Moderators: Nexuiz Moderators, Moderators


Strahlemann wrote:@ FruitieX: Looking good. The rooms seem a bit tiny though. Much better then your first map

















_blocksize : q3map always splits the BSP tree along the planes X=_blocksize*n and Y=_blocksize*n. Default _blocksize value is 1024. Increase the blocksize using larger powers of 2 to reduce compile times on very large maps with a low structural brush density. 






