands, it kinda reminds me of that. But, it's a bit too much this way :p



Samual wrote:The only problem with it is that.. it ruins _some_ maps, and others look fantastic with it. Here are some examples:
Good:
And the bad:
On silvercity, do you see that moiree? Well, it's far worse than that in real time, it actually flashes while moving around because of the postprocess effect. And final_rage is just a wreck..
Edit: BTW, I did have antialiasing on... The postprocess doesn't seem to care


I orgasm'd. Seriously though............... DIV0 ROCKS.FruitieX wrote:Yeah, there's a video thread too but as I already posted the same thing in pictures here...

GreEn`mArine wrote:how badly are FPS affected, Fruitiex ?




