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Tue Jan 15, 2008 8:49 pm

  • This is a skybox for the Nanpu map that I'm working on. I'm not sure what to put on the downwards face as yet, It's black at the present as you can see. The map is an urban one and irregular shaped from top view. Any ideas? Also I got this nice NASA picture of mars that i might put in somewhere, i think the NASA stuff is GPL or at least copyright free, does anybody know off the cuff where gpl stands on this?
    Or I suppose more accurately where NASA stands on GPL , actually now i worked out the question i go and look for the answer.

    Image

    Found it:
    http://www.nasa.gov/audience/formedia/f ... lines.html
    Some really cool pictures on the NASA site, I reckon there is a rich seam of images that could be used to make a Mars map from all the Mars Rover pictures. Although Mars is a bit barren could still be interesting.
    ...
    This my favourite one, and evrybody elses apparently:
    http://photojournal.jpl.nasa.gov/jpegMo ... modest.jpg
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    Rad Ished
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Wed Jan 16, 2008 9:53 am

  • cool :)
    Project it on a hemisphere and render your skybox in Blender or whatever app you'd like to use, and you've got a really cool skybox :)
    Or use your texture in a _skybox entity on a hemispherical patch. You may want to try a higher resolution then (and compile with -patchmeta as the _skybox entity can't handle patches). Just some ideas as i'm working on some advanced skyboxes using the _skybox entity atm 8) I hope you don't mind if i give it a try as well. Then you could easily change the bottom by using different "real" skyboxes as a background.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed Jan 16, 2008 10:04 am

  • Oh cool Strahl, i do have a better res version.
    I made a pshop action that when you put this image in and press go it spits out the six faces with the right names already on them. I haven't used the skybox entity yet but have been mulling it over for some time. I looked at the blender projection solution but me and Blender have officially fallen out :?
    I let it stay on my hard drive but i don't go say hello anymore.
    Damn you Blender you fickle fiend :evil:
    -pokes Blender directory with barge pole-
    By advanced skybox do you mean more that one skybox in a map, or one with more than one layer?
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    Rad Ished
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Wed Jan 16, 2008 10:14 am

  • hey, quick answer ;)
    It would be great if you could send me the higher res picture.
    Btw. What workflow do you use to produce these hemispheres ?

    With "advanced" skyboxes i try to simulate moving clouds, spinning galaxies/vortexes, comets flying around. Mainly moving stuff in the far distance. I'm still experimenting what looks good. In fact all this is just stuff inside a _skybox entity (except the comets, but they don't work the way it was intended right now).
    Well and your skybox looks like it would be perfect for a first serious approach :)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Wed Jan 16, 2008 10:56 am

  • Strahleman, I pm'ed you.
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    Rad Ished
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Wed Jan 16, 2008 5:49 pm

  • Image
    Image
    the blue base and the red one
    Last edited by cortez on Thu Jan 17, 2008 5:26 pm, edited 1 time in total.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Jan 17, 2008 4:29 pm

  • im suprised i have any hair left after getting this far:
    Image
    learnt a lot about patches and grouping them doing it tho, does anybody know what tranpose does in the curve menu?
    Image
    in game panorama how not to:
    Image
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    Rad Ished
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Thu Jan 17, 2008 8:30 pm

  • Looks cool cortez, can't wait to give that a try!
    cat /dev/urandom > /dev/mem
    John Galt
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Thu Jan 17, 2008 8:33 pm

  • 63 fps w/out players? Ouch.
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    torus
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Thu Jan 17, 2008 9:00 pm

  • torus wrote:63 fps w/out players? Ouch.


    i have a weak computer and this shot is made with the ultimate cfg so 63fps is high :P
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Jan 19, 2008 4:46 pm

  • docs_deep_drill_mk2 :

    Image
    Image
    Image
    Image
    Image

    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Sat Jan 19, 2008 7:32 pm

  • Now that map definetly looks freakin cool. Which type is it? Hopefully you can include some bot waypoints since it looks pretty big.
    Zico
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Sat Jan 19, 2008 9:56 pm

  • Oh, I'd love to get my hands on the fire you've got.
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    shaggy
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Sat Jan 19, 2008 9:57 pm

  • Wow.
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    Mr. Bougo
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Sat Jan 19, 2008 11:39 pm

  • Hey nice map Doc , really nice stuff with the moving jump pads and so, the weapon spawns are interesting moving about stuff too, I'm inspired to start stumbling around in some .shader files.
    Looking really pro this map, thought I'd bought a game for a sec :wink:, how did you project that skybox? Still a bit fally offy for me but ima clumbsie :shock:
    These are buildings that will go around the interchange, is just a test to see how the sky and lighting will work.
    Image
    Image
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    Rad Ished
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Sun Jan 20, 2008 2:19 am

  • make a bikini bottom map please
    n0rqu3
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Sun Jan 20, 2008 6:11 am

  • f0rqu3 wrote:make a bikini bottom map please

    i actually think that this is a good idea. I just might do this.
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    ihsan
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Sun Jan 20, 2008 12:59 pm

  • Image
    Image
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Jan 20, 2008 2:36 pm

  • Nice!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
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Sun Jan 20, 2008 10:23 pm

  • A map I'm working on, though I probably won't finish it just like all my other maps...

    Image

    I also can't think of a name... :(
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    shaggy
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Sun Jan 20, 2008 10:28 pm

  • Looks like a start of... something :P
    Btw you should always caulk all your burshwork first. The best is to build your brushes with caulk already.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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    C.Brutail
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Mon Jan 21, 2008 3:28 am

  • Oh, really. I'll start doing that...

    ---

    I need some ideas for what the buildings should look like.
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    shaggy
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Mon Jan 21, 2008 5:19 am

  • Image
    Image
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Mon Jan 21, 2008 6:36 am

  • I've added a base it's a building, take a look, here are the screenshots of it.

    Image
    Image
    Image
    Image
    Image
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    shaggy
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Mon Jan 21, 2008 5:35 pm

  • tZork: could you upload your turrets to svn please? Everyone wants them to be in 2.4 and many people are willing to help you with them if you would let them. They have made models for you allready.
    take_this_cup_of_poison
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Mon Jan 21, 2008 8:34 pm

  • take_this_cup_of_poison wrote:tZork: could you upload your turrets to svn please? Everyone wants them to be in 2.4 and many people are willing to help you with them if you would let them. They have made models for you allready.


    or release at least a new beta because the current one looks really outdated compared to your screenshots
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jan 21, 2008 8:41 pm

  • and remember nexball and what happens if the code is not public and there is a hardware crash! svn is the best way to go :-)
    Asraniel
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Mon Jan 21, 2008 9:39 pm

  • Asraniel wrote:and remember nexball and what happens if the code is not public and there is a hardware crash! svn is the best way to go :-)


    I've been told tZork doesn't feel "confident" enough with his code. Well it's effects sure looks great to me. Please release it and we'll clean it up if you want.

    Nexball is dead _forever_ because the dev did not make backups of his code and did not release it as opensource, now he would like to but it's gone.
    take_this_cup_of_poison
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Mon Jan 21, 2008 11:50 pm

  • Trying to avoid threadnapping this thread again, take_this_cup_of_poison, Asraniel, cortez: http://forums.alientrap.local/viewtopic.php?p=30976#30976
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Jan 22, 2008 12:02 pm

  • Image

    Just kidding.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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