Screenshots of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Thu Mar 16, 2006 7:31 pm

  • I guess i could add weapon jumps, I never even really thought about that. It will take some experimenting though, cause i didnt put any in revjump1 and i will need to figure out heights and distances
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    Revenant
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Thu Mar 16, 2006 8:13 pm

  • Image

    Guess what it will be when it's done?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Mar 16, 2006 8:21 pm

  • Revenant wrote:I guess i could add weapon jumps, I never even really thought about that. It will take some experimenting though, cause i didnt put any in revjump1 and i will need to figure out heights and distances


    Hmm, you can make it like this: Bigger "rooms", where you have to jump from A to B, to C and so on, but if you know how you can make an excellent rocketjump, you can reach C from A (you make at A a rocketjump and "jump" to C, you also dont need to jump to B) or anything this way. Just make the upper end (decke?) very high, thats enought ;)
    [center]Image[/center]
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    Tenn
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Thu Mar 16, 2006 10:58 pm

  • Awesome div0!!! WHen will it be done?
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Thu Mar 16, 2006 11:21 pm

  • Revenant wrote:Awesome div0!!! WHen will it be done?


    Later.

    Now "just" the part of embedding this into the connect process is left.

    Supported cvars at the moment:

    cl_curl_maxspeed (maximum total download rate in kb/s)
    cl_curl_maxdownloads (maximum number of concurrent downloads)

    Any more on this will be off topic until someone codes menu QC for it to make screenshots of...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Mar 17, 2006 5:04 am

  • Any more on this will be off topic until someone codes menu QC for it to make screenshots of...


    lol, good luck for finding someone ...
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Fri Mar 17, 2006 8:14 pm

  • Image

    This is how it currently looks - without using menu QC stuff (this is an overlay that would also be displayed while playing).

    LordHavoc also implemented QW-compatible autodownload in DarkPlaces (but no upload yet), I implemented HTTP/FTP autodownload... and with some luck, both will be in Nexuiz 1.5.1.

    HTTP/FTP status: works, needs some code cleanup, some documentation and that should be it. I think it does not really need menu QC that way.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Mar 17, 2006 8:31 pm

  • Very nice.. Is there any method of load-balancing/polling from different servers yet? Prefferaby the closest one :)
    the spice extend life!
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    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
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Fri Mar 17, 2006 9:25 pm

Fri Mar 17, 2006 10:02 pm

  • have i told u i love u!
    man cant wait...
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Fri Mar 17, 2006 10:43 pm

  • tChr wrote:Very nice.. Is there any method of load-balancing/polling from different servers yet? Prefferaby the closest one :)


    No, but anyone can feel free to implement that server-side in PHP or CGI.

    libcurl follows Location: redirects... that's how that would work then.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Mar 19, 2006 11:27 am

  • Very very alpha screenshots about the WIP of Noobmap_ctf ;)

    "The road of choise"

    After the basic introduction of CTF gameplay the player will have to play a fast CTF match with two bots. This road will lead to the gates where the player can choose his team.

    Image

    Some texture work:

    Image

    Details :)

    Image

    The gate:

    Image

    Closeup of the Guardian Lord:

    Image
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    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Sun Mar 19, 2006 3:57 pm

  • Sorry for the crap quality, I just wanted to do some screenies:

    Image

    Image

    Image

    Image

    So Noobmaps advance movement training is under work too now :)
    "One should strive to achieve; not sit in bitter regret."
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Sat Mar 25, 2006 2:33 am

  • Image
    Image
    Image
    Image
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    Revenant
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Sat Mar 25, 2006 11:06 pm

Sun Mar 26, 2006 6:19 pm

  • Revenant, youre my "Mapper Hero"!
    I like all your maps (just seen one and 2 Screens) but I like u ;)
    [center]Image[/center]
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    Tenn
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Sun Mar 26, 2006 9:47 pm

  • Looks interesting Revenant.
    I like those wooden crosses and the layout seems to be fun and challenging.
    But the lighting is aweful (as it is in revjump and some of your other maps)
    What compile switches do you use ?
    Also some parts seem to be very narrow (e.g. the MH-Room)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Sun Mar 26, 2006 10:28 pm

  • Thanks Tenn!

    About the lighting, i just did a fast compile, and with revjump the lighting wasnt supposed to be good. Im not really that great at lighting anyways
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    Revenant
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Sun Apr 02, 2006 12:16 pm

  • Very early WIP shots of ctf_nexface. As you could gues this map is a remake of the famous ctf map from unreal tournament "Facing Worlds". It won't be a 100% copy, I'm using my own imagination and my memories.

    Image

    Image

    Image

    Image

    Image

    Image
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Tue Apr 11, 2006 8:20 am

  • Added columns and colored them for teams. Yeah... I'm just ran out of ideas :(

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    C.Brutail
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Tue Apr 11, 2006 9:21 am

  • You're doing great C.Brutail!
    The most important thing is that everything works, details can always come later. If you have something finished, please post your noobpack here so we can test it a bit and maybe give some suggestions.
    Toets
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Tue Apr 11, 2006 10:42 am

  • Actually this is not a part of the noobmaps project, it's a standalone ctf map.

    About noobmaps there's no progress for a while (tZork has very much to do in rl, and I'm waiting for him now, but there's only one step till we can release noobmaps v1.0)
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    C.Brutail
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Tue Apr 11, 2006 1:50 pm

  • Lens-flare :F

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    C.Brutail
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Tue Apr 11, 2006 1:54 pm

Tue Apr 11, 2006 3:00 pm

  • Sure they are fake :F

    They are md3's, the middle is the original... So that should be the most ok :)

    Btw it's strange that it's working, or there's something I don't know yet about modelling and the DP engine...
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Wed Apr 26, 2006 1:40 pm

  • Teleports are normally quite small and simple so I decided to make a big teleport that has some detail on it. I've only mapped for couple of weeks and only been learning to use radiant really so I'm using only nexuiz-textures(quite lame I guess).
    But anyways, here's some pics of my teleportgenerator :D

    ImageImageImageImage

    You need to use the jumppad or laserjump to reach the actual teleport in the center.
    I'm quite happy about it for now but it still could use some more detail to look nicer.
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    YourOwnDumbSelf
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Wed Apr 26, 2006 2:28 pm

  • Wow looks great man! :D
    uncomfortable
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    embarrassing
    limited
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    Urmel
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Wed Apr 26, 2006 2:49 pm

  • I'm trying to imagine how f*cking good this teleporter will look with eyecandy like RT lights, bumpmapping, gloss and stuff..
    Only thing is i'm not so sure how to integrate it nicely into a map. Guess it would have to be in the center room of a big map, with a catwalks so you can walk into it and a jumppad for faster access.
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    esteel
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Wed Apr 26, 2006 3:38 pm

  • It would be awesome as a starting-point.. sending you to more or less random locations for starting-points in duels and/or whatever.. This in space.. you spawn by it, and have to teleport into the game map.. excellent for 1on1
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Wed Apr 26, 2006 7:53 pm

  • Wow that's a nice spacy teleporter you got there.
    But i would suggest to build it as a mapobject and not as level architecure, so others can easily use it in their maps too.

    And i would really really like to see it with fitting textures.
    That would rock.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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