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Wed May 30, 2007 11:11 am

  • nice rendering but the map look also nice


    WANNA PLAY THIS!!!!! immediately :!: :P
    Aneurysm 4 the win !!!!! :D
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    cortez
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Wed May 30, 2007 1:12 pm

  • Really wicked stuff you've got going on there tZork !

    Are all 3 shots out of 1 map ?

    Like "Buy 1. Get 2 free" ;)

    Now i'm really curious what kind of map that is gonna be :D
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    Strahlemann
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Wed May 30, 2007 1:40 pm

Wed May 30, 2007 1:52 pm

  • Cheatzork, :P isn't the first pic taken from an Prject:Alaris map? :D

    gg btw
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    C.Brutail
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Thu May 31, 2007 12:03 am

  • Strahlemann wrote:Really wicked stuff you've got going on there tZork !

    Are all 3 shots out of 1 map ?

    Like "Buy 1. Get 2 free" ;)

    Now i'm really curious what kind of map that is gonna be :D


    Heh yes it is. the first shot is from the inside os that odd building thing on the second. the third shot is also from the same thing, but the "basemaent" of it. The while thing will be hovering in space neet the bases in teh ctf version of procyon2

    C.Brutail wrote:Cheatzork, :P isn't the first pic taken from an Prject:Alaris map? :D

    gg btw


    No its not, but i do see the resemalce the the drillroom now that ya mention it :D
    HOF:
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    <Vordreller> there was no need for anything over 4GB untill Vista came along
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    <Samua>Lies, that only applies to other people.
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    tZork
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Thu May 31, 2007 12:24 am

  • It looks a bit like the drill room, mixed with that inside part from vallies. Looks pretty cool though. :)
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    Revenant
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Sat Jun 02, 2007 7:10 am

  • Just a idea for some changes at evilspace

    Image

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    now im a bit afraid that the gameplay change to much :oops:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jun 03, 2007 8:20 pm

  • you should make the towers in the middle much smaller. Evilspace is mainly a minstagib map, and so you need free space for shooting :twisted:
    uncomfortable
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    Urmel
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Sun Jun 03, 2007 11:00 pm

  • Urmel... wrote:you should make the towers in the middle much smaller. Evilspace is mainly a minstagib map, and so you need free space for shooting :twisted:

    Evi9lspase is older then minstagib :) make it a 1on1 remix :) 1on1 is utterly usekless on ES, because you can see every spawn point from some locations.
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Mon Jun 04, 2007 11:29 am

  • tChr wrote:1on1 is utterly usekless on ES, because you can see every spawn point from some locations.


    Idd. Will never be a 1on1 map. Should remain a pure fun map, just for jumping around, falling off and nexing each other's heads away :D
    uncomfortable
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Mon Jun 04, 2007 12:38 pm

  • Urmel... wrote:you should make the towers in the middle much smaller. Evilspace is mainly a minstagib map, and so you need free space for shooting :twisted:


    maybe a minsta edit of this map :D
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jun 04, 2007 2:44 pm

  • The way it looks now is totally perfect for minstagib imo. Some obstacles in your fov never hurt a map, and it's still open enough on both sides of these large pillars. In fact it seems like you can stand on those, so you can shoot both sides easily.
    I like it 8)
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Mon Jun 04, 2007 3:26 pm

  • Strahlemann wrote:The way it looks now is totally perfect for minstagib imo. Some obstacles in your fov never hurt a map, and it's still open enough on both sides of these large pillars.


    the version with the screenshot is dm , i might do a minsta version of this map with a a bit differnt style

    Strahlemann wrote:I like it 8)
    :D
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jun 04, 2007 3:33 pm

  • that could actually be made into a CTF map, but you allready though of that i assume?
    the spice extend life!
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    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Mon Jun 04, 2007 3:45 pm

Wed Jun 06, 2007 2:51 am

  • Image

    Chugging along. It's a metro-station CTF map. It looks even better now, but I haven't taken any screens recently.
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Wed Jun 06, 2007 12:04 pm

  • Good approach. Reminds me a bit of that Matrix Reloaded sequence.

    But i find the effect on the lights a bit weird. looks like blurred - sharp - blurred - sharp etc.
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    Strahlemann
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Wed Jun 06, 2007 2:27 pm

  • Sorry for not releasing another beta, I have very much to learn for a hard exam. Tho I haven'T forgotten Fortress Resurrection, I find a few minutes every day to work a bit on it:

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    C.Brutail
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Wed Jun 06, 2007 3:45 pm

  • Strahlemann wrote:Good approach. Reminds me a bit of that Matrix Reloaded sequence.

    But i find the effect on the lights a bit weird. looks like blurred - sharp - blurred - sharp etc.


    Yea, I need to go out and shoot some actual lights- those aren't the right look.

    Origionally it was going to be 2 streets, and a subway connecting them, but now it's just a subway station, so the underground part is much bigger (realistic).
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Wed Jun 06, 2007 3:57 pm

Wed Jun 06, 2007 4:00 pm

  • [TSA] Psychiccyberfreak wrote:@torus: ooh... ahh... special... are there trains that go by? that would be awesome, but a pain to model...


    Hopefully. If the file size doesn't get out of hand (scrapped the last one since it was 16 mb
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    torus
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Fri Jun 08, 2007 2:21 pm

  • First WIP screenshot of cb_ctf5 aka

    Killall organic

    (yeah, I'm learning now for my Organic chemistry exam, and I'm so fed up with it, hence the name :twisted: )

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Fri Jun 08, 2007 4:05 pm

Fri Jun 08, 2007 4:48 pm

  • The name only suggests my mood against organic chemistry atm. The map will have a medieval style:

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Fri Jun 08, 2007 7:27 pm

Fri Jun 08, 2007 9:39 pm

  • @esteel: an evilspacectf is possible like that nice quake map (dunno the name)

    @torus: cool :P hopefully you get trains there

    @C.Brutail: looks medival but nice :wink:
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jun 12, 2007 7:32 pm

  • Image

    a first shot of cor_ctf_2
    Last edited by cortez on Fri Jun 15, 2007 10:14 pm, edited 1 time in total.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jun 12, 2007 9:32 pm

  • That could be awsome! Reminds me a huge amount of the chinese film "Curse of the Golden Flower:" Is that your inspiration?

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Tue Jun 12, 2007 10:23 pm

  • no the inspiration is mostly the first level from serios sam the first encounter.

    But what i REALLY need are some egyptian textures and models

    the will be like a huge temple
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Tue Jun 12, 2007 10:48 pm

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