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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Nov 18, 2007 7:48 pm

  • playing around with Blender :D
    Image
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Sun Nov 18, 2007 8:13 pm

Mon Nov 19, 2007 11:02 pm

  • A new look for a familiar map :wink:

    Image
    Image
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    Image
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Nov 20, 2007 2:38 am

  • Looks pretty good, I especially like the curvy jumppad thing :D

    One crit though; the ramp in the last shot looks a little slimy ;p Tone down the gloss a little.
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    Revenant
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Thu Nov 22, 2007 1:10 pm

  • ImageImageImage
    ImageImageImageImageImage

    some gforce improvements
    Last edited by cortez on Thu Nov 22, 2007 7:39 pm, edited 4 times in total.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Nov 22, 2007 6:45 pm

  • Much better for both maps Cortez!!


    Great work on the first one :)
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Tue Nov 27, 2007 3:15 am

  • Here are my boosters!!

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    Image

    @Strahlemann, they sell your frog at Ikea! Image
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    Rad Ished
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Tue Nov 27, 2007 4:02 am

  • More of the same: added a bit of detail and started tweeking the shader. Progress is kinda slow since thrers many other things compeating for my time atm.

    Image
    Image
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Nov 27, 2007 1:07 pm

  • Thanks Tzork

    That moving star shader is fully operational :o

    Hyperspace! :shock:

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    Rad Ished
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Sun Dec 09, 2007 11:12 pm

  • Image

    fog + skybox!
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 12:08 am

  • W00t! Div, you rock. Will this be availible before 2.4?
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    torus
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Mon Dec 10, 2007 12:57 am

  • Oh, and now we need some volumetric fog, plx. :D :D :D
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    torus
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Mon Dec 10, 2007 3:16 am

  • divVerent wrote:fog + skybox!

    W00T! W00T!
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    ihsan
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Mon Dec 10, 2007 8:27 am

  • torus wrote:Oh, and now we need some volumetric fog, plx. :D :D :D


    No idea how to code this... what I did was just extending the existing fog, and adding some code to fog the skybox. The trick is that fog now has a min/max distance to specify where fog starts and ends - and sky counts as the max distance, and no longer as infinite.

    Silvercity will actually use this, but not a fog as strong as I show on the screenshot... it will look more like http://emptyset.endoftheinternet.org/~p ... 0035-1.jpg and http://emptyset.endoftheinternet.org/~p ... 0035-2.jpg - I think it fits the map. It shouldn't impact gameplay much that way, so people will actually play with this fog and not simply turn it off :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 10:57 am

  • \o/
    :D :D
    this rocks !
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Mon Dec 10, 2007 12:12 pm

  • As you are a mapper, here a description how to use it:

    "fog" "density red green blue mindist maxdist"

    Anything farther away than maxdist will be fogged as if it were just maxdist away. You probably want to set mindist to zero and maxdist to something above or near the "diameter" of the map.

    I committed the fog to silvercity in svn.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 2:29 pm

  • perhaps you should join div with the silvercity one? because the silvercity div made, look much better. the old one is.. ugly. so developing two silvercity versions in paralel might not be the good aproach.
    Asraniel
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Mon Dec 10, 2007 3:32 pm

  • I believe tZork and div are in contact ;)

    btw.: great improvements on silvercity tZork !
    Only nitpick on the screens so far is the floor which still looks boring

    edit.: oops.... missed the thread for the map xD
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Mon Dec 10, 2007 3:55 pm

  • I thought the foggy city looked a bit nautical, silver fog sweeping over the side of the tanker.

    Maybe to encourage the nautical feeling, a few anchors carefully positioned or a cannon or two with a few balls stacked nearby. :D
    Spaceman
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Tue Dec 11, 2007 10:16 pm

  • Image
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    Rad Ished
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Tue Dec 11, 2007 10:57 pm

  • dammit man, that map looks sick now!

    pm me when you got it on a server we can use to play toghether on :D
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Wed Dec 12, 2007 12:39 pm

  • hey koj, this is no 1on1 map I can say :D methinkgs its available on the DCC servers.
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Wed Dec 12, 2007 5:12 pm

  • But still fun to give it a go anyway!!! till i learn all the spawn points :)
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Wed Dec 12, 2007 5:24 pm

  • -Rad puts bunkers round all the spawnpoints-
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    Rad Ished
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Wed Dec 12, 2007 9:30 pm

  • Rad Ished:
    3fps :shock:
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    shaggy
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Thu Dec 13, 2007 10:08 am

  • Shaggy:
    A few people complain of lags but the majority say it's quite good. Mebbe turn settings down? or it's something specific to you maybe? I'm not very knowledgeable in this area tbh. Personally i have to switch from 32bit to 16bit every time facing comes around. I get a solid 30/35 on ito but i run nex with all settings off. I'm not sure how target_speaker affects performance but there are over 80 in this map :roll:
    At least it's better than tobotoid, but what wouldn't be?
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    Rad Ished
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Thu Dec 13, 2007 11:06 am

  • I'm talking about your screenshot. I haven't played there so I'm not sure how my machine handles it.
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    shaggy
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Thu Dec 13, 2007 11:16 am

  • Ooops of course you are , duh.
    Yeah if i really try hard it turns red and says 1 spf
    :O
    This was just because i turned everything up for screen shots.
    ..
    [Dave]Dave complains that I'm sending him postage stamps if i do 800 x 600.
    Something to do with having a monitor the same size as the sun.
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    Rad Ished
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Fri Dec 14, 2007 11:47 am

Sat Dec 15, 2007 9:54 pm

  • Image
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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